diff options
author | Chia-I Wu <[email protected]> | 2014-09-25 13:22:19 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2014-09-26 21:15:55 +0800 |
commit | 362d2fb982069a2f7cef5b3355562ba2a6b38b85 (patch) | |
tree | a2febe9d9048c20264c960deea2d95351f282f07 /src/gallium | |
parent | f1662e3670c576fb2f1abe96e5855c80d22128f3 (diff) |
ilo: clean up draw and rectlist state emission
Add these new high-level functions
ilo_render_get_draw_dynamic_states_len()
ilo_render_emit_draw_dynamic_states()
ilo_render_get_rectlist_dynamic_states_len()
ilo_render_emit_rectlist_dynamic_states()
ilo_render_get_draw_surface_states_len()
ilo_render_emit_draw_surface_states()
for draw and rectlist state emission. They are implemented in the new
ilo_render_dynamic.c and ilo_render_surface.c.
Signed-off-by: Chia-I Wu <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/ilo/Makefile.sources | 2 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_render_dynamic.c | 428 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_render_gen.h | 75 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_render_gen6.c | 759 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_render_gen7.c | 115 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_render_surface.c | 405 |
6 files changed, 972 insertions, 812 deletions
diff --git a/src/gallium/drivers/ilo/Makefile.sources b/src/gallium/drivers/ilo/Makefile.sources index 845b0231e0e..2bb81baf90d 100644 --- a/src/gallium/drivers/ilo/Makefile.sources +++ b/src/gallium/drivers/ilo/Makefile.sources @@ -37,9 +37,11 @@ C_SOURCES := \ ilo_render.c \ ilo_render.h \ ilo_render_gen.h \ + ilo_render_dynamic.c \ ilo_render_gen6.c \ ilo_render_gen7.c \ ilo_render_gen7.h \ + ilo_render_surface.c \ ilo_screen.c \ ilo_screen.h \ ilo_shader.c \ diff --git a/src/gallium/drivers/ilo/ilo_render_dynamic.c b/src/gallium/drivers/ilo/ilo_render_dynamic.c new file mode 100644 index 00000000000..6f530ac99b2 --- /dev/null +++ b/src/gallium/drivers/ilo/ilo_render_dynamic.c @@ -0,0 +1,428 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2012-2014 LunarG, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <[email protected]> + */ + +#include "ilo_common.h" +#include "ilo_blitter.h" +#include "ilo_builder_3d.h" +#include "ilo_state.h" +#include "ilo_render_gen.h" +#include "ilo_render.h" + +#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state) + +static void +gen6_emit_draw_dynamic_viewports(struct ilo_render *r, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session) +{ + ILO_DEV_ASSERT(r->dev, 6, 6); + + /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */ + if (DIRTY(VIEWPORT)) { + r->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(r->builder, + vec->viewport.cso, vec->viewport.count); + + r->state.SF_VIEWPORT = gen6_SF_VIEWPORT(r->builder, + vec->viewport.cso, vec->viewport.count); + + r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder, + vec->viewport.cso, vec->viewport.count); + + session->viewport_changed = true; + } +} + +static void +gen7_emit_draw_dynamic_viewports(struct ilo_render *r, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session) +{ + ILO_DEV_ASSERT(r->dev, 7, 7.5); + + /* SF_CLIP_VIEWPORT and CC_VIEWPORT */ + if (DIRTY(VIEWPORT)) { + r->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(r->builder, + vec->viewport.cso, vec->viewport.count); + + r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder, + vec->viewport.cso, vec->viewport.count); + + session->viewport_changed = true; + } +} + +static void +gen6_emit_draw_dynamic_scissors(struct ilo_render *r, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session) +{ + ILO_DEV_ASSERT(r->dev, 6, 7.5); + + /* SCISSOR_RECT */ + if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) { + /* there should be as many scissors as there are viewports */ + r->state.SCISSOR_RECT = gen6_SCISSOR_RECT(r->builder, + &vec->scissor, vec->viewport.count); + + session->scissor_changed = true; + } +} + +static void +gen6_emit_draw_dynamic_cc(struct ilo_render *r, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session) +{ + ILO_DEV_ASSERT(r->dev, 6, 7.5); + + /* BLEND_STATE */ + if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) { + r->state.BLEND_STATE = gen6_BLEND_STATE(r->builder, + vec->blend, &vec->fb, vec->dsa); + + session->blend_changed = true; + } + + /* COLOR_CALC_STATE */ + if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) { + r->state.COLOR_CALC_STATE = + gen6_COLOR_CALC_STATE(r->builder, &vec->stencil_ref, + vec->dsa->alpha_ref, &vec->blend_color); + + session->cc_changed = true; + } + + /* DEPTH_STENCIL_STATE */ + if (DIRTY(DSA)) { + r->state.DEPTH_STENCIL_STATE = + gen6_DEPTH_STENCIL_STATE(r->builder, vec->dsa); + + session->dsa_changed = true; + } +} + +static void +gen6_emit_draw_dynamic_samplers(struct ilo_render *r, + const struct ilo_state_vector *vec, + int shader_type, + struct gen6_draw_session *session) +{ + const struct ilo_sampler_cso * const *samplers = + vec->sampler[shader_type].cso; + const struct pipe_sampler_view * const *views = + (const struct pipe_sampler_view **) vec->view[shader_type].states; + const int num_samplers = vec->sampler[shader_type].count; + const int num_views = vec->view[shader_type].count; + uint32_t *sampler_state, *border_color_state; + bool emit_border_color = false; + bool skip = false; + + ILO_DEV_ASSERT(r->dev, 6, 7.5); + + /* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */ + switch (shader_type) { + case PIPE_SHADER_VERTEX: + if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) { + sampler_state = &r->state.vs.SAMPLER_STATE; + border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE; + + if (DIRTY(SAMPLER_VS)) + emit_border_color = true; + + session->sampler_vs_changed = true; + } else { + skip = true; + } + break; + case PIPE_SHADER_FRAGMENT: + if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) { + sampler_state = &r->state.wm.SAMPLER_STATE; + border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE; + + if (DIRTY(SAMPLER_FS)) + emit_border_color = true; + + session->sampler_fs_changed = true; + } else { + skip = true; + } + break; + default: + skip = true; + break; + } + + if (skip) + return; + + if (emit_border_color) { + int i; + + for (i = 0; i < num_samplers; i++) { + border_color_state[i] = (samplers[i]) ? + gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0; + } + } + + /* should we take the minimum of num_samplers and num_views? */ + *sampler_state = gen6_SAMPLER_STATE(r->builder, + samplers, views, + border_color_state, + MIN2(num_samplers, num_views)); +} + +static void +gen6_emit_draw_dynamic_pcb(struct ilo_render *r, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session) +{ + ILO_DEV_ASSERT(r->dev, 6, 7.5); + + /* push constant buffer for VS */ + if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) { + const int cbuf0_size = (vec->vs) ? + ilo_shader_get_kernel_param(vec->vs, + ILO_KERNEL_PCB_CBUF0_SIZE) : 0; + const int clip_state_size = (vec->vs) ? + ilo_shader_get_kernel_param(vec->vs, + ILO_KERNEL_VS_PCB_UCP_SIZE) : 0; + const int total_size = cbuf0_size + clip_state_size; + + if (total_size) { + void *pcb; + + r->state.vs.PUSH_CONSTANT_BUFFER = + gen6_push_constant_buffer(r->builder, total_size, &pcb); + r->state.vs.PUSH_CONSTANT_BUFFER_size = total_size; + + if (cbuf0_size) { + const struct ilo_cbuf_state *cbuf = + &vec->cbuf[PIPE_SHADER_VERTEX]; + + if (cbuf0_size <= cbuf->cso[0].user_buffer_size) { + memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size); + } else { + memcpy(pcb, cbuf->cso[0].user_buffer, + cbuf->cso[0].user_buffer_size); + memset(pcb + cbuf->cso[0].user_buffer_size, 0, + cbuf0_size - cbuf->cso[0].user_buffer_size); + } + + pcb += cbuf0_size; + } + + if (clip_state_size) + memcpy(pcb, &vec->clip, clip_state_size); + + session->pcb_vs_changed = true; + } else if (r->state.vs.PUSH_CONSTANT_BUFFER_size) { + r->state.vs.PUSH_CONSTANT_BUFFER = 0; + r->state.vs.PUSH_CONSTANT_BUFFER_size = 0; + + session->pcb_vs_changed = true; + } + } + + /* push constant buffer for FS */ + if (DIRTY(FS) || DIRTY(CBUF)) { + const int cbuf0_size = (vec->fs) ? + ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0; + + if (cbuf0_size) { + const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT]; + void *pcb; + + r->state.wm.PUSH_CONSTANT_BUFFER = + gen6_push_constant_buffer(r->builder, cbuf0_size, &pcb); + r->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size; + + if (cbuf0_size <= cbuf->cso[0].user_buffer_size) { + memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size); + } else { + memcpy(pcb, cbuf->cso[0].user_buffer, + cbuf->cso[0].user_buffer_size); + memset(pcb + cbuf->cso[0].user_buffer_size, 0, + cbuf0_size - cbuf->cso[0].user_buffer_size); + } + + session->pcb_fs_changed = true; + } else if (r->state.wm.PUSH_CONSTANT_BUFFER_size) { + r->state.wm.PUSH_CONSTANT_BUFFER = 0; + r->state.wm.PUSH_CONSTANT_BUFFER_size = 0; + + session->pcb_fs_changed = true; + } + } +} + +#undef DIRTY + +int +ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render, + const struct ilo_state_vector *vec) +{ + static int static_len; + int sh_type, len; + + ILO_DEV_ASSERT(render->dev, 6, 7.5); + + if (!static_len) { + /* 64 bytes, or 16 dwords */ + const int alignment = 64 / 4; + + /* pad first */ + len = alignment - 1; + + /* CC states */ + len += align(GEN6_BLEND_STATE__SIZE * ILO_MAX_DRAW_BUFFERS, alignment); + len += align(GEN6_DEPTH_STENCIL_STATE__SIZE, alignment); + len += align(GEN6_COLOR_CALC_STATE__SIZE, alignment); + + /* viewport arrays */ + if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) { + len += 15 + /* pad first */ + align(GEN7_SF_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 16) + + align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) + + align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8); + } else { + len += 7 + /* pad first */ + align(GEN6_SF_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) + + align(GEN6_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) + + align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) + + align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8); + } + + static_len = len; + } + + len = static_len; + + for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) { + const int alignment = 32 / 4; + int num_samplers, pcb_len; + + num_samplers = vec->sampler[sh_type].count; + pcb_len = 0; + + switch (sh_type) { + case PIPE_SHADER_VERTEX: + if (vec->vs) { + pcb_len = ilo_shader_get_kernel_param(vec->vs, + ILO_KERNEL_PCB_CBUF0_SIZE); + pcb_len += ilo_shader_get_kernel_param(vec->vs, + ILO_KERNEL_VS_PCB_UCP_SIZE); + } + break; + case PIPE_SHADER_GEOMETRY: + break; + case PIPE_SHADER_FRAGMENT: + if (vec->fs) { + pcb_len = ilo_shader_get_kernel_param(vec->fs, + ILO_KERNEL_PCB_CBUF0_SIZE); + } + break; + default: + break; + } + + /* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */ + if (num_samplers) { + len += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) + + align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers; + } + + /* PCB */ + if (pcb_len) + len += align(pcb_len, alignment); + } + + return len; +} + +void +ilo_render_emit_draw_dynamic_states(struct ilo_render *render, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session) +{ + const unsigned dynamic_used = ilo_builder_dynamic_used(render->builder); + + ILO_DEV_ASSERT(render->dev, 6, 7.5); + + if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) + gen7_emit_draw_dynamic_viewports(render, vec, session); + else + gen6_emit_draw_dynamic_viewports(render, vec, session); + + gen6_emit_draw_dynamic_cc(render, vec, session); + gen6_emit_draw_dynamic_scissors(render, vec, session); + gen6_emit_draw_dynamic_pcb(render, vec, session); + + gen6_emit_draw_dynamic_samplers(render, vec, + PIPE_SHADER_VERTEX, session); + gen6_emit_draw_dynamic_samplers(render, vec, + PIPE_SHADER_FRAGMENT, session); + + assert(ilo_builder_dynamic_used(render->builder) <= dynamic_used + + ilo_render_get_draw_dynamic_states_len(render, vec)); +} + +int +ilo_render_get_rectlist_dynamic_states_len(const struct ilo_render *render, + const struct ilo_blitter *blitter) +{ + ILO_DEV_ASSERT(render->dev, 6, 7.5); + + return 64; +} + +void +ilo_render_emit_rectlist_dynamic_states(struct ilo_render *render, + const struct ilo_blitter *blitter) +{ + const unsigned dynamic_used = ilo_builder_dynamic_used(render->builder); + + ILO_DEV_ASSERT(render->dev, 6, 7.5); + + if (blitter->uses & ILO_BLITTER_USE_DSA) { + render->state.DEPTH_STENCIL_STATE = + gen6_DEPTH_STENCIL_STATE(render->builder, &blitter->dsa); + } + + if (blitter->uses & ILO_BLITTER_USE_CC) { + render->state.COLOR_CALC_STATE = + gen6_COLOR_CALC_STATE(render->builder, &blitter->cc.stencil_ref, + blitter->cc.alpha_ref, &blitter->cc.blend_color); + } + + if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { + render->state.CC_VIEWPORT = + gen6_CC_VIEWPORT(render->builder, &blitter->viewport, 1); + } + + assert(ilo_builder_dynamic_used(render->builder) <= dynamic_used + + ilo_render_get_rectlist_dynamic_states_len(render, blitter)); +} diff --git a/src/gallium/drivers/ilo/ilo_render_gen.h b/src/gallium/drivers/ilo/ilo_render_gen.h index e7aac493082..00ae4f7e51d 100644 --- a/src/gallium/drivers/ilo/ilo_render_gen.h +++ b/src/gallium/drivers/ilo/ilo_render_gen.h @@ -30,50 +30,72 @@ #include "ilo_common.h" -struct ilo_query; +struct ilo_blitter; struct ilo_render; struct ilo_state_vector; struct gen6_draw_session { uint32_t pipe_dirty; + /* commands */ int reduced_prim; bool prim_changed; bool primitive_restart_changed; - void (*emit_draw_states)(struct ilo_render *render, - const struct ilo_state_vector *ilo, - struct gen6_draw_session *session); - void (*emit_draw_commands)(struct ilo_render *render, const struct ilo_state_vector *ilo, struct gen6_draw_session *session); - /* indirect states */ - bool viewport_state_changed; - bool cc_state_blend_changed; - bool cc_state_dsa_changed; - bool cc_state_cc_changed; - bool scissor_state_changed; + /* dynamic states */ + bool viewport_changed; + bool scissor_changed; + + bool cc_changed; + bool dsa_changed; + bool blend_changed; + + bool sampler_vs_changed; + bool sampler_gs_changed; + bool sampler_fs_changed; + + bool pcb_vs_changed; + bool pcb_gs_changed; + bool pcb_fs_changed; + + /* surface states */ bool binding_table_vs_changed; bool binding_table_gs_changed; bool binding_table_fs_changed; - bool sampler_state_vs_changed; - bool sampler_state_gs_changed; - bool sampler_state_fs_changed; - bool pcb_state_vs_changed; - bool pcb_state_gs_changed; - bool pcb_state_fs_changed; int num_surfaces[PIPE_SHADER_TYPES]; }; -struct gen6_rectlist_session { - uint32_t DEPTH_STENCIL_STATE; - uint32_t COLOR_CALC_STATE; - uint32_t CC_VIEWPORT; -}; +int +ilo_render_get_draw_dynamic_states_len(const struct ilo_render *render, + const struct ilo_state_vector *vec); + +void +ilo_render_emit_draw_dynamic_states(struct ilo_render *render, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session); + +int +ilo_render_get_rectlist_dynamic_states_len(const struct ilo_render *render, + const struct ilo_blitter *blitter); + +void +ilo_render_emit_rectlist_dynamic_states(struct ilo_render *render, + const struct ilo_blitter *blitter); + +int +ilo_render_get_draw_surface_states_len(const struct ilo_render *render, + const struct ilo_state_vector *vec); + +void +ilo_render_emit_draw_surface_states(struct ilo_render *render, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session); void gen6_wa_pre_pipe_control(struct ilo_render *r, uint32_t dw1); @@ -139,15 +161,6 @@ gen6_draw_wm_raster(struct ilo_render *r, struct gen6_draw_session *session); void -gen6_draw_states(struct ilo_render *r, - const struct ilo_state_vector *ilo, - struct gen6_draw_session *session); - -int -gen6_render_estimate_state_size(const struct ilo_render *render, - const struct ilo_state_vector *ilo); - -void ilo_render_init_gen6(struct ilo_render *render); #endif /* ILO_RENDER_GEN_H */ diff --git a/src/gallium/drivers/ilo/ilo_render_gen6.c b/src/gallium/drivers/ilo/ilo_render_gen6.c index 66f97fde526..d0809759111 100644 --- a/src/gallium/drivers/ilo/ilo_render_gen6.c +++ b/src/gallium/drivers/ilo/ilo_render_gen6.c @@ -276,25 +276,25 @@ gen6_draw_common_base_address(struct ilo_render *r, * 3DSTATE_SCISSOR_STATE_POINTERS is not on the list, but it is * reasonable to also reissue the command. Same to PCB. */ - session->viewport_state_changed = true; + session->viewport_changed = true; - session->cc_state_blend_changed = true; - session->cc_state_dsa_changed = true; - session->cc_state_cc_changed = true; + session->scissor_changed = true; - session->scissor_state_changed = true; + session->blend_changed = true; + session->dsa_changed = true; + session->cc_changed = true; + + session->sampler_vs_changed = true; + session->sampler_gs_changed = true; + session->sampler_fs_changed = true; + + session->pcb_vs_changed = true; + session->pcb_gs_changed = true; + session->pcb_fs_changed = true; session->binding_table_vs_changed = true; session->binding_table_gs_changed = true; session->binding_table_fs_changed = true; - - session->sampler_state_vs_changed = true; - session->sampler_state_gs_changed = true; - session->sampler_state_fs_changed = true; - - session->pcb_state_vs_changed = true; - session->pcb_state_gs_changed = true; - session->pcb_state_fs_changed = true; } } @@ -378,7 +378,7 @@ gen6_draw_common_pointers_1(struct ilo_render *r, struct gen6_draw_session *session) { /* 3DSTATE_VIEWPORT_STATE_POINTERS */ - if (session->viewport_state_changed) { + if (session->viewport_changed) { gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder, r->state.CLIP_VIEWPORT, r->state.SF_VIEWPORT, @@ -392,9 +392,9 @@ gen6_draw_common_pointers_2(struct ilo_render *r, struct gen6_draw_session *session) { /* 3DSTATE_CC_STATE_POINTERS */ - if (session->cc_state_blend_changed || - session->cc_state_dsa_changed || - session->cc_state_cc_changed) { + if (session->blend_changed || + session->dsa_changed || + session->cc_changed) { gen6_3DSTATE_CC_STATE_POINTERS(r->builder, r->state.BLEND_STATE, r->state.DEPTH_STENCIL_STATE, @@ -402,9 +402,9 @@ gen6_draw_common_pointers_2(struct ilo_render *r, } /* 3DSTATE_SAMPLER_STATE_POINTERS */ - if (session->sampler_state_vs_changed || - session->sampler_state_gs_changed || - session->sampler_state_fs_changed) { + if (session->sampler_vs_changed || + session->sampler_gs_changed || + session->sampler_fs_changed) { gen6_3DSTATE_SAMPLER_STATE_POINTERS(r->builder, r->state.vs.SAMPLER_STATE, 0, @@ -418,7 +418,7 @@ gen6_draw_common_pointers_3(struct ilo_render *r, struct gen6_draw_session *session) { /* 3DSTATE_SCISSOR_STATE_POINTERS */ - if (session->scissor_state_changed) { + if (session->scissor_changed) { gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder, r->state.SCISSOR_RECT); } @@ -522,7 +522,7 @@ gen6_draw_vs(struct ilo_render *r, { const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) || r->instruction_bo_changed); - const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed; + const bool emit_3dstate_constant_vs = session->pcb_vs_changed; /* * the classic i965 does this in upload_vs_state(), citing a spec that I @@ -556,7 +556,7 @@ gen6_draw_gs(struct ilo_render *r, struct gen6_draw_session *session) { /* 3DSTATE_CONSTANT_GS */ - if (session->pcb_state_gs_changed) + if (session->pcb_gs_changed) gen6_3DSTATE_CONSTANT_GS(r->builder, NULL, NULL, 0); /* 3DSTATE_GS */ @@ -708,7 +708,7 @@ gen6_draw_wm(struct ilo_render *r, struct gen6_draw_session *session) { /* 3DSTATE_CONSTANT_PS */ - if (session->pcb_state_fs_changed) { + if (session->pcb_fs_changed) { gen6_3DSTATE_CONSTANT_PS(r->builder, &r->state.wm.PUSH_CONSTANT_BUFFER, &r->state.wm.PUSH_CONSTANT_BUFFER_size, @@ -832,504 +832,6 @@ gen6_draw_wm_raster(struct ilo_render *r, } } -static void -gen6_draw_state_viewports(struct ilo_render *r, - const struct ilo_state_vector *vec, - struct gen6_draw_session *session) -{ - /* SF_CLIP_VIEWPORT and CC_VIEWPORT */ - if (ilo_dev_gen(r->dev) >= ILO_GEN(7) && DIRTY(VIEWPORT)) { - r->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(r->builder, - vec->viewport.cso, vec->viewport.count); - - r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder, - vec->viewport.cso, vec->viewport.count); - - session->viewport_state_changed = true; - } - /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */ - else if (DIRTY(VIEWPORT)) { - r->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(r->builder, - vec->viewport.cso, vec->viewport.count); - - r->state.SF_VIEWPORT = gen6_SF_VIEWPORT(r->builder, - vec->viewport.cso, vec->viewport.count); - - r->state.CC_VIEWPORT = gen6_CC_VIEWPORT(r->builder, - vec->viewport.cso, vec->viewport.count); - - session->viewport_state_changed = true; - } -} - -static void -gen6_draw_state_cc(struct ilo_render *r, - const struct ilo_state_vector *vec, - struct gen6_draw_session *session) -{ - /* BLEND_STATE */ - if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) { - r->state.BLEND_STATE = gen6_BLEND_STATE(r->builder, - vec->blend, &vec->fb, vec->dsa); - - session->cc_state_blend_changed = true; - } - - /* COLOR_CALC_STATE */ - if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) { - r->state.COLOR_CALC_STATE = - gen6_COLOR_CALC_STATE(r->builder, &vec->stencil_ref, - vec->dsa->alpha_ref, &vec->blend_color); - - session->cc_state_cc_changed = true; - } - - /* DEPTH_STENCIL_STATE */ - if (DIRTY(DSA)) { - r->state.DEPTH_STENCIL_STATE = - gen6_DEPTH_STENCIL_STATE(r->builder, vec->dsa); - - session->cc_state_dsa_changed = true; - } -} - -static void -gen6_draw_state_scissors(struct ilo_render *r, - const struct ilo_state_vector *vec, - struct gen6_draw_session *session) -{ - /* SCISSOR_RECT */ - if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) { - /* there should be as many scissors as there are viewports */ - r->state.SCISSOR_RECT = gen6_SCISSOR_RECT(r->builder, - &vec->scissor, vec->viewport.count); - - session->scissor_state_changed = true; - } -} - -static void -gen6_draw_state_surfaces_rt(struct ilo_render *r, - const struct ilo_state_vector *vec, - struct gen6_draw_session *session) -{ - /* SURFACE_STATEs for render targets */ - if (DIRTY(FB)) { - const struct ilo_fb_state *fb = &vec->fb; - const int offset = ILO_WM_DRAW_SURFACE(0); - uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset]; - int i; - - for (i = 0; i < fb->state.nr_cbufs; i++) { - const struct ilo_surface_cso *surface = - (const struct ilo_surface_cso *) fb->state.cbufs[i]; - - if (!surface) { - surface_state[i] = - gen6_SURFACE_STATE(r->builder, &fb->null_rt, true); - } - else { - assert(surface && surface->is_rt); - surface_state[i] = - gen6_SURFACE_STATE(r->builder, &surface->u.rt, true); - } - } - - /* - * Upload at least one render target, as - * brw_update_renderbuffer_surfaces() does. I don't know why. - */ - if (i == 0) { - surface_state[i] = - gen6_SURFACE_STATE(r->builder, &fb->null_rt, true); - - i++; - } - - memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4); - - if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i) - session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i; - - session->binding_table_fs_changed = true; - } -} - -static void -gen6_draw_state_surfaces_so(struct ilo_render *r, - const struct ilo_state_vector *vec, - struct gen6_draw_session *session) -{ - const struct ilo_so_state *so = &vec->so; - - if (ilo_dev_gen(r->dev) != ILO_GEN(6)) - return; - - /* SURFACE_STATEs for stream output targets */ - if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) { - const struct pipe_stream_output_info *so_info = - (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) : - (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL; - const int offset = ILO_GS_SO_SURFACE(0); - uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset]; - int i; - - for (i = 0; so_info && i < so_info->num_outputs; i++) { - const int target = so_info->output[i].output_buffer; - const struct pipe_stream_output_target *so_target = - (target < so->count) ? so->states[target] : NULL; - - if (so_target) { - surface_state[i] = gen6_so_SURFACE_STATE(r->builder, - so_target, so_info, i); - } - else { - surface_state[i] = 0; - } - } - - memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4); - - if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i) - session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i; - - session->binding_table_gs_changed = true; - } -} - -static void -gen6_draw_state_surfaces_view(struct ilo_render *r, - const struct ilo_state_vector *vec, - int shader_type, - struct gen6_draw_session *session) -{ - const struct ilo_view_state *view = &vec->view[shader_type]; - uint32_t *surface_state; - int offset, i; - bool skip = false; - - /* SURFACE_STATEs for sampler views */ - switch (shader_type) { - case PIPE_SHADER_VERTEX: - if (DIRTY(VIEW_VS)) { - offset = ILO_VS_TEXTURE_SURFACE(0); - surface_state = &r->state.vs.SURFACE_STATE[offset]; - - session->binding_table_vs_changed = true; - } - else { - skip = true; - } - break; - case PIPE_SHADER_FRAGMENT: - if (DIRTY(VIEW_FS)) { - offset = ILO_WM_TEXTURE_SURFACE(0); - surface_state = &r->state.wm.SURFACE_STATE[offset]; - - session->binding_table_fs_changed = true; - } - else { - skip = true; - } - break; - default: - skip = true; - break; - } - - if (skip) - return; - - for (i = 0; i < view->count; i++) { - if (view->states[i]) { - const struct ilo_view_cso *cso = - (const struct ilo_view_cso *) view->states[i]; - - surface_state[i] = - gen6_SURFACE_STATE(r->builder, &cso->surface, false); - } - else { - surface_state[i] = 0; - } - } - - memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4); - - if (i && session->num_surfaces[shader_type] < offset + i) - session->num_surfaces[shader_type] = offset + i; -} - -static void -gen6_draw_state_surfaces_const(struct ilo_render *r, - const struct ilo_state_vector *vec, - int shader_type, - struct gen6_draw_session *session) -{ - const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type]; - uint32_t *surface_state; - bool *binding_table_changed; - int offset, count, i; - - if (!DIRTY(CBUF)) - return; - - /* SURFACE_STATEs for constant buffers */ - switch (shader_type) { - case PIPE_SHADER_VERTEX: - offset = ILO_VS_CONST_SURFACE(0); - surface_state = &r->state.vs.SURFACE_STATE[offset]; - binding_table_changed = &session->binding_table_vs_changed; - break; - case PIPE_SHADER_FRAGMENT: - offset = ILO_WM_CONST_SURFACE(0); - surface_state = &r->state.wm.SURFACE_STATE[offset]; - binding_table_changed = &session->binding_table_fs_changed; - break; - default: - return; - break; - } - - /* constants are pushed via PCB */ - if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) { - memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4); - return; - } - - count = util_last_bit(cbuf->enabled_mask); - for (i = 0; i < count; i++) { - if (cbuf->cso[i].resource) { - surface_state[i] = gen6_SURFACE_STATE(r->builder, - &cbuf->cso[i].surface, false); - } - else { - surface_state[i] = 0; - } - } - - memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4); - - if (count && session->num_surfaces[shader_type] < offset + count) - session->num_surfaces[shader_type] = offset + count; - - *binding_table_changed = true; -} - -static void -gen6_draw_state_binding_tables(struct ilo_render *r, - const struct ilo_state_vector *vec, - int shader_type, - struct gen6_draw_session *session) -{ - uint32_t *binding_table_state, *surface_state; - int *binding_table_state_size, size; - bool skip = false; - - /* BINDING_TABLE_STATE */ - switch (shader_type) { - case PIPE_SHADER_VERTEX: - surface_state = r->state.vs.SURFACE_STATE; - binding_table_state = &r->state.vs.BINDING_TABLE_STATE; - binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size; - - skip = !session->binding_table_vs_changed; - break; - case PIPE_SHADER_GEOMETRY: - surface_state = r->state.gs.SURFACE_STATE; - binding_table_state = &r->state.gs.BINDING_TABLE_STATE; - binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size; - - skip = !session->binding_table_gs_changed; - break; - case PIPE_SHADER_FRAGMENT: - surface_state = r->state.wm.SURFACE_STATE; - binding_table_state = &r->state.wm.BINDING_TABLE_STATE; - binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size; - - skip = !session->binding_table_fs_changed; - break; - default: - skip = true; - break; - } - - if (skip) - return; - - /* - * If we have seemingly less SURFACE_STATEs than before, it could be that - * we did not touch those reside at the tail in this upload. Loop over - * them to figure out the real number of SURFACE_STATEs. - */ - for (size = *binding_table_state_size; - size > session->num_surfaces[shader_type]; size--) { - if (surface_state[size - 1]) - break; - } - if (size < session->num_surfaces[shader_type]) - size = session->num_surfaces[shader_type]; - - *binding_table_state = gen6_BINDING_TABLE_STATE(r->builder, - surface_state, size); - *binding_table_state_size = size; -} - -static void -gen6_draw_state_samplers(struct ilo_render *r, - const struct ilo_state_vector *vec, - int shader_type, - struct gen6_draw_session *session) -{ - const struct ilo_sampler_cso * const *samplers = - vec->sampler[shader_type].cso; - const struct pipe_sampler_view * const *views = - (const struct pipe_sampler_view **) vec->view[shader_type].states; - const int num_samplers = vec->sampler[shader_type].count; - const int num_views = vec->view[shader_type].count; - uint32_t *sampler_state, *border_color_state; - bool emit_border_color = false; - bool skip = false; - - /* SAMPLER_BORDER_COLOR_STATE and SAMPLER_STATE */ - switch (shader_type) { - case PIPE_SHADER_VERTEX: - if (DIRTY(SAMPLER_VS) || DIRTY(VIEW_VS)) { - sampler_state = &r->state.vs.SAMPLER_STATE; - border_color_state = r->state.vs.SAMPLER_BORDER_COLOR_STATE; - - if (DIRTY(SAMPLER_VS)) - emit_border_color = true; - - session->sampler_state_vs_changed = true; - } - else { - skip = true; - } - break; - case PIPE_SHADER_FRAGMENT: - if (DIRTY(SAMPLER_FS) || DIRTY(VIEW_FS)) { - sampler_state = &r->state.wm.SAMPLER_STATE; - border_color_state = r->state.wm.SAMPLER_BORDER_COLOR_STATE; - - if (DIRTY(SAMPLER_FS)) - emit_border_color = true; - - session->sampler_state_fs_changed = true; - } - else { - skip = true; - } - break; - default: - skip = true; - break; - } - - if (skip) - return; - - if (emit_border_color) { - int i; - - for (i = 0; i < num_samplers; i++) { - border_color_state[i] = (samplers[i]) ? - gen6_SAMPLER_BORDER_COLOR_STATE(r->builder, samplers[i]) : 0; - } - } - - /* should we take the minimum of num_samplers and num_views? */ - *sampler_state = gen6_SAMPLER_STATE(r->builder, - samplers, views, - border_color_state, - MIN2(num_samplers, num_views)); -} - -static void -gen6_draw_state_pcb(struct ilo_render *r, - const struct ilo_state_vector *vec, - struct gen6_draw_session *session) -{ - /* push constant buffer for VS */ - if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) { - const int cbuf0_size = (vec->vs) ? - ilo_shader_get_kernel_param(vec->vs, - ILO_KERNEL_PCB_CBUF0_SIZE) : 0; - const int clip_state_size = (vec->vs) ? - ilo_shader_get_kernel_param(vec->vs, - ILO_KERNEL_VS_PCB_UCP_SIZE) : 0; - const int total_size = cbuf0_size + clip_state_size; - - if (total_size) { - void *pcb; - - r->state.vs.PUSH_CONSTANT_BUFFER = - gen6_push_constant_buffer(r->builder, total_size, &pcb); - r->state.vs.PUSH_CONSTANT_BUFFER_size = total_size; - - if (cbuf0_size) { - const struct ilo_cbuf_state *cbuf = - &vec->cbuf[PIPE_SHADER_VERTEX]; - - if (cbuf0_size <= cbuf->cso[0].user_buffer_size) { - memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size); - } - else { - memcpy(pcb, cbuf->cso[0].user_buffer, - cbuf->cso[0].user_buffer_size); - memset(pcb + cbuf->cso[0].user_buffer_size, 0, - cbuf0_size - cbuf->cso[0].user_buffer_size); - } - - pcb += cbuf0_size; - } - - if (clip_state_size) - memcpy(pcb, &vec->clip, clip_state_size); - - session->pcb_state_vs_changed = true; - } - else if (r->state.vs.PUSH_CONSTANT_BUFFER_size) { - r->state.vs.PUSH_CONSTANT_BUFFER = 0; - r->state.vs.PUSH_CONSTANT_BUFFER_size = 0; - - session->pcb_state_vs_changed = true; - } - } - - /* push constant buffer for FS */ - if (DIRTY(FS) || DIRTY(CBUF)) { - const int cbuf0_size = (vec->fs) ? - ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0; - - if (cbuf0_size) { - const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT]; - void *pcb; - - r->state.wm.PUSH_CONSTANT_BUFFER = - gen6_push_constant_buffer(r->builder, cbuf0_size, &pcb); - r->state.wm.PUSH_CONSTANT_BUFFER_size = cbuf0_size; - - if (cbuf0_size <= cbuf->cso[0].user_buffer_size) { - memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size); - } - else { - memcpy(pcb, cbuf->cso[0].user_buffer, - cbuf->cso[0].user_buffer_size); - memset(pcb + cbuf->cso[0].user_buffer_size, 0, - cbuf0_size - cbuf->cso[0].user_buffer_size); - } - - session->pcb_state_fs_changed = true; - } - else if (r->state.wm.PUSH_CONSTANT_BUFFER_size) { - r->state.wm.PUSH_CONSTANT_BUFFER = 0; - r->state.wm.PUSH_CONSTANT_BUFFER_size = 0; - - session->pcb_state_fs_changed = true; - } - } -} - #undef DIRTY static void @@ -1365,36 +867,6 @@ gen6_draw_commands(struct ilo_render *render, } void -gen6_draw_states(struct ilo_render *render, - const struct ilo_state_vector *vec, - struct gen6_draw_session *session) -{ - int shader_type; - - gen6_draw_state_viewports(render, vec, session); - gen6_draw_state_cc(render, vec, session); - gen6_draw_state_scissors(render, vec, session); - gen6_draw_state_pcb(render, vec, session); - - /* - * upload all SURAFCE_STATEs together so that we know there are minimal - * paddings - */ - gen6_draw_state_surfaces_rt(render, vec, session); - gen6_draw_state_surfaces_so(render, vec, session); - for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { - gen6_draw_state_surfaces_view(render, vec, shader_type, session); - gen6_draw_state_surfaces_const(render, vec, shader_type, session); - } - - for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { - gen6_draw_state_samplers(render, vec, shader_type, session); - /* this must be called after all SURFACE_STATEs are uploaded */ - gen6_draw_state_binding_tables(render, vec, shader_type, session); - } -} - -void gen6_draw_prepare(struct ilo_render *render, const struct ilo_state_vector *vec, struct gen6_draw_session *session) @@ -1430,7 +902,8 @@ gen6_draw_emit(struct ilo_render *render, else session->pipe_dirty = vec->dirty; - session->emit_draw_states(render, vec, session); + ilo_render_emit_draw_dynamic_states(render, vec, session); + ilo_render_emit_draw_surface_states(render, vec, session); /* force all commands to be uploaded if the HW context changed */ if (render->hw_ctx_changed) @@ -1464,7 +937,6 @@ ilo_render_emit_draw_gen6(struct ilo_render *render, gen6_draw_prepare(render, vec, &session); - session.emit_draw_states = gen6_draw_states; session.emit_draw_commands = gen6_draw_commands; gen6_draw_emit(render, vec, &session); @@ -1473,8 +945,7 @@ ilo_render_emit_draw_gen6(struct ilo_render *render, static void gen6_rectlist_vs_to_sf(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { gen6_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0); gen6_3DSTATE_VS(r->builder, NULL, 0); @@ -1490,8 +961,7 @@ gen6_rectlist_vs_to_sf(struct ilo_render *r, static void gen6_rectlist_wm(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { uint32_t hiz_op; @@ -1518,8 +988,7 @@ gen6_rectlist_wm(struct ilo_render *r, static void gen6_rectlist_wm_depth(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { gen6_wa_pre_depth(r); @@ -1545,8 +1014,7 @@ gen6_rectlist_wm_depth(struct ilo_render *r, static void gen6_rectlist_wm_multisample(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { const uint32_t *packed_sample_pos = (blitter->fb.num_samples > 1) ? &r->packed_sample_position_4x : &r->packed_sample_position_1x; @@ -1562,12 +1030,11 @@ gen6_rectlist_wm_multisample(struct ilo_render *r, static void gen6_rectlist_commands(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { gen6_wa_pre_non_pipelined(r); - gen6_rectlist_wm_multisample(r, blitter, session); + gen6_rectlist_wm_multisample(r, blitter); gen6_state_base_address(r->builder, true); @@ -1588,18 +1055,18 @@ gen6_rectlist_commands(struct ilo_render *r, if (blitter->uses & (ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) { gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0, - session->DEPTH_STENCIL_STATE, session->COLOR_CALC_STATE); + r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE); } - gen6_rectlist_vs_to_sf(r, blitter, session); - gen6_rectlist_wm(r, blitter, session); + gen6_rectlist_vs_to_sf(r, blitter); + gen6_rectlist_wm(r, blitter); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder, - 0, 0, session->CC_VIEWPORT); + 0, 0, r->state.CC_VIEWPORT); } - gen6_rectlist_wm_depth(r, blitter, session); + gen6_rectlist_wm_depth(r, blitter); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); @@ -1608,36 +1075,11 @@ gen6_rectlist_commands(struct ilo_render *r, } static void -gen6_rectlist_states(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) -{ - if (blitter->uses & ILO_BLITTER_USE_DSA) { - session->DEPTH_STENCIL_STATE = - gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa); - } - - if (blitter->uses & ILO_BLITTER_USE_CC) { - session->COLOR_CALC_STATE = - gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref, - blitter->cc.alpha_ref, &blitter->cc.blend_color); - } - - if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { - session->CC_VIEWPORT = - gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1); - } -} - -static void ilo_render_emit_rectlist_gen6(struct ilo_render *render, const struct ilo_blitter *blitter) { - struct gen6_rectlist_session session; - - memset(&session, 0, sizeof(session)); - gen6_rectlist_states(render, blitter, &session); - gen6_rectlist_commands(render, blitter, &session); + ilo_render_emit_rectlist_dynamic_states(render, blitter); + gen6_rectlist_commands(render, blitter); } static int @@ -1686,117 +1128,6 @@ gen6_render_max_command_size(const struct ilo_render *render) return size; } -int -gen6_render_estimate_state_size(const struct ilo_render *render, - const struct ilo_state_vector *vec) -{ - static int static_size; - int sh_type, size; - - if (!static_size) { - /* 64 bytes, or 16 dwords */ - const int alignment = 64 / 4; - - /* pad first */ - size = alignment - 1; - - /* CC states */ - size += align(GEN6_BLEND_STATE__SIZE * ILO_MAX_DRAW_BUFFERS, alignment); - size += align(GEN6_DEPTH_STENCIL_STATE__SIZE, alignment); - size += align(GEN6_COLOR_CALC_STATE__SIZE, alignment); - - /* viewport arrays */ - if (ilo_dev_gen(render->dev) >= ILO_GEN(7)) { - size += - align(GEN7_SF_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 16) + - align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) + - align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8); - } - else { - size += - align(GEN6_SF_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) + - align(GEN6_CLIP_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) + - align(GEN6_CC_VIEWPORT__SIZE * ILO_MAX_VIEWPORTS, 8) + - align(GEN6_SCISSOR_RECT__SIZE * ILO_MAX_VIEWPORTS, 8); - } - - static_size = size; - } - - size = static_size; - - for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) { - const int alignment = 32 / 4; - int num_samplers, num_surfaces, pcb_size; - - /* samplers */ - num_samplers = vec->sampler[sh_type].count; - - /* sampler views and constant buffers */ - num_surfaces = vec->view[sh_type].count + - util_bitcount(vec->cbuf[sh_type].enabled_mask); - - pcb_size = 0; - - switch (sh_type) { - case PIPE_SHADER_VERTEX: - if (vec->vs) { - if (ilo_dev_gen(render->dev) == ILO_GEN(6)) { - const struct pipe_stream_output_info *so_info = - ilo_shader_get_kernel_so_info(vec->vs); - - /* stream outputs */ - num_surfaces += so_info->num_outputs; - } - - pcb_size = ilo_shader_get_kernel_param(vec->vs, - ILO_KERNEL_PCB_CBUF0_SIZE); - pcb_size += ilo_shader_get_kernel_param(vec->vs, - ILO_KERNEL_VS_PCB_UCP_SIZE); - } - break; - case PIPE_SHADER_GEOMETRY: - if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) { - const struct pipe_stream_output_info *so_info = - ilo_shader_get_kernel_so_info(vec->gs); - - /* stream outputs */ - num_surfaces += so_info->num_outputs; - } - break; - case PIPE_SHADER_FRAGMENT: - /* render targets */ - num_surfaces += vec->fb.state.nr_cbufs; - - if (vec->fs) { - pcb_size = ilo_shader_get_kernel_param(vec->fs, - ILO_KERNEL_PCB_CBUF0_SIZE); - } - break; - default: - break; - } - - /* SAMPLER_STATE array and SAMPLER_BORDER_COLORs */ - if (num_samplers) { - size += align(GEN6_SAMPLER_STATE__SIZE * num_samplers, alignment) + - align(GEN6_SAMPLER_BORDER_COLOR__SIZE, alignment) * num_samplers; - } - - /* BINDING_TABLE_STATE and SURFACE_STATEs */ - if (num_surfaces) { - size += align(num_surfaces, alignment) + - align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces; - } - - /* PCB */ - if (pcb_size) - size += align(pcb_size, alignment); - } - - return size; -} - static int ilo_render_estimate_size_gen6(struct ilo_render *render, enum ilo_render_action action, @@ -1807,14 +1138,20 @@ ilo_render_estimate_size_gen6(struct ilo_render *render, switch (action) { case ILO_RENDER_DRAW: { - const struct ilo_state_vector *ilo = arg; + const struct ilo_state_vector *vec = arg; size = gen6_render_max_command_size(render) + - gen6_render_estimate_state_size(render, ilo); + ilo_render_get_draw_dynamic_states_len(render, vec) + + ilo_render_get_draw_surface_states_len(render, vec); } break; case ILO_RENDER_RECTLIST: - size = 64 + 256; /* states + commands */ + { + const struct ilo_blitter *blitter = arg; + + size = ilo_render_get_rectlist_dynamic_states_len(render, blitter); + size += 256; /* commands */ + } break; default: assert(!"unknown render action"); diff --git a/src/gallium/drivers/ilo/ilo_render_gen7.c b/src/gallium/drivers/ilo/ilo_render_gen7.c index 344f8727106..7d708c109ed 100644 --- a/src/gallium/drivers/ilo/ilo_render_gen7.c +++ b/src/gallium/drivers/ilo/ilo_render_gen7.c @@ -296,7 +296,7 @@ gen7_draw_common_pointers_1(struct ilo_render *r, struct gen6_draw_session *session) { /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */ - if (session->viewport_state_changed) { + if (session->viewport_changed) { gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder, r->state.CC_VIEWPORT); @@ -311,19 +311,19 @@ gen7_draw_common_pointers_2(struct ilo_render *r, struct gen6_draw_session *session) { /* 3DSTATE_BLEND_STATE_POINTERS */ - if (session->cc_state_blend_changed) { + if (session->blend_changed) { gen7_3DSTATE_BLEND_STATE_POINTERS(r->builder, r->state.BLEND_STATE); } /* 3DSTATE_CC_STATE_POINTERS */ - if (session->cc_state_cc_changed) { + if (session->cc_changed) { gen7_3DSTATE_CC_STATE_POINTERS(r->builder, r->state.COLOR_CALC_STATE); } /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS */ - if (session->cc_state_dsa_changed) { + if (session->dsa_changed) { gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder, r->state.DEPTH_STENCIL_STATE); } @@ -334,10 +334,12 @@ gen7_draw_vs(struct ilo_render *r, const struct ilo_state_vector *vec, struct gen6_draw_session *session) { - const bool emit_3dstate_binding_table = session->binding_table_vs_changed; - const bool emit_3dstate_sampler_state = session->sampler_state_vs_changed; + const bool emit_3dstate_binding_table = + session->binding_table_vs_changed; + const bool emit_3dstate_sampler_state = + session->sampler_vs_changed; /* see gen6_draw_vs() */ - const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed; + const bool emit_3dstate_constant_vs = session->pcb_vs_changed; const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) || r->instruction_bo_changed); @@ -527,13 +529,13 @@ gen7_draw_wm(struct ilo_render *r, } /* 3DSTATE_SAMPLER_STATE_POINTERS_PS */ - if (session->sampler_state_fs_changed) { + if (session->sampler_fs_changed) { gen7_3DSTATE_SAMPLER_STATE_POINTERS_PS(r->builder, r->state.wm.SAMPLER_STATE); } /* 3DSTATE_CONSTANT_PS */ - if (session->pcb_state_fs_changed) { + if (session->pcb_fs_changed) { gen7_3DSTATE_CONSTANT_PS(r->builder, &r->state.wm.PUSH_CONSTANT_BUFFER, &r->state.wm.PUSH_CONSTANT_BUFFER_size, @@ -555,7 +557,7 @@ gen7_draw_wm(struct ilo_render *r, } /* 3DSTATE_SCISSOR_STATE_POINTERS */ - if (session->scissor_state_changed) { + if (session->scissor_changed) { gen6_3DSTATE_SCISSOR_STATE_POINTERS(r->builder, r->state.SCISSOR_RECT); } @@ -568,13 +570,13 @@ gen7_draw_wm(struct ilo_render *r, (DIRTY(FB) || DIRTY(DSA) || r->state_bo_changed); if (emit_3dstate_ps || - session->pcb_state_fs_changed || - session->viewport_state_changed || + session->pcb_fs_changed || + session->viewport_changed || session->binding_table_fs_changed || - session->sampler_state_fs_changed || - session->cc_state_cc_changed || - session->cc_state_blend_changed || - session->cc_state_dsa_changed) + session->sampler_fs_changed || + session->cc_changed || + session->blend_changed || + session->dsa_changed) gen7_wa_post_ps_and_later(r); if (emit_3dstate_depth_buffer) @@ -692,7 +694,6 @@ ilo_render_emit_draw_gen7(struct ilo_render *render, gen6_draw_prepare(render, vec, &session); - session.emit_draw_states = gen6_draw_states; session.emit_draw_commands = gen7_draw_commands; gen6_draw_emit(render, vec, &session); @@ -701,8 +702,7 @@ ilo_render_emit_draw_gen7(struct ilo_render *render, static void gen7_rectlist_pcb_alloc(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { /* * Push constant buffers are only allowed to take up at most the first @@ -723,8 +723,7 @@ gen7_rectlist_pcb_alloc(struct ilo_render *r, static void gen7_rectlist_urb(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { /* the first 16KB are reserved for VS and PS PCBs */ const int offset = @@ -740,8 +739,7 @@ gen7_rectlist_urb(struct ilo_render *r, static void gen7_rectlist_vs_to_sf(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { gen7_3DSTATE_CONSTANT_VS(r->builder, NULL, NULL, 0); gen6_3DSTATE_VS(r->builder, NULL, 0); @@ -769,8 +767,7 @@ gen7_rectlist_vs_to_sf(struct ilo_render *r, static void gen7_rectlist_wm(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { uint32_t hiz_op; @@ -799,8 +796,7 @@ gen7_rectlist_wm(struct ilo_render *r, static void gen7_rectlist_wm_depth(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { gen7_wa_pre_depth(r); @@ -826,8 +822,7 @@ gen7_rectlist_wm_depth(struct ilo_render *r, static void gen7_rectlist_wm_multisample(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { const uint32_t *packed_sample_pos = (blitter->fb.num_samples > 4) ? r->packed_sample_position_8x : @@ -845,10 +840,9 @@ gen7_rectlist_wm_multisample(struct ilo_render *r, static void gen7_rectlist_commands(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) + const struct ilo_blitter *blitter) { - gen7_rectlist_wm_multisample(r, blitter, session); + gen7_rectlist_wm_multisample(r, blitter); gen6_state_base_address(r->builder, true); @@ -858,32 +852,32 @@ gen7_rectlist_commands(struct ilo_render *r, gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve, false, false); - gen7_rectlist_pcb_alloc(r, blitter, session); + gen7_rectlist_pcb_alloc(r, blitter); /* needed for any VS-related commands */ gen7_wa_pre_vs(r); - gen7_rectlist_urb(r, blitter, session); + gen7_rectlist_urb(r, blitter); if (blitter->uses & ILO_BLITTER_USE_DSA) { gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder, - session->DEPTH_STENCIL_STATE); + r->state.DEPTH_STENCIL_STATE); } if (blitter->uses & ILO_BLITTER_USE_CC) { gen7_3DSTATE_CC_STATE_POINTERS(r->builder, - session->COLOR_CALC_STATE); + r->state.COLOR_CALC_STATE); } - gen7_rectlist_vs_to_sf(r, blitter, session); - gen7_rectlist_wm(r, blitter, session); + gen7_rectlist_vs_to_sf(r, blitter); + gen7_rectlist_wm(r, blitter); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder, - session->CC_VIEWPORT); + r->state.CC_VIEWPORT); } - gen7_rectlist_wm_depth(r, blitter, session); + gen7_rectlist_wm_depth(r, blitter); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); @@ -892,36 +886,11 @@ gen7_rectlist_commands(struct ilo_render *r, } static void -gen7_rectlist_states(struct ilo_render *r, - const struct ilo_blitter *blitter, - struct gen6_rectlist_session *session) -{ - if (blitter->uses & ILO_BLITTER_USE_DSA) { - session->DEPTH_STENCIL_STATE = - gen6_DEPTH_STENCIL_STATE(r->builder, &blitter->dsa); - } - - if (blitter->uses & ILO_BLITTER_USE_CC) { - session->COLOR_CALC_STATE = - gen6_COLOR_CALC_STATE(r->builder, &blitter->cc.stencil_ref, - blitter->cc.alpha_ref, &blitter->cc.blend_color); - } - - if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { - session->CC_VIEWPORT = - gen6_CC_VIEWPORT(r->builder, &blitter->viewport, 1); - } -} - -static void ilo_render_emit_rectlist_gen7(struct ilo_render *render, const struct ilo_blitter *blitter) { - struct gen6_rectlist_session session; - - memset(&session, 0, sizeof(session)); - gen7_rectlist_states(render, blitter, &session); - gen7_rectlist_commands(render, blitter, &session); + ilo_render_emit_rectlist_dynamic_states(render, blitter); + gen7_rectlist_commands(render, blitter); } static int @@ -985,14 +954,20 @@ ilo_render_estimate_size_gen7(struct ilo_render *render, switch (action) { case ILO_RENDER_DRAW: { - const struct ilo_state_vector *ilo = arg; + const struct ilo_state_vector *vec = arg; size = gen7_render_max_command_size(render) + - gen6_render_estimate_state_size(render, ilo); + ilo_render_get_draw_dynamic_states_len(render, vec) + + ilo_render_get_draw_surface_states_len(render, vec); } break; case ILO_RENDER_RECTLIST: - size = 64 + 256; /* states + commands */ + { + const struct ilo_blitter *blitter = arg; + + size = ilo_render_get_rectlist_dynamic_states_len(render, blitter); + size += 256; /* commands */ + } break; default: assert(!"unknown render action"); diff --git a/src/gallium/drivers/ilo/ilo_render_surface.c b/src/gallium/drivers/ilo/ilo_render_surface.c new file mode 100644 index 00000000000..50d37289f93 --- /dev/null +++ b/src/gallium/drivers/ilo/ilo_render_surface.c @@ -0,0 +1,405 @@ +/* + * Mesa 3-D graphics library + * + * Copyright (C) 2012-2014 LunarG, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + * + * Authors: + * Chia-I Wu <[email protected]> + */ + +#include "ilo_common.h" +#include "ilo_blitter.h" +#include "ilo_builder_3d.h" +#include "ilo_state.h" +#include "ilo_render_gen.h" +#include "ilo_render.h" + +#define DIRTY(state) (session->pipe_dirty & ILO_DIRTY_ ## state) + +static void +gen6_emit_draw_surface_rt(struct ilo_render *r, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session) +{ + ILO_DEV_ASSERT(r->dev, 6, 7.5); + + /* SURFACE_STATEs for render targets */ + if (DIRTY(FB)) { + const struct ilo_fb_state *fb = &vec->fb; + const int offset = ILO_WM_DRAW_SURFACE(0); + uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset]; + int i; + + for (i = 0; i < fb->state.nr_cbufs; i++) { + const struct ilo_surface_cso *surface = + (const struct ilo_surface_cso *) fb->state.cbufs[i]; + + if (!surface) { + surface_state[i] = + gen6_SURFACE_STATE(r->builder, &fb->null_rt, true); + } else { + assert(surface && surface->is_rt); + surface_state[i] = + gen6_SURFACE_STATE(r->builder, &surface->u.rt, true); + } + } + + /* + * Upload at least one render target, as + * brw_update_renderbuffer_surfaces() does. I don't know why. + */ + if (i == 0) { + surface_state[i] = + gen6_SURFACE_STATE(r->builder, &fb->null_rt, true); + + i++; + } + + memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4); + + if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i) + session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i; + + session->binding_table_fs_changed = true; + } +} + +static void +gen6_emit_draw_surface_so(struct ilo_render *r, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session) +{ + const struct ilo_so_state *so = &vec->so; + + ILO_DEV_ASSERT(r->dev, 6, 6); + + /* SURFACE_STATEs for stream output targets */ + if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) { + const struct pipe_stream_output_info *so_info = + (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) : + (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL; + const int offset = ILO_GS_SO_SURFACE(0); + uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset]; + int i; + + for (i = 0; so_info && i < so_info->num_outputs; i++) { + const int target = so_info->output[i].output_buffer; + const struct pipe_stream_output_target *so_target = + (target < so->count) ? so->states[target] : NULL; + + if (so_target) { + surface_state[i] = gen6_so_SURFACE_STATE(r->builder, + so_target, so_info, i); + } else { + surface_state[i] = 0; + } + } + + memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4); + + if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i) + session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i; + + session->binding_table_gs_changed = true; + } +} + +static void +gen6_emit_draw_surface_view(struct ilo_render *r, + const struct ilo_state_vector *vec, + int shader_type, + struct gen6_draw_session *session) +{ + const struct ilo_view_state *view = &vec->view[shader_type]; + uint32_t *surface_state; + int offset, i; + bool skip = false; + + ILO_DEV_ASSERT(r->dev, 6, 7.5); + + /* SURFACE_STATEs for sampler views */ + switch (shader_type) { + case PIPE_SHADER_VERTEX: + if (DIRTY(VIEW_VS)) { + offset = ILO_VS_TEXTURE_SURFACE(0); + surface_state = &r->state.vs.SURFACE_STATE[offset]; + + session->binding_table_vs_changed = true; + } else { + skip = true; + } + break; + case PIPE_SHADER_FRAGMENT: + if (DIRTY(VIEW_FS)) { + offset = ILO_WM_TEXTURE_SURFACE(0); + surface_state = &r->state.wm.SURFACE_STATE[offset]; + + session->binding_table_fs_changed = true; + } else { + skip = true; + } + break; + default: + skip = true; + break; + } + + if (skip) + return; + + for (i = 0; i < view->count; i++) { + if (view->states[i]) { + const struct ilo_view_cso *cso = + (const struct ilo_view_cso *) view->states[i]; + + surface_state[i] = + gen6_SURFACE_STATE(r->builder, &cso->surface, false); + } else { + surface_state[i] = 0; + } + } + + memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4); + + if (i && session->num_surfaces[shader_type] < offset + i) + session->num_surfaces[shader_type] = offset + i; +} + +static void +gen6_emit_draw_surface_const(struct ilo_render *r, + const struct ilo_state_vector *vec, + int shader_type, + struct gen6_draw_session *session) +{ + const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type]; + uint32_t *surface_state; + bool *binding_table_changed; + int offset, count, i; + + ILO_DEV_ASSERT(r->dev, 6, 7.5); + + if (!DIRTY(CBUF)) + return; + + /* SURFACE_STATEs for constant buffers */ + switch (shader_type) { + case PIPE_SHADER_VERTEX: + offset = ILO_VS_CONST_SURFACE(0); + surface_state = &r->state.vs.SURFACE_STATE[offset]; + binding_table_changed = &session->binding_table_vs_changed; + break; + case PIPE_SHADER_FRAGMENT: + offset = ILO_WM_CONST_SURFACE(0); + surface_state = &r->state.wm.SURFACE_STATE[offset]; + binding_table_changed = &session->binding_table_fs_changed; + break; + default: + return; + break; + } + + /* constants are pushed via PCB */ + if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) { + memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4); + return; + } + + count = util_last_bit(cbuf->enabled_mask); + for (i = 0; i < count; i++) { + if (cbuf->cso[i].resource) { + surface_state[i] = gen6_SURFACE_STATE(r->builder, + &cbuf->cso[i].surface, false); + } else { + surface_state[i] = 0; + } + } + + memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4); + + if (count && session->num_surfaces[shader_type] < offset + count) + session->num_surfaces[shader_type] = offset + count; + + *binding_table_changed = true; +} + +static void +gen6_emit_draw_surface_binding_tables(struct ilo_render *r, + const struct ilo_state_vector *vec, + int shader_type, + struct gen6_draw_session *session) +{ + uint32_t *binding_table_state, *surface_state; + int *binding_table_state_size, size; + bool skip = false; + + ILO_DEV_ASSERT(r->dev, 6, 7.5); + + /* BINDING_TABLE_STATE */ + switch (shader_type) { + case PIPE_SHADER_VERTEX: + surface_state = r->state.vs.SURFACE_STATE; + binding_table_state = &r->state.vs.BINDING_TABLE_STATE; + binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size; + + skip = !session->binding_table_vs_changed; + break; + case PIPE_SHADER_GEOMETRY: + surface_state = r->state.gs.SURFACE_STATE; + binding_table_state = &r->state.gs.BINDING_TABLE_STATE; + binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size; + + skip = !session->binding_table_gs_changed; + break; + case PIPE_SHADER_FRAGMENT: + surface_state = r->state.wm.SURFACE_STATE; + binding_table_state = &r->state.wm.BINDING_TABLE_STATE; + binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size; + + skip = !session->binding_table_fs_changed; + break; + default: + skip = true; + break; + } + + if (skip) + return; + + /* + * If we have seemingly less SURFACE_STATEs than before, it could be that + * we did not touch those reside at the tail in this upload. Loop over + * them to figure out the real number of SURFACE_STATEs. + */ + for (size = *binding_table_state_size; + size > session->num_surfaces[shader_type]; size--) { + if (surface_state[size - 1]) + break; + } + if (size < session->num_surfaces[shader_type]) + size = session->num_surfaces[shader_type]; + + *binding_table_state = gen6_BINDING_TABLE_STATE(r->builder, + surface_state, size); + *binding_table_state_size = size; +} + +#undef DIRTY + +int +ilo_render_get_draw_surface_states_len(const struct ilo_render *render, + const struct ilo_state_vector *vec) +{ + int sh_type, len; + + ILO_DEV_ASSERT(render->dev, 6, 7.5); + + len = 0; + + for (sh_type = 0; sh_type < PIPE_SHADER_TYPES; sh_type++) { + const int alignment = 32 / 4; + int num_surfaces = 0; + + switch (sh_type) { + case PIPE_SHADER_VERTEX: + if (vec->view[sh_type].count) { + num_surfaces = ILO_VS_TEXTURE_SURFACE(vec->view[sh_type].count); + } else { + num_surfaces = ILO_VS_CONST_SURFACE( + util_last_bit(vec->cbuf[sh_type].enabled_mask)); + } + + if (vec->vs) { + if (ilo_dev_gen(render->dev) == ILO_GEN(6)) { + const struct pipe_stream_output_info *so_info = + ilo_shader_get_kernel_so_info(vec->vs); + + /* stream outputs */ + num_surfaces += so_info->num_outputs; + } + } + break; + case PIPE_SHADER_GEOMETRY: + if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) { + const struct pipe_stream_output_info *so_info = + ilo_shader_get_kernel_so_info(vec->gs); + + /* stream outputs */ + num_surfaces += so_info->num_outputs; + } + break; + case PIPE_SHADER_FRAGMENT: + if (vec->view[sh_type].count) { + num_surfaces = ILO_WM_TEXTURE_SURFACE(vec->view[sh_type].count); + } else if (vec->cbuf[sh_type].enabled_mask) { + num_surfaces = ILO_WM_CONST_SURFACE( + util_last_bit(vec->cbuf[sh_type].enabled_mask)); + } else { + num_surfaces = vec->fb.state.nr_cbufs; + } + break; + default: + break; + } + + /* BINDING_TABLE_STATE and SURFACE_STATEs */ + if (num_surfaces) { + len += align(num_surfaces, alignment) + + align(GEN6_SURFACE_STATE__SIZE, alignment) * num_surfaces; + } + } + + return len; +} + +void +ilo_render_emit_draw_surface_states(struct ilo_render *render, + const struct ilo_state_vector *vec, + struct gen6_draw_session *session) +{ + const unsigned surface_used = ilo_builder_surface_used(render->builder); + int shader_type; + + ILO_DEV_ASSERT(render->dev, 6, 7.5); + + /* + * upload all SURAFCE_STATEs together so that we know there are minimal + * paddings + */ + + gen6_emit_draw_surface_rt(render, vec, session); + + if (ilo_dev_gen(render->dev) == ILO_GEN(6)) + gen6_emit_draw_surface_so(render, vec, session); + + for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { + gen6_emit_draw_surface_view(render, vec, shader_type, session); + gen6_emit_draw_surface_const(render, vec, shader_type, session); + } + + /* this must be called after all SURFACE_STATEs have been uploaded */ + for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { + gen6_emit_draw_surface_binding_tables(render, vec, + shader_type, session); + } + + assert(ilo_builder_surface_used(render->builder) <= surface_used + + ilo_render_get_draw_surface_states_len(render, vec)); +} |