diff options
author | Francisco Jerez <currojerez@riseup.net> | 2012-05-01 02:47:03 +0200 |
---|---|---|
committer | Francisco Jerez <currojerez@riseup.net> | 2012-05-11 12:39:40 +0200 |
commit | 5f55cbc7d93c6568566893f9345e43fff311a32b (patch) | |
tree | de19782dee5eb32e279e4f0da962e6763fd3c200 /src/gallium | |
parent | a5f44cc8c2ce0916809ce5da5a2490ad000ef099 (diff) |
gallium: Add context hooks for binding shader resources.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/docs/source/context.rst | 20 | ||||
-rw-r--r-- | src/gallium/docs/source/screen.rst | 4 | ||||
-rw-r--r-- | src/gallium/include/pipe/p_context.h | 32 | ||||
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 2 | ||||
-rw-r--r-- | src/gallium/include/pipe/p_state.h | 1 |
5 files changed, 58 insertions, 1 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index cb9b8de7d5a..eae400d5d5b 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -120,6 +120,22 @@ to the array index which is used for sampling. * ``sampler_view_destroy`` destroys a sampler view and releases its reference to associated texture. +Shader Resources +^^^^^^^^^^^^^^^^ + +Shader resources are textures or buffers that may be read or written +from a shader without an associated sampler. This means that they +have no support for floating point coordinates, address wrap modes or +filtering. + +Shader resources are specified for all the shader stages at once using +the ``set_shader_resources`` method. When binding texture resources, +the ``level``, ``first_layer`` and ``last_layer`` pipe_surface fields +specify the mipmap level and the range of layers the texture will be +constrained to. In the case of buffers, ``first_element`` and +``last_element`` specify the range within the buffer that will be used +by the shader resource. + Surfaces ^^^^^^^^ @@ -575,7 +591,9 @@ The compute program has access to four special resources: These resources use a byte-based addressing scheme, and they can be accessed from the compute program by means of the LOAD/STORE TGSI -opcodes. +opcodes. Additional resources to be accessed using the same opcodes +may be specified by the user with the ``set_compute_resources`` +method. In addition, normal texture sampling is allowed from the compute program: ``bind_compute_sampler_states`` may be used to set up texture diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 5d8280a244b..8e4584023df 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -249,6 +249,10 @@ resources might be created and handled quite differently. process. * ``PIPE_BIND_GLOBAL``: A buffer that can be mapped into the global address space of a compute program. +* ``PIPE_BIND_SHADER_RESOURCE``: A buffer or texture that can be + bound to the graphics pipeline as a shader resource. +* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be + bound to the compute program as a shader resource. .. _pipe_usage: diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h index 3c0b89e9c2d..0951e70f481 100644 --- a/src/gallium/include/pipe/p_context.h +++ b/src/gallium/include/pipe/p_context.h @@ -229,6 +229,22 @@ struct pipe_context { unsigned start_slot, unsigned num_views, struct pipe_sampler_view **); + /** + * Bind an array of shader resources that will be used by the + * graphics pipeline. Any resources that were previously bound to + * the specified range will be unbound after this call. + * + * \param first first resource to bind. + * \param count number of consecutive resources to bind. + * \param resources array of pointers to the resources to bind, it + * should contain at least \a count elements + * unless it's NULL, in which case no new + * resources will be bound. + */ + void (*set_shader_resources)(struct pipe_context *, + unsigned start, unsigned count, + struct pipe_surface **resources); + void (*set_vertex_buffers)( struct pipe_context *, unsigned num_buffers, const struct pipe_vertex_buffer * ); @@ -442,6 +458,22 @@ struct pipe_context { void (*delete_compute_state)(struct pipe_context *, void *); /** + * Bind an array of shader resources that will be used by the + * compute program. Any resources that were previously bound to + * the specified range will be unbound after this call. + * + * \param first first resource to bind. + * \param count number of consecutive resources to bind. + * \param resources array of pointers to the resources to bind, it + * should contain at least \a count elements + * unless it's NULL, in which case no new + * resources will be bound. + */ + void (*set_compute_resources)(struct pipe_context *, + unsigned start, unsigned count, + struct pipe_surface **resources); + + /** * Bind an array of buffers to be mapped into the address space of * the GLOBAL resource. Any buffers that were previously bound * between [first, first + count - 1] are unbound after this call. diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index c4c217b911f..9a0bce1c658 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -305,6 +305,8 @@ enum pipe_transfer_usage { #define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */ #define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */ #define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */ +#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */ +#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */ /* The first two flags above were previously part of the amorphous * TEXTURE_USAGE, most of which are now descriptions of the ways a diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h index 74f4ebd8f4c..788ded58dcd 100644 --- a/src/gallium/include/pipe/p_state.h +++ b/src/gallium/include/pipe/p_state.h @@ -62,6 +62,7 @@ extern "C" { #define PIPE_MAX_GEOMETRY_SAMPLERS 16 #define PIPE_MAX_SHADER_INPUTS 32 #define PIPE_MAX_SHADER_OUTPUTS 32 +#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32 #define PIPE_MAX_SHADER_RESOURCES 32 #define PIPE_MAX_TEXTURE_LEVELS 16 #define PIPE_MAX_SO_BUFFERS 4 |