diff options
author | Alexander von Gluck IV <[email protected]> | 2014-12-27 05:55:23 +0000 |
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committer | Alexander von Gluck IV <[email protected]> | 2014-12-27 05:55:29 +0000 |
commit | 2b3a570920368862fff00e04cb92581ff53703b9 (patch) | |
tree | 8dcab3060bd04e52ae0855f601b43c3ad660deb1 /src/gallium | |
parent | cb5a37249c23084f057ece366bff0a0cf5e66297 (diff) |
gallium/st: Clean up Haiku depth mapping, fix colorspace errors
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/state_trackers/hgl/hgl.c | 48 |
1 files changed, 19 insertions, 29 deletions
diff --git a/src/gallium/state_trackers/hgl/hgl.c b/src/gallium/state_trackers/hgl/hgl.c index 4d7c479e616..0b302903c04 100644 --- a/src/gallium/state_trackers/hgl/hgl.c +++ b/src/gallium/state_trackers/hgl/hgl.c @@ -232,9 +232,10 @@ hgl_create_st_visual(ulong options) const GLboolean alphaFlag = ((options & BGL_ALPHA) == BGL_ALPHA); const GLboolean dblFlag = ((options & BGL_DOUBLE) == BGL_DOUBLE); const GLboolean stereoFlag = false; - const GLint depth = (options & BGL_DEPTH) ? 24 : 0; - const GLint stencil = (options & BGL_STENCIL) ? 8 : 0; - const GLint accum = (options & BGL_ACCUM) ? 16 : 0; + const GLboolean depthFlag = ((options & BGL_DEPTH) == BGL_DEPTH); + const GLboolean stencilFlag = ((options & BGL_STENCIL) == BGL_STENCIL); + const GLboolean accumFlag = ((options & BGL_ACCUM) == BGL_ACCUM); + const GLint red = rgbFlag ? 8 : 5; const GLint green = rgbFlag ? 8 : 5; const GLint blue = rgbFlag ? 8 : 5; @@ -244,9 +245,9 @@ hgl_create_st_visual(ulong options) TRACE("alpha :\t%d\n", (bool)alphaFlag); TRACE("dbl :\t%d\n", (bool)dblFlag); TRACE("stereo :\t%d\n", (bool)stereoFlag); - TRACE("depth :\t%d\n", depth); - TRACE("stencil :\t%d\n", stencil); - TRACE("accum :\t%d\n", accum); + TRACE("depth :\t%d\n", (bool)depthFlag); + TRACE("stencil :\t%d\n", (bool)stencilFlag); + TRACE("accum :\t%d\n", (bool)accumFlag); TRACE("red :\t%d\n", red); TRACE("green :\t%d\n", green); TRACE("blue :\t%d\n", blue); @@ -254,34 +255,23 @@ hgl_create_st_visual(ulong options) // Determine color format if (red == 8) { + // Color format if (alpha == 8) - visual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM; + visual->color_format = PIPE_FORMAT_B8G8R8A8_UNORM; else - visual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM; + visual->color_format = PIPE_FORMAT_B8G8R8X8_UNORM; + + // Depth buffer + if (depthFlag) + visual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM; + else + visual->depth_stencil_format = PIPE_FORMAT_NONE; } else { - // TODO: I think this should be RGB vs BGR visual->color_format = PIPE_FORMAT_B5G6R5_UNORM; - } - // Determine depth stencil format - switch (depth) { - default: - case 0: - visual->depth_stencil_format = PIPE_FORMAT_NONE; - break; - case 16: - visual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM; - break; - case 24: - if ((options & BGL_STENCIL) != 0) - visual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM; - else - visual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM; - break; - case 32: - visual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM; - break; - } + // TODO: Indexed color depth buffer? + visual->depth_stencil_format = PIPE_FORMAT_NONE; + } visual->accum_format = (options & BGL_ACCUM) ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE; |