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authorMarek Olšák <[email protected]>2017-07-10 22:16:26 +0200
committerMarek Olšák <[email protected]>2017-07-17 10:57:29 -0400
commit9f320e0a387a1009c5218daf130b3b754a3c2800 (patch)
treef402229ae065a84cd7a8ffabc9c44bf4f7ba4ccc /src/gallium
parent4cae27411607d8680401faa2fc971d2be0f715fd (diff)
radeonsi: automatically resize shader compiler thread queues when they are full
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeonsi/si_pipe.c12
1 files changed, 4 insertions, 8 deletions
diff --git a/src/gallium/drivers/radeonsi/si_pipe.c b/src/gallium/drivers/radeonsi/si_pipe.c
index e2ec37731f6..4df60b698fe 100644
--- a/src/gallium/drivers/radeonsi/si_pipe.c
+++ b/src/gallium/drivers/radeonsi/si_pipe.c
@@ -961,21 +961,17 @@ struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws,
MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority));
if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader",
- 32, num_compiler_threads, 0)) {
+ 32, num_compiler_threads,
+ UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
return NULL;
}
- /* The queue must be large enough so that adding optimized shaders
- * doesn't stall draw calls when the queue is full. Especially varying
- * packing generates a very high volume of optimized shader compilation
- * jobs.
- */
if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority,
"si_shader_low",
- 1024, num_compiler_threads,
- UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) {
+ 32, num_compiler_threads,
+ UTIL_QUEUE_INIT_RESIZE_IF_FULL)) {
si_destroy_shader_cache(sscreen);
FREE(sscreen);
return NULL;