diff options
author | Marek Olšák <maraeo@gmail.com> | 2012-07-07 21:28:55 +0200 |
---|---|---|
committer | Marek Olšák <maraeo@gmail.com> | 2012-07-12 02:08:30 +0200 |
commit | 91cf9fe98838f35ea939ae9e44af87410f60fae9 (patch) | |
tree | a8d3d6a0452a22e10796ec9ca202a39403e73c0c /src/gallium | |
parent | 13b0af721a6ff9e98d47a2c0a740fe843c034016 (diff) |
gallium/u_gen_mipmap: accelerate depth texture mipmap generation
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/util/u_gen_mipmap.c | 84 |
1 files changed, 58 insertions, 26 deletions
diff --git a/src/gallium/auxiliary/util/u_gen_mipmap.c b/src/gallium/auxiliary/util/u_gen_mipmap.c index 2ff1af70a59..a96cf6a3062 100644 --- a/src/gallium/auxiliary/util/u_gen_mipmap.c +++ b/src/gallium/auxiliary/util/u_gen_mipmap.c @@ -59,14 +59,17 @@ struct gen_mipmap_state struct pipe_context *pipe; struct cso_context *cso; - struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state depthstencil; + struct pipe_blend_state blend_keep_color, blend_write_color; + struct pipe_depth_stencil_alpha_state dsa_keep_depth, dsa_write_depth; struct pipe_rasterizer_state rasterizer; struct pipe_sampler_state sampler; struct pipe_vertex_element velem[2]; void *vs; - void *fs[TGSI_TEXTURE_COUNT]; /**< Not all are used, but simplifies code */ + + /** Not all are used, but simplifies code */ + void *fs_color[TGSI_TEXTURE_COUNT]; + void *fs_depth[TGSI_TEXTURE_COUNT]; struct pipe_resource *vbuf; /**< quad vertices */ unsigned vbuf_slot; @@ -1272,11 +1275,16 @@ util_create_gen_mipmap(struct pipe_context *pipe, ctx->cso = cso; /* disabled blending/masking */ - memset(&ctx->blend, 0, sizeof(ctx->blend)); - ctx->blend.rt[0].colormask = PIPE_MASK_RGBA; + memset(&ctx->blend_keep_color, 0, sizeof(ctx->blend_keep_color)); + memset(&ctx->blend_write_color, 0, sizeof(ctx->blend_write_color)); + ctx->blend_write_color.rt[0].colormask = PIPE_MASK_RGBA; /* no-op depth/stencil/alpha */ - memset(&ctx->depthstencil, 0, sizeof(ctx->depthstencil)); + memset(&ctx->dsa_keep_depth, 0, sizeof(ctx->dsa_keep_depth)); + memset(&ctx->dsa_write_depth, 0, sizeof(ctx->dsa_write_depth)); + ctx->dsa_write_depth.depth.enabled = 1; + ctx->dsa_write_depth.depth.func = PIPE_FUNC_ALWAYS; + ctx->dsa_write_depth.depth.writemask = 1; /* rasterizer */ memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer)); @@ -1318,14 +1326,25 @@ util_create_gen_mipmap(struct pipe_context *pipe, * Helper function to set the fragment shaders. */ static INLINE void -set_fragment_shader(struct gen_mipmap_state *ctx, uint type) +set_fragment_shader(struct gen_mipmap_state *ctx, uint type, + boolean output_depth) { - if (!ctx->fs[type]) - ctx->fs[type] = - util_make_fragment_tex_shader(ctx->pipe, type, - TGSI_INTERPOLATE_LINEAR); + if (output_depth) { + if (!ctx->fs_depth[type]) + ctx->fs_depth[type] = + util_make_fragment_tex_shader_writedepth(ctx->pipe, type, + TGSI_INTERPOLATE_LINEAR); - cso_set_fragment_shader_handle(ctx->cso, ctx->fs[type]); + cso_set_fragment_shader_handle(ctx->cso, ctx->fs_depth[type]); + } + else { + if (!ctx->fs_color[type]) + ctx->fs_color[type] = + util_make_fragment_tex_shader(ctx->pipe, type, + TGSI_INTERPOLATE_LINEAR); + + cso_set_fragment_shader_handle(ctx->cso, ctx->fs_color[type]); + } } @@ -1464,9 +1483,13 @@ util_destroy_gen_mipmap(struct gen_mipmap_state *ctx) struct pipe_context *pipe = ctx->pipe; unsigned i; - for (i = 0; i < Elements(ctx->fs); i++) - if (ctx->fs[i]) - pipe->delete_fs_state(pipe, ctx->fs[i]); + for (i = 0; i < Elements(ctx->fs_color); i++) + if (ctx->fs_color[i]) + pipe->delete_fs_state(pipe, ctx->fs_color[i]); + + for (i = 0; i < Elements(ctx->fs_depth); i++) + if (ctx->fs_depth[i]) + pipe->delete_fs_state(pipe, ctx->fs_depth[i]); if (ctx->vs) pipe->delete_vs_state(pipe, ctx->vs); @@ -1500,6 +1523,7 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, uint dstLevel; uint offset; uint type; + boolean is_depth = util_format_is_depth_or_stencil(psv->format); /* The texture object should have room for the levels which we're * about to generate. @@ -1538,7 +1562,9 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, /* check if we can render in the texture's format */ if (!screen->is_format_supported(screen, psv->format, pt->target, - pt->nr_samples, PIPE_BIND_RENDER_TARGET)) { + pt->nr_samples, + is_depth ? PIPE_BIND_DEPTH_STENCIL : + PIPE_BIND_RENDER_TARGET)) { fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel); return; } @@ -1559,28 +1585,25 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, cso_save_vertex_buffers(ctx->cso); /* bind our state */ - cso_set_blend(ctx->cso, &ctx->blend); - cso_set_depth_stencil_alpha(ctx->cso, &ctx->depthstencil); + cso_set_blend(ctx->cso, is_depth ? &ctx->blend_keep_color : + &ctx->blend_write_color); + cso_set_depth_stencil_alpha(ctx->cso, is_depth ? &ctx->dsa_write_depth : + &ctx->dsa_keep_depth); cso_set_rasterizer(ctx->cso, &ctx->rasterizer); cso_set_vertex_elements(ctx->cso, 2, ctx->velem); cso_set_stream_outputs(ctx->cso, 0, NULL, 0); - set_fragment_shader(ctx, type); + set_fragment_shader(ctx, type, is_depth); set_vertex_shader(ctx); cso_set_geometry_shader_handle(ctx->cso, NULL); /* init framebuffer state */ memset(&fb, 0, sizeof(fb)); - fb.nr_cbufs = 1; /* set min/mag to same filter for faster sw speed */ ctx->sampler.mag_img_filter = filter; ctx->sampler.min_img_filter = filter; - /* - * XXX for small mipmap levels, it may be faster to use the software - * fallback path... - */ for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) { const uint srcLevel = dstLevel - 1; struct pipe_viewport_state vp; @@ -1609,7 +1632,9 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, layer = face; memset(&surf_templ, 0, sizeof(surf_templ)); - u_surface_default_template(&surf_templ, pt, PIPE_BIND_RENDER_TARGET); + u_surface_default_template(&surf_templ, pt, + is_depth ? PIPE_BIND_DEPTH_STENCIL : + PIPE_BIND_RENDER_TARGET); surf_templ.u.tex.level = dstLevel; surf_templ.u.tex.first_layer = layer; surf_templ.u.tex.last_layer = layer; @@ -1618,7 +1643,14 @@ util_gen_mipmap(struct gen_mipmap_state *ctx, /* * Setup framebuffer / dest surface */ - fb.cbufs[0] = surf; + if (is_depth) { + fb.nr_cbufs = 0; + fb.zsbuf = surf; + } + else { + fb.nr_cbufs = 1; + fb.cbufs[0] = surf; + } fb.width = u_minify(pt->width0, dstLevel); fb.height = u_minify(pt->height0, dstLevel); cso_set_framebuffer(ctx->cso, &fb); |