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authorPaul Berry <[email protected]>2011-09-02 14:57:18 -0700
committerPaul Berry <[email protected]>2011-09-23 15:32:37 -0700
commitd9cb683f81b5daefda2f8599b4ba0365cc6f009a (patch)
tree74d8c949ac4bd3b9b094d584d28173cdf80f2f00 /src/gallium
parentb9ef2b85b41272da9ed95071307310f9749cbf2b (diff)
i965: Don't upload clip planes when gl_ClipDistance is in use.
When the vertex shader writes to gl_ClipDistance, we do clipping based on clip distances rather than user clip planes, so don't waste push constant space storing user clip planes that won't be used. Reviewed-by: Eric Anholt <[email protected]>
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