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authorEric Anholt <[email protected]>2017-12-10 17:11:25 -0800
committerEric Anholt <[email protected]>2019-01-14 15:40:55 -0800
commit5932c2f0b9b56e6eeee87baa7b0b493227850f69 (patch)
treec93d65bea9cebf3f236fc72ad6960ef7dca1b416 /src/gallium
parent6c8edcb89c1264c43f5e98444551edb8df2f91f9 (diff)
v3d: Add SSBO/atomic counters support.
So far I assume that all the buffers get written. If they weren't, you'd probably be using UBOs instead.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/v3d/v3d_context.c11
-rw-r--r--src/gallium/drivers/v3d/v3d_context.h7
-rw-r--r--src/gallium/drivers/v3d/v3d_screen.c5
-rw-r--r--src/gallium/drivers/v3d/v3d_uniforms.c20
-rw-r--r--src/gallium/drivers/v3d/v3dx_draw.c11
-rw-r--r--src/gallium/drivers/v3d/v3dx_state.c49
6 files changed, 102 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.c b/src/gallium/drivers/v3d/v3d_context.c
index b9eaf7e67ec..104096d5248 100644
--- a/src/gallium/drivers/v3d/v3d_context.c
+++ b/src/gallium/drivers/v3d/v3d_context.c
@@ -66,6 +66,16 @@ v3d_pipe_flush(struct pipe_context *pctx, struct pipe_fence_handle **fence,
}
static void
+v3d_memory_barrier(struct pipe_context *pctx, unsigned int flags)
+{
+ struct v3d_context *v3d = v3d_context(pctx);
+
+ /* We only need to flush jobs writing to SSBOs/images. */
+ perf_debug("Flushing all jobs for glMemoryBarrier(), could do better");
+ v3d_flush(pctx);
+}
+
+static void
v3d_set_debug_callback(struct pipe_context *pctx,
const struct pipe_debug_callback *cb)
{
@@ -172,6 +182,7 @@ v3d_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
pctx->priv = priv;
pctx->destroy = v3d_context_destroy;
pctx->flush = v3d_pipe_flush;
+ pctx->memory_barrier = v3d_memory_barrier;
pctx->set_debug_callback = v3d_set_debug_callback;
pctx->invalidate_resource = v3d_invalidate_resource;
pctx->get_sample_position = v3d_get_sample_position;
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h
index 25be07c2437..686ecfa8024 100644
--- a/src/gallium/drivers/v3d/v3d_context.h
+++ b/src/gallium/drivers/v3d/v3d_context.h
@@ -82,6 +82,7 @@ void v3d_job_add_bo(struct v3d_job *job, struct v3d_bo *bo);
#define VC5_DIRTY_OQ (1 << 28)
#define VC5_DIRTY_CENTROID_FLAGS (1 << 29)
#define VC5_DIRTY_NOPERSPECTIVE_FLAGS (1 << 30)
+#define VC5_DIRTY_SSBO (1 << 31)
#define VC5_MAX_FS_INPUTS 64
@@ -203,6 +204,11 @@ struct v3d_streamout_stateobj {
unsigned num_targets;
};
+struct v3d_ssbo_stateobj {
+ struct pipe_shader_buffer sb[PIPE_MAX_SHADER_BUFFERS];
+ uint32_t enabled_mask;
+};
+
/* Hash table key for v3d->jobs */
struct v3d_job_key {
struct pipe_surface *cbufs[4];
@@ -433,6 +439,7 @@ struct v3d_context {
struct pipe_poly_stipple stipple;
struct pipe_clip_state clip;
struct pipe_viewport_state viewport;
+ struct v3d_ssbo_stateobj ssbo[PIPE_SHADER_TYPES];
struct v3d_constbuf_stateobj constbuf[PIPE_SHADER_TYPES];
struct v3d_texture_stateobj tex[PIPE_SHADER_TYPES];
struct v3d_vertexbuf_stateobj vertexbuf;
diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c
index 5d949514d09..dd5eda87e8f 100644
--- a/src/gallium/drivers/v3d/v3d_screen.c
+++ b/src/gallium/drivers/v3d/v3d_screen.c
@@ -299,8 +299,11 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
- case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
return VC5_MAX_TEXTURE_SAMPLERS;
+
+ case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
+ return PIPE_MAX_SHADER_BUFFERS;
+
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_NIR;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
diff --git a/src/gallium/drivers/v3d/v3d_uniforms.c b/src/gallium/drivers/v3d/v3d_uniforms.c
index bc680af0956..5d907726349 100644
--- a/src/gallium/drivers/v3d/v3d_uniforms.c
+++ b/src/gallium/drivers/v3d/v3d_uniforms.c
@@ -276,6 +276,21 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader,
}
break;
+ case QUNIFORM_SSBO_OFFSET: {
+ struct pipe_shader_buffer *sb =
+ &v3d->ssbo[stage].sb[data];
+
+ cl_aligned_reloc(&job->indirect, &uniforms,
+ v3d_resource(sb->buffer)->bo,
+ sb->buffer_offset);
+ break;
+ }
+
+ case QUNIFORM_GET_BUFFER_SIZE:
+ cl_aligned_u32(&uniforms,
+ v3d->ssbo[stage].sb[data].buffer_size);
+ break;
+
case QUNIFORM_TEXTURE_FIRST_LEVEL:
cl_aligned_f(&uniforms,
texstate->textures[data]->u.tex.first_level);
@@ -362,6 +377,11 @@ v3d_set_shader_uniform_dirty_flags(struct v3d_compiled_shader *shader)
dirty |= VC5_DIRTY_FRAGTEX | VC5_DIRTY_VERTTEX;
break;
+ case QUNIFORM_SSBO_OFFSET:
+ case QUNIFORM_GET_BUFFER_SIZE:
+ dirty |= VC5_DIRTY_SSBO;
+ break;
+
case QUNIFORM_ALPHA_REF:
dirty |= VC5_DIRTY_ZSA;
break;
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index 46e629d0c64..7f111bbe75f 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -478,6 +478,17 @@ v3d_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info)
job->submit.in_sync_bcl = v3d->out_sync;
}
+ /* Mark SSBOs as being written. We don't actually know which ones are
+ * read vs written, so just assume the worst
+ */
+ for (int s = 0; s < PIPE_SHADER_TYPES; s++) {
+ foreach_bit(i, v3d->ssbo[s].enabled_mask) {
+ v3d_job_add_write_resource(job,
+ v3d->ssbo[s].sb[i].buffer);
+ job->tmu_dirty_rcl = true;
+ }
+ }
+
/* Get space to emit our draw call into the BCL, using a branch to
* jump to a new BO if necessary.
*/
diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c
index 95a2dc30c8b..7ea5dabbe1f 100644
--- a/src/gallium/drivers/v3d/v3dx_state.c
+++ b/src/gallium/drivers/v3d/v3dx_state.c
@@ -986,6 +986,53 @@ v3d_set_stream_output_targets(struct pipe_context *pctx,
ctx->dirty |= VC5_DIRTY_STREAMOUT;
}
+static void
+v3d_set_shader_buffers(struct pipe_context *pctx,
+ enum pipe_shader_type shader,
+ unsigned start, unsigned count,
+ const struct pipe_shader_buffer *buffers)
+{
+ struct v3d_context *v3d = v3d_context(pctx);
+ struct v3d_ssbo_stateobj *so = &v3d->ssbo[shader];
+ unsigned mask = 0;
+
+ if (buffers) {
+ for (unsigned i = 0; i < count; i++) {
+ unsigned n = i + start;
+ struct pipe_shader_buffer *buf = &so->sb[n];
+
+ if ((buf->buffer == buffers[i].buffer) &&
+ (buf->buffer_offset == buffers[i].buffer_offset) &&
+ (buf->buffer_size == buffers[i].buffer_size))
+ continue;
+
+ mask |= 1 << n;
+
+ buf->buffer_offset = buffers[i].buffer_offset;
+ buf->buffer_size = buffers[i].buffer_size;
+ pipe_resource_reference(&buf->buffer, buffers[i].buffer);
+
+ if (buf->buffer)
+ so->enabled_mask |= 1 << n;
+ else
+ so->enabled_mask &= ~(1 << n);
+ }
+ } else {
+ mask = ((1 << count) - 1) << start;
+
+ for (unsigned i = 0; i < count; i++) {
+ unsigned n = i + start;
+ struct pipe_shader_buffer *buf = &so->sb[n];
+
+ pipe_resource_reference(&buf->buffer, NULL);
+ }
+
+ so->enabled_mask &= ~mask;
+ }
+
+ v3d->dirty |= VC5_DIRTY_SSBO;
+}
+
void
v3dX(state_init)(struct pipe_context *pctx)
{
@@ -1025,6 +1072,8 @@ v3dX(state_init)(struct pipe_context *pctx)
pctx->sampler_view_destroy = v3d_sampler_view_destroy;
pctx->set_sampler_views = v3d_set_sampler_views;
+ pctx->set_shader_buffers = v3d_set_shader_buffers;
+
pctx->create_stream_output_target = v3d_create_stream_output_target;
pctx->stream_output_target_destroy = v3d_stream_output_target_destroy;
pctx->set_stream_output_targets = v3d_set_stream_output_targets;