diff options
author | Eric Anholt <[email protected]> | 2019-01-17 14:28:10 -0800 |
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committer | Eric Anholt <[email protected]> | 2019-01-27 08:30:03 -0800 |
commit | 060575bea8e98c28938d08f953864cbd46447ed8 (patch) | |
tree | e03c12624e7cebfbe60e0267880e0d5c5dccfd68 /src/gallium | |
parent | 3e743d8cd86c09f68d840604c9df52e0499af64f (diff) |
v3d: Drop maximum number of texture units down to 16.
This is the GLES 3.2 minmax, and also what the closed source driver does.
Avoids hitting OOMs in the CTS's
dEQP-GLES3.functional.texture.units.all_units.only_cube.1.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/v3d/v3d_context.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index 3ec4940b648..ef873237c0c 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -118,11 +118,11 @@ struct v3d_sampler_state { }; struct v3d_texture_stateobj { - struct pipe_sampler_view *textures[PIPE_MAX_SAMPLERS]; + struct pipe_sampler_view *textures[V3D_MAX_TEXTURE_SAMPLERS]; unsigned num_textures; - struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS]; + struct pipe_sampler_state *samplers[V3D_MAX_TEXTURE_SAMPLERS]; unsigned num_samplers; - struct v3d_cl_reloc texture_state[PIPE_MAX_SAMPLERS]; + struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS]; }; struct v3d_shader_uniform_info { |