diff options
author | José Fonseca <[email protected]> | 2010-01-05 17:32:19 +0000 |
---|---|---|
committer | José Fonseca <[email protected]> | 2010-01-05 17:32:53 +0000 |
commit | 8ebef37c7ba67c4449367b95821293176a0a370b (patch) | |
tree | d803c5c435c45c32912ca00c56cf28f96e9b6cbe /src/gallium | |
parent | ef1b9426918a29b7ddd28601b0e53ed683abb89a (diff) |
svga: Rebind shaders when tokens change.
Even shader ID doesn't change. Otherwise the token change is not
effective.
This reverts regression from commit
cdb445f3a9285e2d8f042a07021ade78b94e0156. Regression could be seen in
Quake3's loading screen -- the upper right corner of the screen would
be black.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_fs.c | 13 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_vs.c | 13 |
3 files changed, 10 insertions, 18 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index eb666c2616b..32e9304f819 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -268,8 +268,6 @@ struct svga_hw_draw_state unsigned ts[16][TS_MAX]; float cb[PIPE_SHADER_TYPES][CB_MAX][4]; - unsigned shader_id[PIPE_SHADER_TYPES]; - struct svga_shader_result *fs; struct svga_shader_result *vs; struct svga_hw_view_state views[PIPE_MAX_SAMPLERS]; diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c index 1902b0106ba..272d1dd14e3 100644 --- a/src/gallium/drivers/svga/svga_state_fs.c +++ b/src/gallium/drivers/svga/svga_state_fs.c @@ -268,16 +268,13 @@ static int emit_hw_fs( struct svga_context *svga, assert(id != SVGA3D_INVALID_ID); if (result != svga->state.hw_draw.fs) { - if (id != svga->state.hw_draw.shader_id[PIPE_SHADER_FRAGMENT]) { - ret = SVGA3D_SetShader(svga->swc, - SVGA3D_SHADERTYPE_PS, - id ); - if (ret) - return ret; - } + ret = SVGA3D_SetShader(svga->swc, + SVGA3D_SHADERTYPE_PS, + id ); + if (ret) + return ret; svga->dirty |= SVGA_NEW_FS_RESULT; - svga->state.hw_draw.shader_id[PIPE_SHADER_FRAGMENT] = id; svga->state.hw_draw.fs = result; } diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c index 6cf51434d7f..db30f2735fd 100644 --- a/src/gallium/drivers/svga/svga_state_vs.c +++ b/src/gallium/drivers/svga/svga_state_vs.c @@ -149,16 +149,13 @@ static int emit_hw_vs( struct svga_context *svga, } if (result != svga->state.hw_draw.vs) { - if (id != svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX]) { - ret = SVGA3D_SetShader(svga->swc, - SVGA3D_SHADERTYPE_VS, - id ); - if (ret) - return ret; - } + ret = SVGA3D_SetShader(svga->swc, + SVGA3D_SHADERTYPE_VS, + id ); + if (ret) + return ret; svga->dirty |= SVGA_NEW_VS_RESULT; - svga->state.hw_draw.shader_id[PIPE_SHADER_VERTEX] = id; svga->state.hw_draw.vs = result; } |