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authorIlia Mirkin <[email protected]>2015-07-28 02:37:51 -0400
committerIlia Mirkin <[email protected]>2015-07-28 02:38:43 -0400
commit313940b03cf7c857143b9e3ec0ab969ce4472c83 (patch)
treefbfa715558f453f7b4914e2687681d7f57e648e8 /src/gallium
parentab63610a3603ae1e40a36d238b5938621bb9e8cc (diff)
nvc0/ir: trim out barrier sync for non-compute shaders
It seems like they're never necessary, and actively cause harm. This fixes some of the barrier-related piglits. Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
index 710f53de1c4..c632e30afae 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_lowering_nvc0.cpp
@@ -559,6 +559,12 @@ NVC0LegalizePostRA::visit(BasicBlock *bb)
} else
if (i->isNop()) {
bb->remove(i);
+ } else
+ if (i->op == OP_BAR && i->subOp == NV50_IR_SUBOP_BAR_SYNC &&
+ prog->getType() != Program::TYPE_COMPUTE) {
+ // It seems like barriers are never required for tessellation since
+ // the warp size is 32, and there are always at most 32 tcs threads.
+ bb->remove(i);
} else {
// TODO: Move this to before register allocation for operations that
// need the $c register !