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authorBrian Paul <[email protected]>2017-03-05 12:35:22 -0700
committerBrian Paul <[email protected]>2017-03-08 08:50:20 -0700
commit73bafb5ee38964019c3da2000095608a7fb4b554 (patch)
tree99e2127a15ba720b221d9be2332dad7fa77f6ec6 /src/gallium
parent1564a768ae534c800f49b1cf9994f2f030381cec (diff)
gallium: s/unsigned/enum pipe_shader_type/ for get_compiler_options()
Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c3
-rw-r--r--src/gallium/drivers/vc4/vc4_screen.h3
-rw-r--r--src/gallium/include/pipe/p_screen.h2
3 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 21753439cf6..3d45723b62d 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2197,7 +2197,8 @@ static const nir_shader_compiler_options nir_options = {
const void *
vc4_screen_get_compiler_options(struct pipe_screen *pscreen,
- enum pipe_shader_ir ir, unsigned shader)
+ enum pipe_shader_ir ir,
+ enum pipe_shader_type shader)
{
return &nir_options;
}
diff --git a/src/gallium/drivers/vc4/vc4_screen.h b/src/gallium/drivers/vc4/vc4_screen.h
index 54751ff0b0d..34d15381ae7 100644
--- a/src/gallium/drivers/vc4/vc4_screen.h
+++ b/src/gallium/drivers/vc4/vc4_screen.h
@@ -112,7 +112,8 @@ vc4_screen_bo_from_handle(struct pipe_screen *pscreen,
const void *
vc4_screen_get_compiler_options(struct pipe_screen *pscreen,
- enum pipe_shader_ir ir, unsigned shader);
+ enum pipe_shader_ir ir,
+ enum pipe_shader_type shader);
extern uint32_t vc4_debug;
diff --git a/src/gallium/include/pipe/p_screen.h b/src/gallium/include/pipe/p_screen.h
index 1606c2da96f..8b4239c61ae 100644
--- a/src/gallium/include/pipe/p_screen.h
+++ b/src/gallium/include/pipe/p_screen.h
@@ -319,7 +319,7 @@ struct pipe_screen {
*/
const void *(*get_compiler_options)(struct pipe_screen *screen,
enum pipe_shader_ir ir,
- unsigned shader);
+ enum pipe_shader_type shader);
/**
* Returns a pointer to a driver-specific on-disk shader cache. If the