diff options
author | Tim Rowley <[email protected]> | 2017-04-19 19:00:21 -0500 |
---|---|---|
committer | Tim Rowley <[email protected]> | 2017-04-28 19:56:34 -0500 |
commit | d4c14867373862e47ed7286ac08d0301e95d707f (patch) | |
tree | 7d9b643c822123739b0e18ff8d31e26aa77e33ef /src/gallium | |
parent | dabd0499a6ba4032f2cf24103a7ca044061a3b98 (diff) |
swr/rast: add SwrGetInterface() function to return api
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/common/os.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/api.cpp | 48 | ||||
-rw-r--r-- | src/gallium/drivers/swr/rasterizer/core/api.h | 141 |
3 files changed, 151 insertions, 44 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/common/os.h b/src/gallium/drivers/swr/rasterizer/common/os.h index 38553df508b..f9b6ccaee82 100644 --- a/src/gallium/drivers/swr/rasterizer/common/os.h +++ b/src/gallium/drivers/swr/rasterizer/common/os.h @@ -30,6 +30,7 @@ #if (defined(FORCE_WINDOWS) || defined(_WIN32)) && !defined(FORCE_LINUX) #define SWR_API __cdecl +#define SWR_VISIBLE #ifndef NOMINMAX #define NOMINMAX @@ -91,6 +92,7 @@ static inline void AlignedFree(void* p) #elif defined(__APPLE__) || defined(FORCE_LINUX) || defined(__linux__) || defined(__gnu_linux__) #define SWR_API +#define SWR_VISIBLE __attribute__((visibility("default"))) #include <stdlib.h> #include <string.h> @@ -273,6 +275,10 @@ typedef MEGABYTE GIGABYTE[1024]; #define ATTR_UNUSED #endif +#define SWR_FUNC(_retType, _funcName, /* args */...) \ + typedef _retType (SWR_API * PFN##_funcName)(__VA_ARGS__); \ + _retType SWR_API _funcName(__VA_ARGS__); + // Defined in os.cpp void SWR_API SetCurrentThreadName(const char* pThreadName); diff --git a/src/gallium/drivers/swr/rasterizer/core/api.cpp b/src/gallium/drivers/swr/rasterizer/core/api.cpp index dc8f517386c..4554aaa3ec7 100644 --- a/src/gallium/drivers/swr/rasterizer/core/api.cpp +++ b/src/gallium/drivers/swr/rasterizer/core/api.cpp @@ -1641,3 +1641,51 @@ void SWR_API SwrEndFrame( pContext->frameCount++; } + +void SwrGetInterface(SWR_INTERFACE &out_funcs) +{ + out_funcs.pfnSwrCreateContext = SwrCreateContext; + out_funcs.pfnSwrDestroyContext = SwrDestroyContext; + out_funcs.pfnSwrSaveState = SwrSaveState; + out_funcs.pfnSwrRestoreState = SwrRestoreState; + out_funcs.pfnSwrSync = SwrSync; + out_funcs.pfnSwrWaitForIdle = SwrWaitForIdle; + out_funcs.pfnSwrWaitForIdleFE = SwrWaitForIdleFE; + out_funcs.pfnSwrSetVertexBuffers = SwrSetVertexBuffers; + out_funcs.pfnSwrSetIndexBuffer = SwrSetIndexBuffer; + out_funcs.pfnSwrSetFetchFunc = SwrSetFetchFunc; + out_funcs.pfnSwrSetSoFunc = SwrSetSoFunc; + out_funcs.pfnSwrSetSoState = SwrSetSoState; + out_funcs.pfnSwrSetSoBuffers = SwrSetSoBuffers; + out_funcs.pfnSwrSetVertexFunc = SwrSetVertexFunc; + out_funcs.pfnSwrSetFrontendState = SwrSetFrontendState; + out_funcs.pfnSwrSetGsState = SwrSetGsState; + out_funcs.pfnSwrSetGsFunc = SwrSetGsFunc; + out_funcs.pfnSwrSetCsFunc = SwrSetCsFunc; + out_funcs.pfnSwrSetTsState = SwrSetTsState; + out_funcs.pfnSwrSetHsFunc = SwrSetHsFunc; + out_funcs.pfnSwrSetDsFunc = SwrSetDsFunc; + out_funcs.pfnSwrSetDepthStencilState = SwrSetDepthStencilState; + out_funcs.pfnSwrSetBackendState = SwrSetBackendState; + out_funcs.pfnSwrSetDepthBoundsState = SwrSetDepthBoundsState; + out_funcs.pfnSwrSetPixelShaderState = SwrSetPixelShaderState; + out_funcs.pfnSwrSetBlendState = SwrSetBlendState; + out_funcs.pfnSwrSetBlendFunc = SwrSetBlendFunc; + out_funcs.pfnSwrDraw = SwrDraw; + out_funcs.pfnSwrDrawInstanced = SwrDrawInstanced; + out_funcs.pfnSwrDrawIndexed = SwrDrawIndexed; + out_funcs.pfnSwrDrawIndexedInstanced = SwrDrawIndexedInstanced; + out_funcs.pfnSwrInvalidateTiles = SwrInvalidateTiles; + out_funcs.pfnSwrDiscardRect = SwrDiscardRect; + out_funcs.pfnSwrDispatch = SwrDispatch; + out_funcs.pfnSwrStoreTiles = SwrStoreTiles; + out_funcs.pfnSwrClearRenderTarget = SwrClearRenderTarget; + out_funcs.pfnSwrSetRastState = SwrSetRastState; + out_funcs.pfnSwrSetViewports = SwrSetViewports; + out_funcs.pfnSwrSetScissorRects = SwrSetScissorRects; + out_funcs.pfnSwrGetPrivateContextState = SwrGetPrivateContextState; + out_funcs.pfnSwrAllocDrawContextMemory = SwrAllocDrawContextMemory; + out_funcs.pfnSwrEnableStatsFE = SwrEnableStatsFE; + out_funcs.pfnSwrEnableStatsBE = SwrEnableStatsBE; + out_funcs.pfnSwrEndFrame = SwrEndFrame; +} diff --git a/src/gallium/drivers/swr/rasterizer/core/api.h b/src/gallium/drivers/swr/rasterizer/core/api.h index 166598a48d0..eacf0a84171 100644 --- a/src/gallium/drivers/swr/rasterizer/core/api.h +++ b/src/gallium/drivers/swr/rasterizer/core/api.h @@ -220,13 +220,13 @@ struct SWR_CREATECONTEXT_INFO ////////////////////////////////////////////////////////////////////////// /// @brief Create SWR Context. /// @param pCreateInfo - pointer to creation info. -HANDLE SWR_API SwrCreateContext( +SWR_FUNC(HANDLE, SwrCreateContext, SWR_CREATECONTEXT_INFO* pCreateInfo); ////////////////////////////////////////////////////////////////////////// /// @brief Destroys SWR Context. /// @param hContext - Handle passed back from SwrCreateContext -void SWR_API SwrDestroyContext( +SWR_FUNC(void, SwrDestroyContext, HANDLE hContext); ////////////////////////////////////////////////////////////////////////// @@ -234,7 +234,7 @@ void SWR_API SwrDestroyContext( /// @param hContext - Handle passed back from SwrCreateContext /// @param pOutputStateBlock - Memory block to receive API state data /// @param memSize - Size of memory pointed to by pOutputStateBlock -void SWR_API SwrSaveState( +SWR_FUNC(void, SwrSaveState, HANDLE hContext, void* pOutputStateBlock, size_t memSize); @@ -244,7 +244,7 @@ void SWR_API SwrSaveState( /// @param hContext - Handle passed back from SwrCreateContext /// @param pStateBlock - Memory block to read API state data from /// @param memSize - Size of memory pointed to by pStateBlock -void SWR_API SwrRestoreState( +SWR_FUNC(void, SwrRestoreState, HANDLE hContext, const void* pStateBlock, size_t memSize); @@ -255,7 +255,7 @@ void SWR_API SwrRestoreState( /// @param hContext - Handle passed back from SwrCreateContext /// @param pfnFunc - pointer to callback function, /// @param userData - user data to pass back -void SWR_API SwrSync( +SWR_FUNC(void, SwrSync, HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, @@ -265,13 +265,13 @@ void SWR_API SwrSync( ////////////////////////////////////////////////////////////////////////// /// @brief Blocks until all rendering has been completed. /// @param hContext - Handle passed back from SwrCreateContext -void SWR_API SwrWaitForIdle( +SWR_FUNC(void, SwrWaitForIdle, HANDLE hContext); ////////////////////////////////////////////////////////////////////////// /// @brief Blocks until all FE rendering has been completed. /// @param hContext - Handle passed back from SwrCreateContext -void SWR_API SwrWaitForIdleFE( +SWR_FUNC(void, SwrWaitForIdleFE, HANDLE hContext); ////////////////////////////////////////////////////////////////////////// @@ -279,7 +279,7 @@ void SWR_API SwrWaitForIdleFE( /// @param hContext - Handle passed back from SwrCreateContext /// @param numBuffers - Number of vertex buffer state descriptors. /// @param pVertexBuffers - Array of vertex buffer state descriptors. -void SWR_API SwrSetVertexBuffers( +SWR_FUNC(void, SwrSetVertexBuffers, HANDLE hContext, uint32_t numBuffers, const SWR_VERTEX_BUFFER_STATE* pVertexBuffers); @@ -288,7 +288,7 @@ void SWR_API SwrSetVertexBuffers( /// @brief Set index buffer /// @param hContext - Handle passed back from SwrCreateContext /// @param pIndexBuffer - Index buffer. -void SWR_API SwrSetIndexBuffer( +SWR_FUNC(void, SwrSetIndexBuffer, HANDLE hContext, const SWR_INDEX_BUFFER_STATE* pIndexBuffer); @@ -296,7 +296,7 @@ void SWR_API SwrSetIndexBuffer( /// @brief Set fetch shader pointer. /// @param hContext - Handle passed back from SwrCreateContext /// @param pfnFetchFunc - Pointer to shader. -void SWR_API SwrSetFetchFunc( +SWR_FUNC(void, SwrSetFetchFunc, HANDLE hContext, PFN_FETCH_FUNC pfnFetchFunc); @@ -305,7 +305,7 @@ void SWR_API SwrSetFetchFunc( /// @param hContext - Handle passed back from SwrCreateContext /// @param pfnSoFunc - Pointer to shader. /// @param streamIndex - specifies stream -void SWR_API SwrSetSoFunc( +SWR_FUNC(void, SwrSetSoFunc, HANDLE hContext, PFN_SO_FUNC pfnSoFunc, uint32_t streamIndex); @@ -314,7 +314,7 @@ void SWR_API SwrSetSoFunc( /// @brief Set streamout state /// @param hContext - Handle passed back from SwrCreateContext /// @param pSoState - Pointer to streamout state. -void SWR_API SwrSetSoState( +SWR_FUNC(void, SwrSetSoState, HANDLE hContext, SWR_STREAMOUT_STATE* pSoState); @@ -323,7 +323,7 @@ void SWR_API SwrSetSoState( /// @param hContext - Handle passed back from SwrCreateContext /// @param pSoBuffer - Pointer to streamout buffer. /// @param slot - Slot to bind SO buffer to. -void SWR_API SwrSetSoBuffers( +SWR_FUNC(void, SwrSetSoBuffers, HANDLE hContext, SWR_STREAMOUT_BUFFER* pSoBuffer, uint32_t slot); @@ -332,7 +332,7 @@ void SWR_API SwrSetSoBuffers( /// @brief Set vertex shader pointer. /// @param hContext - Handle passed back from SwrCreateContext /// @param pfnVertexFunc - Pointer to shader. -void SWR_API SwrSetVertexFunc( +SWR_FUNC(void, SwrSetVertexFunc, HANDLE hContext, PFN_VERTEX_FUNC pfnVertexFunc); @@ -340,7 +340,7 @@ void SWR_API SwrSetVertexFunc( /// @brief Set frontend state. /// @param hContext - Handle passed back from SwrCreateContext /// @param pState - Pointer to state -void SWR_API SwrSetFrontendState( +SWR_FUNC(void, SwrSetFrontendState, HANDLE hContext, SWR_FRONTEND_STATE *pState); @@ -348,7 +348,7 @@ void SWR_API SwrSetFrontendState( /// @brief Set geometry shader state. /// @param hContext - Handle passed back from SwrCreateContext /// @param pState - Pointer to state -void SWR_API SwrSetGsState( +SWR_FUNC(void, SwrSetGsState, HANDLE hContext, SWR_GS_STATE *pState); @@ -356,7 +356,7 @@ void SWR_API SwrSetGsState( /// @brief Set geometry shader /// @param hContext - Handle passed back from SwrCreateContext /// @param pState - Pointer to geometry shader function -void SWR_API SwrSetGsFunc( +SWR_FUNC(void, SwrSetGsFunc, HANDLE hContext, PFN_GS_FUNC pfnGsFunc); @@ -368,7 +368,7 @@ void SWR_API SwrSetGsFunc( /// @param totalSpillFillSize - size in bytes needed for spill/fill. /// @param scratchSpaceSizePerInstance - size of the scratch space needed per simd instance /// @param numInstances - number of simd instances that are run per execution of the shader -void SWR_API SwrSetCsFunc( +SWR_FUNC(void, SwrSetCsFunc, HANDLE hContext, PFN_CS_FUNC pfnCsFunc, uint32_t totalThreadsInGroup, @@ -381,7 +381,7 @@ void SWR_API SwrSetCsFunc( /// @brief Set tessellation state. /// @param hContext - Handle passed back from SwrCreateContext /// @param pState - Pointer to state -void SWR_API SwrSetTsState( +SWR_FUNC(void, SwrSetTsState, HANDLE hContext, SWR_TS_STATE *pState); @@ -389,7 +389,7 @@ void SWR_API SwrSetTsState( /// @brief Set hull shader /// @param hContext - Handle passed back from SwrCreateContext /// @param pfnFunc - Pointer to shader function -void SWR_API SwrSetHsFunc( +SWR_FUNC(void, SwrSetHsFunc, HANDLE hContext, PFN_HS_FUNC pfnFunc); @@ -397,7 +397,7 @@ void SWR_API SwrSetHsFunc( /// @brief Set domain shader /// @param hContext - Handle passed back from SwrCreateContext /// @param pfnFunc - Pointer to shader function -void SWR_API SwrSetDsFunc( +SWR_FUNC(void, SwrSetDsFunc, HANDLE hContext, PFN_DS_FUNC pfnFunc); @@ -405,7 +405,7 @@ void SWR_API SwrSetDsFunc( /// @brief Set depth stencil state /// @param hContext - Handle passed back from SwrCreateContext /// @param pState - Pointer to state. -void SWR_API SwrSetDepthStencilState( +SWR_FUNC(void, SwrSetDepthStencilState, HANDLE hContext, SWR_DEPTH_STENCIL_STATE *pState); @@ -413,7 +413,7 @@ void SWR_API SwrSetDepthStencilState( /// @brief Set backend state /// @param hContext - Handle passed back from SwrCreateContext /// @param pState - Pointer to state. -void SWR_API SwrSetBackendState( +SWR_FUNC(void, SwrSetBackendState, HANDLE hContext, SWR_BACKEND_STATE *pState); @@ -421,7 +421,7 @@ void SWR_API SwrSetBackendState( /// @brief Set depth bounds state /// @param hContext - Handle passed back from SwrCreateContext /// @param pState - Pointer to state. -void SWR_API SwrSetDepthBoundsState( +SWR_FUNC(void, SwrSetDepthBoundsState, HANDLE hContext, SWR_DEPTH_BOUNDS_STATE *pState); @@ -429,7 +429,7 @@ void SWR_API SwrSetDepthBoundsState( /// @brief Set pixel shader state /// @param hContext - Handle passed back from SwrCreateContext /// @param pState - Pointer to state. -void SWR_API SwrSetPixelShaderState( +SWR_FUNC(void, SwrSetPixelShaderState, HANDLE hContext, SWR_PS_STATE *pState); @@ -437,7 +437,7 @@ void SWR_API SwrSetPixelShaderState( /// @brief Set blend state /// @param hContext - Handle passed back from SwrCreateContext /// @param pState - Pointer to state. -void SWR_API SwrSetBlendState( +SWR_FUNC(void, SwrSetBlendState, HANDLE hContext, SWR_BLEND_STATE *pState); @@ -446,7 +446,7 @@ void SWR_API SwrSetBlendState( /// @param hContext - Handle passed back from SwrCreateContext /// @param renderTarget - render target index /// @param pfnBlendFunc - function pointer -void SWR_API SwrSetBlendFunc( +SWR_FUNC(void, SwrSetBlendFunc, HANDLE hContext, uint32_t renderTarget, PFN_BLEND_JIT_FUNC pfnBlendFunc); @@ -457,7 +457,7 @@ void SWR_API SwrSetBlendFunc( /// @param topology - Specifies topology for draw. /// @param startVertex - Specifies start vertex in vertex buffer for draw. /// @param primCount - Number of vertices. -void SWR_API SwrDraw( +SWR_FUNC(void, SwrDraw, HANDLE hContext, PRIMITIVE_TOPOLOGY topology, uint32_t startVertex, @@ -471,7 +471,7 @@ void SWR_API SwrDraw( /// @param numInstances - How many instances to render. /// @param startVertex - Specifies start vertex for draw. (vertex data) /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data) -void SWR_API SwrDrawInstanced( +SWR_FUNC(void, SwrDrawInstanced, HANDLE hContext, PRIMITIVE_TOPOLOGY topology, uint32_t numVertsPerInstance, @@ -486,7 +486,7 @@ void SWR_API SwrDrawInstanced( /// @param numIndices - Number of indices to read sequentially from index buffer. /// @param indexOffset - Starting index into index buffer. /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed. -void SWR_API SwrDrawIndexed( +SWR_FUNC(void, SwrDrawIndexed, HANDLE hContext, PRIMITIVE_TOPOLOGY topology, uint32_t numIndices, @@ -502,7 +502,7 @@ void SWR_API SwrDrawIndexed( /// @param indexOffset - Starting index into index buffer. /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed. /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data) -void SWR_API SwrDrawIndexedInstanced( +SWR_FUNC(void, SwrDrawIndexedInstanced, HANDLE hContext, PRIMITIVE_TOPOLOGY topology, uint32_t numIndices, @@ -517,7 +517,7 @@ void SWR_API SwrDrawIndexedInstanced( /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate. /// @param invalidateRect - The pixel-coordinate rectangle to invalidate. This will be expanded to /// be hottile size-aligned. -void SWR_API SwrInvalidateTiles( +SWR_FUNC(void, SwrInvalidateTiles, HANDLE hContext, uint32_t attachmentMask, const SWR_RECT& invalidateRect); @@ -528,7 +528,7 @@ void SWR_API SwrInvalidateTiles( /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard. /// @param rect - The pixel-coordinate rectangle to discard. Only fully-covered hottiles will be /// discarded. -void SWR_API SwrDiscardRect( +SWR_FUNC(void, SwrDiscardRect, HANDLE hContext, uint32_t attachmentMask, const SWR_RECT& rect); @@ -539,7 +539,7 @@ void SWR_API SwrDiscardRect( /// @param threadGroupCountX - Number of thread groups dispatched in X direction /// @param threadGroupCountY - Number of thread groups dispatched in Y direction /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction -void SWR_API SwrDispatch( +SWR_FUNC(void, SwrDispatch, HANDLE hContext, uint32_t threadGroupCountX, uint32_t threadGroupCountY, @@ -554,7 +554,7 @@ enum SWR_TILE_STATE }; /// @todo Add a good description for what attachments are and when and why you would use the different SWR_TILE_STATEs. -void SWR_API SwrStoreTiles( +SWR_FUNC(void, SwrStoreTiles, HANDLE hContext, uint32_t attachmentMask, SWR_TILE_STATE postStoreTileState, @@ -570,7 +570,7 @@ void SWR_API SwrStoreTiles( /// @param z - depth value use for clearing depth buffer /// @param stencil - stencil value used for clearing stencil buffer /// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers -void SWR_API SwrClearRenderTarget( +SWR_FUNC(void, SwrClearRenderTarget, HANDLE hContext, uint32_t attachmentMask, uint32_t renderTargetArrayIndex, @@ -583,7 +583,7 @@ void SWR_API SwrClearRenderTarget( /// @brief SwrSetRastState /// @param hContext - Handle passed back from SwrCreateContext /// @param pRastState - New SWR_RASTSTATE used for SwrDraw* commands -void SWR_API SwrSetRastState( +SWR_FUNC(void, SwrSetRastState, HANDLE hContext, const SWR_RASTSTATE *pRastState); @@ -593,7 +593,7 @@ void SWR_API SwrSetRastState( /// @param numViewports - number of viewports passed in /// @param pViewports - Specifies extents of viewport. /// @param pMatrices - If not specified then SWR computes a default one. -void SWR_API SwrSetViewports( +SWR_FUNC(void, SwrSetViewports, HANDLE hContext, uint32_t numViewports, const SWR_VIEWPORT* pViewports, @@ -604,7 +604,7 @@ void SWR_API SwrSetViewports( /// @param hContext - Handle passed back from SwrCreateContext /// @param numScissors - number of scissors passed in /// @param pScissors - array of scissors -void SWR_API SwrSetScissorRects( +SWR_FUNC(void, SwrSetScissorRects, HANDLE hContext, uint32_t numScissors, const SWR_RECT* pScissors); @@ -617,7 +617,7 @@ void SWR_API SwrSetScissorRects( /// @note Client needs to resend private state prior to each draw call. /// Also, SWR is responsible for the private state memory. /// @param hContext - Handle passed back from SwrCreateContext -VOID* SWR_API SwrGetPrivateContextState( +SWR_FUNC(void*, SwrGetPrivateContextState, HANDLE hContext); ////////////////////////////////////////////////////////////////////////// @@ -628,7 +628,7 @@ VOID* SWR_API SwrGetPrivateContextState( /// @param hContext - Handle passed back from SwrCreateContext /// @param size - Size of allocation /// @param align - Alignment needed for allocation. -VOID* SWR_API SwrAllocDrawContextMemory( +SWR_FUNC(void*, SwrAllocDrawContextMemory, HANDLE hContext, uint32_t size, uint32_t align); @@ -637,7 +637,7 @@ VOID* SWR_API SwrAllocDrawContextMemory( /// @brief Enables stats counting /// @param hContext - Handle passed back from SwrCreateContext /// @param enable - If true then counts are incremented. -void SWR_API SwrEnableStatsFE( +SWR_FUNC(void, SwrEnableStatsFE, HANDLE hContext, bool enable); @@ -645,15 +645,68 @@ void SWR_API SwrEnableStatsFE( /// @brief Enables stats counting /// @param hContext - Handle passed back from SwrCreateContext /// @param enable - If true then counts are incremented. -void SWR_API SwrEnableStatsBE( +SWR_FUNC(void, SwrEnableStatsBE, HANDLE hContext, bool enable); ////////////////////////////////////////////////////////////////////////// /// @brief Mark end of frame - used for performance profiling /// @param hContext - Handle passed back from SwrCreateContext -void SWR_API SwrEndFrame( +SWR_FUNC(void, SwrEndFrame, HANDLE hContext); +struct SWR_INTERFACE +{ + PFNSwrCreateContext pfnSwrCreateContext; + PFNSwrDestroyContext pfnSwrDestroyContext; + PFNSwrSaveState pfnSwrSaveState; + PFNSwrRestoreState pfnSwrRestoreState; + PFNSwrSync pfnSwrSync; + PFNSwrWaitForIdle pfnSwrWaitForIdle; + PFNSwrWaitForIdleFE pfnSwrWaitForIdleFE; + PFNSwrSetVertexBuffers pfnSwrSetVertexBuffers; + PFNSwrSetIndexBuffer pfnSwrSetIndexBuffer; + PFNSwrSetFetchFunc pfnSwrSetFetchFunc; + PFNSwrSetSoFunc pfnSwrSetSoFunc; + PFNSwrSetSoState pfnSwrSetSoState; + PFNSwrSetSoBuffers pfnSwrSetSoBuffers; + PFNSwrSetVertexFunc pfnSwrSetVertexFunc; + PFNSwrSetFrontendState pfnSwrSetFrontendState; + PFNSwrSetGsState pfnSwrSetGsState; + PFNSwrSetGsFunc pfnSwrSetGsFunc; + PFNSwrSetCsFunc pfnSwrSetCsFunc; + PFNSwrSetTsState pfnSwrSetTsState; + PFNSwrSetHsFunc pfnSwrSetHsFunc; + PFNSwrSetDsFunc pfnSwrSetDsFunc; + PFNSwrSetDepthStencilState pfnSwrSetDepthStencilState; + PFNSwrSetBackendState pfnSwrSetBackendState; + PFNSwrSetDepthBoundsState pfnSwrSetDepthBoundsState; + PFNSwrSetPixelShaderState pfnSwrSetPixelShaderState; + PFNSwrSetBlendState pfnSwrSetBlendState; + PFNSwrSetBlendFunc pfnSwrSetBlendFunc; + PFNSwrDraw pfnSwrDraw; + PFNSwrDrawInstanced pfnSwrDrawInstanced; + PFNSwrDrawIndexed pfnSwrDrawIndexed; + PFNSwrDrawIndexedInstanced pfnSwrDrawIndexedInstanced; + PFNSwrInvalidateTiles pfnSwrInvalidateTiles; + PFNSwrDiscardRect pfnSwrDiscardRect; + PFNSwrDispatch pfnSwrDispatch; + PFNSwrStoreTiles pfnSwrStoreTiles; + PFNSwrClearRenderTarget pfnSwrClearRenderTarget; + PFNSwrSetRastState pfnSwrSetRastState; + PFNSwrSetViewports pfnSwrSetViewports; + PFNSwrSetScissorRects pfnSwrSetScissorRects; + PFNSwrGetPrivateContextState pfnSwrGetPrivateContextState; + PFNSwrAllocDrawContextMemory pfnSwrAllocDrawContextMemory; + PFNSwrEnableStatsFE pfnSwrEnableStatsFE; + PFNSwrEnableStatsBE pfnSwrEnableStatsBE; + PFNSwrEndFrame pfnSwrEndFrame; +}; + +extern "C" { +typedef void (SWR_API * PFNSwrGetInterface)(SWR_INTERFACE &out_funcs); +SWR_VISIBLE void SWR_API SwrGetInterface(SWR_INTERFACE &out_funcs); +} + #endif |