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authorJose Maria Casanova Crespo <[email protected]>2019-10-11 13:53:32 +0200
committerJose Maria Casanova Crespo <[email protected]>2019-10-18 14:08:52 +0200
commitf8da0f6198914dd072a642e4ecc96480f740acd3 (patch)
tree6b8aa85eb470e3c9bb78defb4b791ae819cd8c22 /src/gallium
parentdb8743923253466b23299708a2060cbf6c715411 (diff)
v3d: Explicitly expose OpenGL ES Shading Language 3.1
This will expose GL_EXT_primitive_bounding_box and GL_OES_primitive_bounding_box after previous commits expose OpenGL ES 3.1 once Compute Shaders are available. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/v3d/v3d_screen.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c
index 2d63a43e2dd..d468ae6144a 100644
--- a/src/gallium/drivers/v3d/v3d_screen.c
+++ b/src/gallium/drivers/v3d/v3d_screen.c
@@ -183,6 +183,9 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 330;
+ case PIPE_CAP_ESSL_FEATURE_LEVEL:
+ return 310;
+
case PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY:
return 140;