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authorHenri Verbeet <[email protected]>2011-03-12 16:33:50 +0100
committerHenri Verbeet <[email protected]>2011-03-12 16:43:58 +0100
commitab21147c899ba1506df38438b6750d3dc5eaabdf (patch)
tree537a4fa2e2f0bec5b064f8118cd4d2b20ac6a3fc /src/gallium
parent6da4866ffdb19315bbb48f6778d1a5297b842a77 (diff)
u_blitter: Do blits in linear color space.
Blits between sRGB and linear formats should happen in linear color space. This fixes piglit fbo/fbo-srgb-blit.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/util/u_blit.c57
-rw-r--r--src/gallium/auxiliary/util/u_blitter.c3
2 files changed, 38 insertions, 22 deletions
diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c
index ff3baf79c26..d1d7e86fbba 100644
--- a/src/gallium/auxiliary/util/u_blit.c
+++ b/src/gallium/auxiliary/util/u_blit.c
@@ -304,8 +304,10 @@ util_blit_pixels_writemask(struct blit_state *ctx,
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
+ enum pipe_format src_format, dst_format;
struct pipe_sampler_view *sampler_view = NULL;
struct pipe_sampler_view sv_templ;
+ struct pipe_surface *dst_surface;
struct pipe_framebuffer_state fb;
const int srcW = abs(srcX1 - srcX0);
const int srcH = abs(srcY1 - srcY0);
@@ -326,12 +328,15 @@ util_blit_pixels_writemask(struct blit_state *ctx,
regions_overlap(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1);
+ src_format = util_format_linear(src_tex->format);
+ dst_format = util_format_linear(dst->format);
+
/*
* Check for simple case: no format conversion, no flipping, no stretching,
* no overlapping.
* Filter mode should not matter since there's no stretching.
*/
- if (dst->format == src_tex->format &&
+ if (dst_format == src_format &&
srcX0 < srcX1 &&
dstX0 < dstX1 &&
srcY0 < srcY1 &&
@@ -354,6 +359,14 @@ util_blit_pixels_writemask(struct blit_state *ctx,
return;
}
+ if (dst_format == dst->format) {
+ dst_surface = dst;
+ } else {
+ struct pipe_surface templ = *dst;
+ templ.format = dst_format;
+ dst_surface = pipe->create_surface(pipe, dst->texture, &templ);
+ }
+
/* Create a temporary texture when src and dest alias or when src
* is anything other than a 2d texture.
* XXX should just use appropriate shader to access 1d / 3d slice / cube face,
@@ -361,9 +374,9 @@ util_blit_pixels_writemask(struct blit_state *ctx,
*
* This can still be improved upon.
*/
- if ((src_tex == dst->texture &&
- dst->u.tex.level == src_level &&
- dst->u.tex.first_layer == srcZ0) ||
+ if ((src_tex == dst_surface->texture &&
+ dst_surface->u.tex.level == src_level &&
+ dst_surface->u.tex.first_layer == srcZ0) ||
(src_tex->target != PIPE_TEXTURE_2D &&
src_tex->target != PIPE_TEXTURE_2D &&
src_tex->target != PIPE_TEXTURE_RECT))
@@ -392,7 +405,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
/* create temp texture */
memset(&texTemp, 0, sizeof(texTemp));
texTemp.target = ctx->internal_target;
- texTemp.format = src_tex->format;
+ texTemp.format = src_format;
texTemp.last_level = 0;
texTemp.width0 = srcW;
texTemp.height0 = srcH;
@@ -439,7 +452,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
pipe_resource_reference(&tex, NULL);
}
else {
- u_sampler_view_default_template(&sv_templ, src_tex, src_tex->format);
+ u_sampler_view_default_template(&sv_templ, src_tex, src_format);
sampler_view = pipe->create_sampler_view(pipe, src_tex, &sv_templ);
if (!sampler_view) {
@@ -460,13 +473,13 @@ util_blit_pixels_writemask(struct blit_state *ctx,
}
}
- dst_is_depth = util_format_is_depth_or_stencil(dst->format);
+ dst_is_depth = util_format_is_depth_or_stencil(dst_format);
assert(screen->is_format_supported(screen, sampler_view->format, ctx->internal_target,
sampler_view->texture->nr_samples,
PIPE_BIND_SAMPLER_VIEW));
- assert(screen->is_format_supported(screen, dst->format, ctx->internal_target,
- dst->texture->nr_samples,
+ assert(screen->is_format_supported(screen, dst_format, ctx->internal_target,
+ dst_surface->texture->nr_samples,
dst_is_depth ? PIPE_BIND_DEPTH_STENCIL :
PIPE_BIND_RENDER_TARGET));
/* save state (restored below) */
@@ -502,12 +515,12 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_single_sampler_done(ctx->cso);
/* viewport */
- ctx->viewport.scale[0] = 0.5f * dst->width;
- ctx->viewport.scale[1] = 0.5f * dst->height;
+ ctx->viewport.scale[0] = 0.5f * dst_surface->width;
+ ctx->viewport.scale[1] = 0.5f * dst_surface->height;
ctx->viewport.scale[2] = 0.5f;
ctx->viewport.scale[3] = 1.0f;
- ctx->viewport.translate[0] = 0.5f * dst->width;
- ctx->viewport.translate[1] = 0.5f * dst->height;
+ ctx->viewport.translate[0] = 0.5f * dst_surface->width;
+ ctx->viewport.translate[1] = 0.5f * dst_surface->height;
ctx->viewport.translate[2] = 0.5f;
ctx->viewport.translate[3] = 0.0f;
cso_set_viewport(ctx->cso, &ctx->viewport);
@@ -536,22 +549,22 @@ util_blit_pixels_writemask(struct blit_state *ctx,
/* drawing dest */
memset(&fb, 0, sizeof(fb));
- fb.width = dst->width;
- fb.height = dst->height;
+ fb.width = dst_surface->width;
+ fb.height = dst_surface->height;
if (dst_is_depth) {
- fb.zsbuf = dst;
+ fb.zsbuf = dst_surface;
} else {
fb.nr_cbufs = 1;
- fb.cbufs[0] = dst;
+ fb.cbufs[0] = dst_surface;
}
cso_set_framebuffer(ctx->cso, &fb);
/* draw quad */
offset = setup_vertex_data_tex(ctx,
- (float) dstX0 / dst->width * 2.0f - 1.0f,
- (float) dstY0 / dst->height * 2.0f - 1.0f,
- (float) dstX1 / dst->width * 2.0f - 1.0f,
- (float) dstY1 / dst->height * 2.0f - 1.0f,
+ (float) dstX0 / dst_surface->width * 2.0f - 1.0f,
+ (float) dstY0 / dst_surface->height * 2.0f - 1.0f,
+ (float) dstX1 / dst_surface->width * 2.0f - 1.0f,
+ (float) dstY1 / dst_surface->height * 2.0f - 1.0f,
s0, t0,
s1, t1,
z);
@@ -576,6 +589,8 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_restore_vertex_buffers(ctx->cso);
pipe_sampler_view_reference(&sampler_view, NULL);
+ if (dst_surface != dst)
+ pipe_surface_reference(&dst_surface, NULL);
}
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index bdc13b547db..a4c399052fd 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -785,6 +785,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,
/* Get surface. */
memset(&surf_templ, 0, sizeof(surf_templ));
u_surface_default_template(&surf_templ, dst, bind);
+ surf_templ.format = util_format_linear(dst->format);
surf_templ.u.tex.level = dstlevel;
surf_templ.u.tex.first_layer = dstz;
surf_templ.u.tex.last_layer = dstz;
@@ -823,7 +824,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,
normalized = src->target != PIPE_TEXTURE_RECT;
/* Initialize sampler view. */
- u_sampler_view_default_template(&viewTempl, src, src->format);
+ u_sampler_view_default_template(&viewTempl, src, util_format_linear(src->format));
view = pipe->create_sampler_view(pipe, src, &viewTempl);
/* Set rasterizer state, shaders, and textures. */