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authorKenneth Graunke <[email protected]>2014-06-30 17:55:32 -0700
committerKenneth Graunke <[email protected]>2014-07-09 16:04:52 -0700
commite3b16294cb56bc0f3ee4a68a525884db0ce6806d (patch)
treee16681a7effcb3ce8488ad4eb6504b85edd985c8 /src/gallium
parent272e36e229cd0e64ad3c181d2875fa1355bee25e (diff)
meta: Call glObjectLabel before linking.
i965 precompiles shaders at link time, and prints a disassembly if INTEL_DEBUG=vs,gs,fs, including the shader name. However, blit shaders were showing up as "unnamed" since we hadn't set a name prior to linking. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]>
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