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authorKenneth Graunke <[email protected]>2016-02-09 02:12:07 -0800
committerKenneth Graunke <[email protected]>2016-02-09 12:34:11 -0800
commit8b0f6de73d7bf5cc2b9bb189e5a3fe4d48dd1017 (patch)
tree72d2b8858be4961efe7e39d1f95b1e3d87fd9250 /src/gallium
parent329181ae3329dc7d6f0aac62a86c4209444d5725 (diff)
glsl: Disallow transform feedback varyings with compute shaders.
If the only stage is MESA_SHADER_COMPUTE, we should complain that there's nothing coming out of the geometry shader stage just as we would if the first stage were MESA_SHADER_FRAGMENT. Also, it's valid for tessellation shaders to be the stage producing transform feedback varyings, so mention those in the compiler error. Found by inspection. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
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