diff options
author | Eric Anholt <[email protected]> | 2015-10-22 11:31:56 +0100 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2015-10-23 14:29:07 +0100 |
commit | b0963ce75871e2b34856b8e24c8ad427f64be62a (patch) | |
tree | 9dfc9b97005e24c910baf691d38b25cca0e6568c /src/gallium | |
parent | f408a13dd3089483c78803e961ba8a4df8b4cbba (diff) |
vc4: Add a sentinel after simulator buffers for buffer overflow detection.
This is a little bit like the mprotect-based fencing I've experimented
with, but it's simple and low overhead. The downside is that only catches
writes, not reads.
It didn't catch any bad writes on a current piglit run, but may be useful
in the future.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_simulator.c | 12 |
1 files changed, 11 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_simulator.c b/src/gallium/drivers/vc4/vc4_simulator.c index 76980ca32af..10dabd09f5e 100644 --- a/src/gallium/drivers/vc4/vc4_simulator.c +++ b/src/gallium/drivers/vc4/vc4_simulator.c @@ -32,6 +32,11 @@ #include "vc4_simulator_validate.h" #include "simpenrose/simpenrose.h" +/* A marker placed just after each BO, then checked after rendering to make + * sure it's still there. + */ +#define BO_SENTINEL 0xfedcba98 + #define OVERFLOW_SIZE (32 * 1024 * 1024) static struct drm_gem_cma_object * @@ -49,10 +54,12 @@ vc4_wrap_bo_with_cma(struct drm_device *dev, struct vc4_bo *bo) obj->vaddr = screen->simulator_mem_base + dev->simulator_mem_next; obj->paddr = simpenrose_hw_addr(obj->vaddr); - dev->simulator_mem_next += size; + dev->simulator_mem_next += size + sizeof(uint32_t); dev->simulator_mem_next = align(dev->simulator_mem_next, 4096); assert(dev->simulator_mem_next <= screen->simulator_mem_size); + *(uint32_t *)(obj->vaddr + bo->size) = BO_SENTINEL; + return obj; } @@ -109,6 +116,7 @@ vc4_simulator_unpin_bos(struct vc4_exec_info *exec) struct drm_vc4_bo *drm_bo = to_vc4_bo(&obj->base); struct vc4_bo *bo = drm_bo->bo; + assert(*(uint32_t *)(obj->vaddr + bo->size) == BO_SENTINEL); memcpy(bo->map, obj->vaddr, bo->size); if (drm_bo->validated_shader) { @@ -197,6 +205,8 @@ vc4_simulator_flush(struct vc4_context *vc4, struct drm_vc4_submit_cl *args) list_for_each_entry_safe(struct drm_vc4_bo, bo, &exec.unref_list, unref_head) { list_del(&bo->unref_head); + assert(*(uint32_t *)(bo->base.vaddr + bo->bo->size) == + BO_SENTINEL); vc4_bo_unreference(&bo->bo); free(bo); } |