diff options
author | Marek Olšák <[email protected]> | 2015-10-22 21:32:23 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-10-24 00:01:20 +0200 |
commit | 3a157e6e68b3f01fe5814f6313ec0811115b0694 (patch) | |
tree | dd14d70dfca4c93f6b6a63a5c4dddf6e452b45ef /src/gallium | |
parent | 07b3cc6ecf6588647094ff73c3dbbdc227c7f92e (diff) |
radeonsi: allow unbinding vertex shaders
Draw calls without a vertex shader are skipped.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 25cba844784..4a3a04caa52 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -799,11 +799,11 @@ static void si_bind_vs_shader(struct pipe_context *ctx, void *state) struct si_context *sctx = (struct si_context *)ctx; struct si_shader_selector *sel = state; - if (sctx->vs_shader.cso == sel || !sel) + if (sctx->vs_shader.cso == sel) return; sctx->vs_shader.cso = sel; - sctx->vs_shader.current = sel->first_variant; + sctx->vs_shader.current = sel ? sel->first_variant : NULL; si_mark_atom_dirty(sctx, &sctx->clip_regs); si_update_viewports_and_scissors(sctx); } |