diff options
author | Dave Airlie <[email protected]> | 2011-09-12 14:44:25 +0100 |
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committer | Dave Airlie <[email protected]> | 2011-09-13 09:43:23 +0100 |
commit | 1ab4e221fddcb0c825e6f51a46a3c908dd58e52a (patch) | |
tree | 9beed22b4e380ba8d99814ef9e5ec237aec25cf4 /src/gallium | |
parent | f97acf40155a5d63a70ac6875df8128cb91d2369 (diff) |
mesa/pack: don't apply transfer operations to integer format buffers. (v3)
The EXT_texture_integer issues says:
Should pixel transfer operations be defined for the integer pixel
path?
RESOLVED: No. Fragment shaders can achieve similar results
with more flexibility. There is no need to aggrandize this
legacy mechanism.
v2: fix comments, fix unpack paths, use same comment/code
v3: fix last comment
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
0 files changed, 0 insertions, 0 deletions