diff options
author | Marek Olšák <[email protected]> | 2017-10-07 22:23:34 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-10-17 22:03:03 +0200 |
commit | 859eeffb3de49e0dc1da705e628a311a2152ed7c (patch) | |
tree | 8a066494566e68e0e18e6d9ca0c0ff06e1ef46a9 /src/gallium | |
parent | 36626ffe461a352ccdb63d4397f597ab1ea1910a (diff) |
radeonsi: emit dirty consecutive pointers in one SET_SH_REG packet
IB size: -1.6%
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_descriptors.c | 66 |
1 files changed, 39 insertions, 27 deletions
diff --git a/src/gallium/drivers/radeonsi/si_descriptors.c b/src/gallium/drivers/radeonsi/si_descriptors.c index a0f3dcfaa9b..a2b7c113eea 100644 --- a/src/gallium/drivers/radeonsi/si_descriptors.c +++ b/src/gallium/drivers/radeonsi/si_descriptors.c @@ -1985,6 +1985,28 @@ static void si_emit_shader_pointer(struct si_context *sctx, si_emit_shader_pointer_body(cs, desc); } +static void si_emit_consecutive_shader_pointers(struct si_context *sctx, + unsigned pointer_mask, + unsigned sh_base) +{ + if (!sh_base) + return; + + struct radeon_winsys_cs *cs = sctx->b.gfx.cs; + unsigned mask = sctx->shader_pointers_dirty & pointer_mask; + + while (mask) { + int start, count; + u_bit_scan_consecutive_range(&mask, &start, &count); + + struct si_descriptors *descs = &sctx->descriptors[start]; + + si_emit_shader_pointer_head(cs, descs, sh_base, count); + for (int i = 0; i < count; i++) + si_emit_shader_pointer_body(cs, descs + i); + } +} + static void si_emit_global_shader_pointers(struct si_context *sctx, struct si_descriptors *descs) { @@ -2012,27 +2034,24 @@ static void si_emit_global_shader_pointers(struct si_context *sctx, void si_emit_graphics_shader_pointers(struct si_context *sctx, struct r600_atom *atom) { - unsigned mask; uint32_t *sh_base = sctx->shader_pointers.sh_base; - struct si_descriptors *descs; - descs = &sctx->descriptors[SI_DESCS_RW_BUFFERS]; - - if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) - si_emit_global_shader_pointers(sctx, descs); - - mask = sctx->shader_pointers_dirty & - u_bit_consecutive(SI_DESCS_FIRST_SHADER, - SI_DESCS_FIRST_COMPUTE - SI_DESCS_FIRST_SHADER); + if (sctx->shader_pointers_dirty & (1 << SI_DESCS_RW_BUFFERS)) { + si_emit_global_shader_pointers(sctx, + &sctx->descriptors[SI_DESCS_RW_BUFFERS]); + } - while (mask) { - unsigned i = u_bit_scan(&mask); - unsigned shader = (i - SI_DESCS_FIRST_SHADER) / SI_NUM_SHADER_DESCS; - unsigned base = sh_base[shader]; + si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(VERTEX), + sh_base[PIPE_SHADER_VERTEX]); + si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_CTRL), + sh_base[PIPE_SHADER_TESS_CTRL]); + si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(TESS_EVAL), + sh_base[PIPE_SHADER_TESS_EVAL]); + si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(GEOMETRY), + sh_base[PIPE_SHADER_GEOMETRY]); + si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(FRAGMENT), + sh_base[PIPE_SHADER_FRAGMENT]); - if (base) - si_emit_shader_pointer(sctx, descs + i, base); - } sctx->shader_pointers_dirty &= ~u_bit_consecutive(SI_DESCS_RW_BUFFERS, SI_DESCS_FIRST_COMPUTE); @@ -2052,17 +2071,10 @@ void si_emit_graphics_shader_pointers(struct si_context *sctx, void si_emit_compute_shader_pointers(struct si_context *sctx) { unsigned base = R_00B900_COMPUTE_USER_DATA_0; - struct si_descriptors *descs = sctx->descriptors; - unsigned compute_mask = - u_bit_consecutive(SI_DESCS_FIRST_COMPUTE, SI_NUM_SHADER_DESCS); - unsigned mask = sctx->shader_pointers_dirty & compute_mask; - while (mask) { - unsigned i = u_bit_scan(&mask); - - si_emit_shader_pointer(sctx, descs + i, base); - } - sctx->shader_pointers_dirty &= ~compute_mask; + si_emit_consecutive_shader_pointers(sctx, SI_DESCS_SHADER_MASK(COMPUTE), + R_00B900_COMPUTE_USER_DATA_0); + sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(COMPUTE); if (sctx->compute_bindless_pointer_dirty) { si_emit_shader_pointer(sctx, &sctx->bindless_descriptors, base); |