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author | Paul Berry <[email protected]> | 2011-09-02 14:57:18 -0700 |
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committer | Paul Berry <[email protected]> | 2011-09-23 15:32:37 -0700 |
commit | d9cb683f81b5daefda2f8599b4ba0365cc6f009a (patch) | |
tree | 74d8c949ac4bd3b9b094d584d28173cdf80f2f00 /src/gallium | |
parent | b9ef2b85b41272da9ed95071307310f9749cbf2b (diff) |
i965: Don't upload clip planes when gl_ClipDistance is in use.
When the vertex shader writes to gl_ClipDistance, we do clipping based
on clip distances rather than user clip planes, so don't waste push
constant space storing user clip planes that won't be used.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium')
0 files changed, 0 insertions, 0 deletions