diff options
author | Ilia Mirkin <[email protected]> | 2016-11-12 14:20:53 -0500 |
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committer | Ilia Mirkin <[email protected]> | 2016-11-15 20:25:48 -0500 |
commit | a2c1d58ddbd77692a1c07a3e7606f6472722a93c (patch) | |
tree | a8e4651c8c7ef24afb5bba171e3a3eacfe4db501 /src/gallium | |
parent | 7caed50ff4224b0966bae7628cf99f8163cac4dc (diff) |
swr: make sure that all rendering is finished on shader destroy
Rendering could still be ongoing (or have yet to start) when the shader
is deleted. There's no refcounting on the shader text, so insert a
pipeline stall unconditionally when this happens.
[Note, we should instead introduce a way to attach work to
fences, so that the freeing can be done in the current fence.]
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Bruce Cherniak <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/swr/swr_state.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp index 783afba2b42..c1beeebeda1 100644 --- a/src/gallium/drivers/swr/swr_state.cpp +++ b/src/gallium/drivers/swr/swr_state.cpp @@ -371,6 +371,10 @@ swr_delete_vs_state(struct pipe_context *pipe, void *vs) { struct swr_vertex_shader *swr_vs = (swr_vertex_shader *)vs; FREE((void *)swr_vs->pipe.tokens); + struct swr_screen *screen = swr_screen(pipe->screen); + if (!swr_is_fence_pending(screen->flush_fence)) + swr_fence_submit(swr_context(pipe), screen->flush_fence); + swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); delete swr_vs; } @@ -407,6 +411,10 @@ swr_delete_fs_state(struct pipe_context *pipe, void *fs) { struct swr_fragment_shader *swr_fs = (swr_fragment_shader *)fs; FREE((void *)swr_fs->pipe.tokens); + struct swr_screen *screen = swr_screen(pipe->screen); + if (!swr_is_fence_pending(screen->flush_fence)) + swr_fence_submit(swr_context(pipe), screen->flush_fence); + swr_fence_finish(pipe->screen, NULL, screen->flush_fence, 0); delete swr_fs; } |