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authorKenneth Graunke <[email protected]>2012-06-01 13:16:58 -0700
committerKenneth Graunke <[email protected]>2012-06-05 14:41:34 -0700
commit2f18698220d8b27991fab550c4721590d17278e0 (patch)
treed454d74884c0322050146a15d33dc18553dfbc37 /src/gallium
parentcb18472eca9910e7a4222ebc1b6b1b66869f5b53 (diff)
i965/fs: Fix user-defined FS outputs with less than four components.
OpenGL allows you to declare user-defined fragment shader outputs with less than four components: out ivec2 color; This makes sense if you're rendering to an RG format render target. Previously, we assumed that all color outputs had four components (like the built-in gl_FragColor/gl_FragData variables). This caused us to call emit_color_write for invalid indices, incrementing the output virtual GRF's reg_offset beyond the size of the register. This caused cascading failures: split_virtual_grfs would allocate new size-1 registers based on the virtual GRF size, but then proceed to rewrite the out-of-bounds accesses assuming that it had allocated enough new (contiguously numbered) registers. This resulted in instructions that accessed size-1 GRFs which register numbers beyond virtual_grf_next (i.e. registers that were never allocated). Finally, this manifested as live variable analysis and instruction scheduling accessing their temporary array with an out of bounds index (as they're all sized based on virtual_grf_next), and the program would segfault. It looks like the hardware's Render Target Write message requires you to send four components, even for RT formats such as RG or RGB. This patch continues to use all four MRFs, but doesn't bother to fill any data for the last few, which should be unused. +2 oglconforms. NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
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