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authorRoland Scheidegger <[email protected]>2018-02-25 04:26:37 +0100
committerRoland Scheidegger <[email protected]>2018-02-28 18:22:28 +0100
commit89ae5def8cea9311727ac80d7274f80650279373 (patch)
tree7300f06653419d493149056864da3197602f399b /src/gallium
parent6d8ab53303331a2438ab7c89c94be31c44e70bb1 (diff)
draw: don't needlessly iterate through all sampler view slots
We already stored the highest (potentially) used number. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 9791ec5506a..e887272e154 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -973,7 +973,7 @@ draw_set_sampler_views(struct draw_context *draw,
for (i = 0; i < num; ++i)
draw->sampler_views[shader_stage][i] = views[i];
- for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
+ for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
draw->sampler_views[shader_stage][i] = NULL;
draw->num_sampler_views[shader_stage] = num;