diff options
author | Marek Olšák <[email protected]> | 2009-12-15 00:26:10 +0100 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2009-12-15 18:00:48 +0000 |
commit | 85bf420a78483cf62ebab59af13a7c5a320a4703 (patch) | |
tree | 3ffb4dea69635e456ce07475ea1bf5676b9d915e /src/gallium | |
parent | ab85ba30e2ed3c5e8bd289eab2f66b997e3489a9 (diff) |
util/blitter: allocate most of the state objects on-demand
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/auxiliary/util/u_blitter.c | 254 |
1 files changed, 179 insertions, 75 deletions
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index f8f9e4a6140..42efa86e198 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -56,6 +56,10 @@ struct blitter_context_priv float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */ + /* Templates for various state objects. */ + struct pipe_depth_stencil_alpha_state template_dsa; + struct pipe_sampler_state template_sampler_state; + /* Constant state objects. */ /* Vertex shaders. */ void *vs_col; /**< Vertex shader which passes {pos, color} to the output */ @@ -93,10 +97,10 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) { struct blitter_context_priv *ctx; struct pipe_blend_state blend; - struct pipe_depth_stencil_alpha_state dsa; + struct pipe_depth_stencil_alpha_state *dsa; struct pipe_rasterizer_state rs_state; - struct pipe_sampler_state sampler_state; - unsigned i, max_render_targets; + struct pipe_sampler_state *sampler_state; + unsigned i; ctx = CALLOC_STRUCT(blitter_context_priv); if (!ctx) @@ -117,46 +121,33 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) ctx->blend_write_color = pipe->create_blend_state(pipe, &blend); /* depth stencil alpha state objects */ - memset(&dsa, 0, sizeof(dsa)); + dsa = &ctx->template_dsa; ctx->dsa_keep_depth_stencil = - pipe->create_depth_stencil_alpha_state(pipe, &dsa); + pipe->create_depth_stencil_alpha_state(pipe, dsa); - dsa.depth.enabled = 1; - dsa.depth.writemask = 1; - dsa.depth.func = PIPE_FUNC_ALWAYS; + dsa->depth.enabled = 1; + dsa->depth.writemask = 1; + dsa->depth.func = PIPE_FUNC_ALWAYS; ctx->dsa_write_depth_keep_stencil = - pipe->create_depth_stencil_alpha_state(pipe, &dsa); - - dsa.stencil[0].enabled = 1; - dsa.stencil[0].func = PIPE_FUNC_ALWAYS; - dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; - dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; - dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; - dsa.stencil[0].valuemask = 0xff; - dsa.stencil[0].writemask = 0xff; - - /* create a depth stencil alpha state for each possible stencil clear - * value */ - for (i = 0; i < 0xff; i++) { - dsa.stencil[0].ref_value = i; - - ctx->dsa_write_depth_stencil[i] = - pipe->create_depth_stencil_alpha_state(pipe, &dsa); - } + pipe->create_depth_stencil_alpha_state(pipe, dsa); + + dsa->stencil[0].enabled = 1; + dsa->stencil[0].func = PIPE_FUNC_ALWAYS; + dsa->stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; + dsa->stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; + dsa->stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; + dsa->stencil[0].valuemask = 0xff; + dsa->stencil[0].writemask = 0xff; + /* The DSA state objects which write depth and stencil are created + * on-demand. */ /* sampler state */ - memset(&sampler_state, 0, sizeof(sampler_state)); - sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; - - for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) { - sampler_state.lod_bias = i; - sampler_state.min_lod = i; - sampler_state.max_lod = i; - - ctx->sampler_state[i] = pipe->create_sampler_state(pipe, &sampler_state); - } + sampler_state = &ctx->template_sampler_state; + sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE; + /* The sampler state objects which sample from a specified mipmap level + * are created on-demand. */ /* rasterizer state */ memset(&rs_state, 0, sizeof(rs_state)); @@ -166,6 +157,8 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) rs_state.gl_rasterization_rules = 1; ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state); + /* fragment shaders are created on-demand */ + /* vertex shaders */ { const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, @@ -184,31 +177,6 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe) semantic_indices); } - /* fragment shaders */ - ctx->fs_texfetch_col[PIPE_TEXTURE_1D] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D); - ctx->fs_texfetch_col[PIPE_TEXTURE_2D] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); - ctx->fs_texfetch_col[PIPE_TEXTURE_3D] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D); - ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] = - util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE); - - ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D); - ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D); - ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D); - ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] = - util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_CUBE); - - max_render_targets = pipe->screen->get_param(pipe->screen, - PIPE_CAP_MAX_RENDER_TARGETS); - assert(max_render_targets <= PIPE_MAX_COLOR_BUFS); - for (i = 0; i < max_render_targets; i++) - ctx->fs_col[i] = util_make_fragment_clonecolor_shader(pipe, 1+i); - /* set invariant vertex coordinates */ for (i = 0; i < 4; i++) ctx->vertices[i][0][3] = 1; /*v.w*/ @@ -235,23 +203,28 @@ void util_blitter_destroy(struct blitter_context *blitter) ctx->dsa_write_depth_keep_stencil); for (i = 0; i < 0xff; i++) - pipe->delete_depth_stencil_alpha_state(pipe, - ctx->dsa_write_depth_stencil[i]); + if (ctx->dsa_write_depth_stencil[i]) + pipe->delete_depth_stencil_alpha_state(pipe, + ctx->dsa_write_depth_stencil[i]); pipe->delete_rasterizer_state(pipe, ctx->rs_state); pipe->delete_vs_state(pipe, ctx->vs_col); pipe->delete_vs_state(pipe, ctx->vs_tex); for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) { - pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]); - pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); + if (ctx->fs_texfetch_col[i]) + pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]); + if (ctx->fs_texfetch_depth[i]) + pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]); } for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++) - pipe->delete_fs_state(pipe, ctx->fs_col[i]); + if (ctx->fs_col[i]) + pipe->delete_fs_state(pipe, ctx->fs_col[i]); for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) - pipe->delete_sampler_state(pipe, ctx->sampler_state[i]); + if (ctx->sampler_state[i]) + pipe->delete_sampler_state(pipe, ctx->sampler_state[i]); pipe_buffer_reference(&ctx->vbuf, NULL); FREE(ctx); @@ -428,6 +401,133 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx) } } +static INLINE +void *blitter_get_state_write_depth_stencil( + struct blitter_context_priv *ctx, + unsigned stencil) +{ + struct pipe_context *pipe = ctx->pipe; + + stencil &= 0xff; + + /* Create the DSA state on-demand. */ + if (!ctx->dsa_write_depth_stencil[stencil]) { + ctx->template_dsa.stencil[0].ref_value = stencil; + + ctx->dsa_write_depth_stencil[stencil] = + pipe->create_depth_stencil_alpha_state(pipe, &ctx->template_dsa); + } + + return ctx->dsa_write_depth_stencil[stencil]; +} + +static INLINE +void **blitter_get_sampler_state(struct blitter_context_priv *ctx, + int miplevel) +{ + struct pipe_context *pipe = ctx->pipe; + struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state; + + assert(miplevel < PIPE_MAX_TEXTURE_LEVELS); + + /* Create the sampler state on-demand. */ + if (!ctx->sampler_state[miplevel]) { + sampler_state->lod_bias = miplevel; + sampler_state->min_lod = miplevel; + sampler_state->max_lod = miplevel; + + ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe, + sampler_state); + } + + /* Return void** so that it can be passed to bind_fragment_sampler_states + * directly. */ + return &ctx->sampler_state[miplevel]; +} + +static INLINE +void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs) +{ + struct pipe_context *pipe = ctx->pipe; + unsigned index = num_cbufs ? num_cbufs - 1 : 0; + + assert(num_cbufs <= PIPE_MAX_COLOR_BUFS); + + if (!ctx->fs_col[index]) + ctx->fs_col[index] = + util_make_fragment_clonecolor_shader(pipe, num_cbufs); + + return ctx->fs_col[index]; +} + +static INLINE +void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx, + unsigned tex_target) +{ + struct pipe_context *pipe = ctx->pipe; + + assert(tex_target < PIPE_MAX_TEXTURE_TYPES); + + /* Create the fragment shader on-demand. */ + if (!ctx->fs_texfetch_col[tex_target]) { + switch (tex_target) { + case PIPE_TEXTURE_1D: + ctx->fs_texfetch_col[PIPE_TEXTURE_1D] = + util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D); + break; + case PIPE_TEXTURE_2D: + ctx->fs_texfetch_col[PIPE_TEXTURE_2D] = + util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D); + break; + case PIPE_TEXTURE_3D: + ctx->fs_texfetch_col[PIPE_TEXTURE_3D] = + util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D); + break; + case PIPE_TEXTURE_CUBE: + ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] = + util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE); + break; + default:; + } + } + + return ctx->fs_texfetch_col[tex_target]; +} + +static INLINE +void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx, + unsigned tex_target) +{ + struct pipe_context *pipe = ctx->pipe; + + assert(tex_target < PIPE_MAX_TEXTURE_TYPES); + + /* Create the fragment shader on-demand. */ + if (!ctx->fs_texfetch_depth[tex_target]) { + switch (tex_target) { + case PIPE_TEXTURE_1D: + ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] = + util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D); + break; + case PIPE_TEXTURE_2D: + ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] = + util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D); + break; + case PIPE_TEXTURE_3D: + ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] = + util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D); + break; + case PIPE_TEXTURE_CUBE: + ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] = + util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE); + break; + default:; + } + } + + return ctx->fs_texfetch_depth[tex_target]; +} + void util_blitter_clear(struct blitter_context *blitter, unsigned width, unsigned height, unsigned num_cbufs, @@ -450,12 +550,12 @@ void util_blitter_clear(struct blitter_context *blitter, if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) pipe->bind_depth_stencil_alpha_state(pipe, - ctx->dsa_write_depth_stencil[stencil&0xff]); + blitter_get_state_write_depth_stencil(ctx, stencil)); else pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, ctx->fs_col[num_cbufs ? num_cbufs-1 : 0]); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs)); pipe->bind_vs_state(pipe, ctx->vs_col); blitter_set_clear_color(ctx, rgba); @@ -516,22 +616,26 @@ void util_blitter_copy(struct blitter_context *blitter, pipe->bind_blend_state(pipe, ctx->blend_keep_color); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil); - pipe->bind_fs_state(pipe, ctx->fs_texfetch_depth[src->texture->target]); + pipe->bind_fs_state(pipe, + blitter_get_fs_texfetch_depth(ctx, src->texture->target)); fb_state.nr_cbufs = 0; fb_state.zsbuf = dst; } else { pipe->bind_blend_state(pipe, ctx->blend_write_color); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); - pipe->bind_fs_state(pipe, ctx->fs_texfetch_col[src->texture->target]); + pipe->bind_fs_state(pipe, + blitter_get_fs_texfetch_col(ctx, src->texture->target)); fb_state.nr_cbufs = 1; fb_state.cbufs[0] = dst; fb_state.zsbuf = 0; } + pipe->bind_rasterizer_state(pipe, ctx->rs_state); pipe->bind_vs_state(pipe, ctx->vs_tex); - pipe->bind_fragment_sampler_states(pipe, 1, &ctx->sampler_state[src->level]); + pipe->bind_fragment_sampler_states(pipe, 1, + blitter_get_sampler_state(ctx, src->level)); pipe->set_fragment_sampler_textures(pipe, 1, &src->texture); pipe->set_framebuffer_state(pipe, &fb_state); @@ -601,7 +705,7 @@ void util_blitter_fill(struct blitter_context *blitter, pipe->bind_blend_state(pipe, ctx->blend_write_color); pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil); pipe->bind_rasterizer_state(pipe, ctx->rs_state); - pipe->bind_fs_state(pipe, ctx->fs_col[0]); + pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1)); pipe->bind_vs_state(pipe, ctx->vs_col); /* set a framebuffer state */ |