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authorMichel Dänzer <[email protected]>2010-01-04 13:05:43 +0100
committerMichel Dänzer <[email protected]>2010-01-04 13:05:43 +0100
commitacd1451393068762a46a06aee3af9e94bc09e147 (patch)
tree15a503e0ff2a274258d2151ad2098ead248f69b9 /src/gallium
parentc114f000df269787afb449d73cd8aae202be2550 (diff)
svga: Fix debug build crash when rendering to depth/stencil renderbuffer only.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/svga/svga_draw.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/svga/svga_draw.c b/src/gallium/drivers/svga/svga_draw.c
index 8db40d0fd57..ca73cf9d5a3 100644
--- a/src/gallium/drivers/svga/svga_draw.c
+++ b/src/gallium/drivers/svga/svga_draw.c
@@ -164,7 +164,8 @@ svga_hwtnl_flush( struct svga_hwtnl *hwtnl )
}
SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n",
- svga_surface(svga->curr.framebuffer.cbufs[0])->handle,
+ svga->curr.framebuffer.cbufs[0] ?
+ svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL,
hwtnl->cmd.prim_count);
ret = SVGA3D_BeginDrawPrimitives(swc,