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authorAnuj Phogat <[email protected]>2012-09-20 13:17:19 -0700
committerAnuj Phogat <[email protected]>2012-09-21 13:31:58 -0700
commiteb1d87fb945783448cc40ad43c9cd4d98002d424 (patch)
treee12a6a1d37b10c68c3afcfd2ae71a8869feb92b0 /src/gallium
parent8ed9aaea5112bcda9ec7120e1c3b6f0447cc6cd2 (diff)
meta: Add on demand compilation of per target shader programs
A call to glGenerateMipmap() follows the generation of a relevant shader program in setup_glsl_generate_mipmap(). To support all texture targets and to avoid compiling shaders everytime, per target shader programs are compiled on demand and saved for the next call. Fixes float-texture(mipmap.manual): See Comment 6: https://bugs.freedesktop.org/show_bug.cgi?id=54296 NOTE: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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