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authorIlia Mirkin <[email protected]>2015-12-10 15:24:47 -0500
committerIlia Mirkin <[email protected]>2015-12-12 18:10:16 -0500
commitd35695096de2358aef40452b5e3304a02534f7db (patch)
tree4e71ed4b77e6c163f58d59b78b721674932e5bb3 /src/gallium
parentdbca0f3eba632125904ded6298a87fefdde66d76 (diff)
nv50/ir: combine sequences of conversions
In some cases shaders want non-default rounding when converting float to integer. This can be done in one go, so merge the two ops. This comes up in the packUnorm4x8 & co functions, as well as a few random shaders. Overall shader-db impact is minimal, helping a handful of witcher2 and other misc shaders. Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
index 59c5c1ccba1..022626ccb8f 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp
@@ -1501,6 +1501,7 @@ private:
void handleSLCT(Instruction *);
void handleLOGOP(Instruction *);
void handleCVT_NEG(Instruction *);
+ void handleCVT_CVT(Instruction *);
void handleCVT_EXTBF(Instruction *);
void handleSUCLAMP(Instruction *);
@@ -1792,6 +1793,47 @@ AlgebraicOpt::handleCVT_NEG(Instruction *cvt)
delete_Instruction(prog, cvt);
}
+// F2I(TRUNC()) and so on can be expressed as a single CVT. If the earlier CVT
+// does a type conversion, this becomes trickier as there might be range
+// changes/etc. We could handle those in theory as long as the range was being
+// reduced or kept the same.
+void
+AlgebraicOpt::handleCVT_CVT(Instruction *cvt)
+{
+ Instruction *insn = cvt->getSrc(0)->getInsn();
+ RoundMode rnd = insn->rnd;
+
+ if (insn->saturate ||
+ insn->subOp ||
+ insn->dType != insn->sType ||
+ insn->dType != cvt->sType)
+ return;
+
+ switch (insn->op) {
+ case OP_CEIL:
+ rnd = ROUND_PI;
+ break;
+ case OP_FLOOR:
+ rnd = ROUND_MI;
+ break;
+ case OP_TRUNC:
+ rnd = ROUND_ZI;
+ break;
+ case OP_CVT:
+ break;
+ default:
+ return;
+ }
+
+ if (!isFloatType(cvt->dType) || !isFloatType(insn->sType))
+ rnd = (RoundMode)(rnd & 3);
+
+ cvt->rnd = rnd;
+ cvt->setSrc(0, insn->getSrc(0));
+ cvt->src(0).mod *= insn->src(0).mod;
+ cvt->sType = insn->sType;
+}
+
// Some shaders extract packed bytes out of words and convert them to
// e.g. float. The Fermi+ CVT instruction can extract those directly, as can
// nv50 for word sizes.
@@ -1961,6 +2003,7 @@ AlgebraicOpt::visit(BasicBlock *bb)
break;
case OP_CVT:
handleCVT_NEG(i);
+ handleCVT_CVT(i);
if (prog->getTarget()->isOpSupported(OP_EXTBF, TYPE_U32))
handleCVT_EXTBF(i);
break;