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authorAlyssa Rosenzweig <[email protected]>2019-11-06 21:48:33 -0500
committerTomeu Vizoso <[email protected]>2019-11-11 15:23:44 +0000
commit5b31182665f0dfc89e9ae79cc73342d8b4d7536d (patch)
tree120662d72acd8484cdf76e64c6fdf911ee92124a /src/gallium
parent3295edaadf7515441980c5095acf056d0ae2d8dc (diff)
panfrost: Select format-specific blending intrinsics
If we have an accelerated path for a particular framebuffer format, let's use it to save a bunch of instructions in a blend shader. [Tomeu: Only use the faster intrinsic on >T760] Signed-off-by: Alyssa Rosenzweig <[email protected]> Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Tomeu Vizoso <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/panfrost/nir/nir_lower_blend.h3
-rw-r--r--src/gallium/drivers/panfrost/nir/nir_lower_framebuffer.c45
-rw-r--r--src/gallium/drivers/panfrost/pan_blend_shaders.c2
3 files changed, 41 insertions, 9 deletions
diff --git a/src/gallium/drivers/panfrost/nir/nir_lower_blend.h b/src/gallium/drivers/panfrost/nir/nir_lower_blend.h
index ea99e2348fa..846aca27d74 100644
--- a/src/gallium/drivers/panfrost/nir/nir_lower_blend.h
+++ b/src/gallium/drivers/panfrost/nir/nir_lower_blend.h
@@ -55,6 +55,7 @@ typedef struct {
void nir_lower_blend(nir_shader *shader, nir_lower_blend_options options);
void
-nir_lower_framebuffer(nir_shader *shader, enum pipe_format format);
+nir_lower_framebuffer(nir_shader *shader, enum pipe_format format,
+ unsigned gpu_id);
#endif
diff --git a/src/gallium/drivers/panfrost/nir/nir_lower_framebuffer.c b/src/gallium/drivers/panfrost/nir/nir_lower_framebuffer.c
index 9afbbe4dd01..60d02320fdf 100644
--- a/src/gallium/drivers/panfrost/nir/nir_lower_framebuffer.c
+++ b/src/gallium/drivers/panfrost/nir/nir_lower_framebuffer.c
@@ -43,6 +43,24 @@
#include "nir_lower_blend.h"
#include "util/u_format.h"
+/* Determines the best NIR intrinsic to load a tile buffer of a given type,
+ * using native format conversion where possible. RGBA8 UNORM has a fast path
+ * (on some chips). Otherwise, we default to raw reads. */
+
+static nir_intrinsic_op
+nir_best_load_for_format(
+ const struct util_format_description *desc,
+ unsigned *special_bitsize,
+ unsigned gpu_id)
+{
+ if (util_format_is_unorm8(desc) && gpu_id != 0x750) {
+ *special_bitsize = 16;
+ return nir_intrinsic_load_output_u8_as_fp16_pan;
+ } else
+ return nir_intrinsic_load_raw_output_pan;
+}
+
+
/* Converters for UNORM8 formats, e.g. R8G8B8A8_UNORM */
static nir_ssa_def *
@@ -204,6 +222,7 @@ nir_shader_to_native(nir_builder *b,
static nir_ssa_def *
nir_native_to_shader(nir_builder *b,
nir_ssa_def *c_native,
+ nir_intrinsic_op op,
const struct util_format_description *desc,
unsigned bits,
bool homogenous_bits)
@@ -212,6 +231,15 @@ nir_native_to_shader(nir_builder *b,
util_format_is_float(desc->format) ||
util_format_is_pure_integer(desc->format);
+ /* Handle preconverted formats */
+ if (op == nir_intrinsic_load_output_u8_as_fp16_pan) {
+ assert(util_format_is_unorm8(desc));
+ return nir_f2f32(b, c_native);
+ }
+
+ /* Otherwise, we're raw */
+ assert(op == nir_intrinsic_load_raw_output_pan);
+
if (util_format_is_unorm8(desc))
return nir_unorm8_to_float(b, c_native);
else if (homogenous_bits && float_or_pure_int)
@@ -223,7 +251,8 @@ nir_native_to_shader(nir_builder *b,
}
void
-nir_lower_framebuffer(nir_shader *shader, enum pipe_format format)
+nir_lower_framebuffer(nir_shader *shader, enum pipe_format format,
+ unsigned gpu_id)
{
/* Blend shaders are represented as special fragment shaders */
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
@@ -314,20 +343,22 @@ nir_lower_framebuffer(nir_shader *shader, enum pipe_format format)
/* For loads, add conversion after */
b.cursor = nir_after_instr(instr);
- /* Rewrite to use a native load by creating a new intrinsic */
-
- nir_intrinsic_instr *new =
- nir_intrinsic_instr_create(shader, nir_intrinsic_load_raw_output_pan);
+ /* Determine the best op for the format/hardware */
+ unsigned bitsize = raw_bitsize_in;
+ nir_intrinsic_op op = nir_best_load_for_format(format_desc,
+ &bitsize,
+ gpu_id);
+ /* Rewrite to use a native load by creating a new intrinsic */
+ nir_intrinsic_instr *new = nir_intrinsic_instr_create(shader, op);
new->num_components = 4;
- unsigned bitsize = raw_bitsize_in;
nir_ssa_dest_init(&new->instr, &new->dest, 4, bitsize, NULL);
nir_builder_instr_insert(&b, &new->instr);
/* Convert the raw value */
nir_ssa_def *raw = &new->dest.ssa;
- nir_ssa_def *converted = nir_native_to_shader(&b, raw, format_desc, bits, homogenous_bits);
+ nir_ssa_def *converted = nir_native_to_shader(&b, raw, op, format_desc, bits, homogenous_bits);
/* Rewrite to use the converted value */
nir_src rewritten = nir_src_for_ssa(converted);
diff --git a/src/gallium/drivers/panfrost/pan_blend_shaders.c b/src/gallium/drivers/panfrost/pan_blend_shaders.c
index 223925c2ebb..b31b3ce14c8 100644
--- a/src/gallium/drivers/panfrost/pan_blend_shaders.c
+++ b/src/gallium/drivers/panfrost/pan_blend_shaders.c
@@ -168,7 +168,7 @@ panfrost_compile_blend_shader(
nir_make_options(cso, 1);
NIR_PASS_V(shader, nir_lower_blend, options);
- NIR_PASS_V(shader, nir_lower_framebuffer, format);
+ NIR_PASS_V(shader, nir_lower_framebuffer, format, screen->gpu_id);
/* Compile the built shader */