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authorMarek Olšák <[email protected]>2016-07-17 21:37:58 +0200
committerMarek Olšák <[email protected]>2016-07-30 15:02:14 +0200
commitb47839ad8361ef42a0f38c52fe24307b865c5489 (patch)
treeadb538330ff189ef229a04e4eecd6e6d9d93b69e /src/gallium
parentc7954b130a107a774e721101b99443fefda0bedc (diff)
st/mesa: update sampler states when shaders are changed
This bug seems to have always been there. Applications changing shaders but not textures between draw calls would have gotten undefined behavior. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium')
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