diff options
author | Eric Anholt <[email protected]> | 2018-01-02 11:26:58 -0800 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-01-03 14:25:23 -0800 |
commit | ba965084b60e702b41beaea75237bfa39335b6cb (patch) | |
tree | bfeafcc80363bac6f1930209e506398176b81c4f /src/gallium | |
parent | ac4054ca1766b5ab4ee2059e7e0f8590c219730d (diff) |
broadcom/vc5: Move texture return channel setup into the compiler.
The compiler decides how many LDTMUs we're going to emit, and that must
match the P1 flags. This brings the return channel counting to a single
place (so all that's passed into the compiler is "how many return channels
you may request from this texture's format), and was a necessary step for
shadow samplers once we stop using OVRTMUOUT=0.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/vc5/vc5_state.c | 13 | ||||
-rw-r--r-- | src/gallium/drivers/vc5/vc5_uniforms.c | 10 |
2 files changed, 8 insertions, 15 deletions
diff --git a/src/gallium/drivers/vc5/vc5_state.c b/src/gallium/drivers/vc5/vc5_state.c index d022aa84e42..04ce3075a8f 100644 --- a/src/gallium/drivers/vc5/vc5_state.c +++ b/src/gallium/drivers/vc5/vc5_state.c @@ -588,19 +588,6 @@ vc5_create_sampler_view(struct pipe_context *pctx, struct pipe_resource *prsc, pipe_reference(NULL, &prsc->reference); - v3dx_pack(&so->p1, TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1, p1) { - p1.return_word_0_of_texture_data = true; - if (vc5_get_tex_return_size(cso->format) == 16) { - p1.return_word_1_of_texture_data = true; - } else { - int chans = vc5_get_tex_return_channels(cso->format); - - p1.return_word_1_of_texture_data = chans > 1; - p1.return_word_2_of_texture_data = chans > 2; - p1.return_word_3_of_texture_data = chans > 3; - } - } - /* Compute the sampler view's swizzle up front. This will be plugged * into either the sampler (for 16-bit returns) or the shader's * texture key (for 32) diff --git a/src/gallium/drivers/vc5/vc5_uniforms.c b/src/gallium/drivers/vc5/vc5_uniforms.c index 5e181344e73..676ab1a32c9 100644 --- a/src/gallium/drivers/vc5/vc5_uniforms.c +++ b/src/gallium/drivers/vc5/vc5_uniforms.c @@ -193,8 +193,14 @@ static void write_texture_p1(struct vc5_job *job, struct vc5_cl_out **uniforms, struct vc5_texture_stateobj *texstate, - uint32_t unit) + uint32_t data) { + /* Extract the texture unit from the top bits, and the compiler's + * packed p1 from the bottom. + */ + uint32_t unit = data >> 5; + uint32_t p1 = data & 0x1f; + struct pipe_sampler_view *psview = texstate->textures[unit]; struct vc5_sampler_view *sview = vc5_sampler_view(psview); @@ -207,7 +213,7 @@ write_texture_p1(struct vc5_job *job, (uint8_t *)&packed, &unpacked); - cl_aligned_u32(uniforms, packed | sview->p1); + cl_aligned_u32(uniforms, p1 | packed | sview->p1); } struct vc5_cl_reloc |