diff options
author | Brian Paul <[email protected]> | 2014-01-18 03:45:41 -0800 |
---|---|---|
committer | Brian Paul <[email protected]> | 2014-01-23 08:22:58 -0700 |
commit | 2a30379dcdb9f643d97ba48811fddf90484a84f2 (patch) | |
tree | 2aec1bd9e1d978554483fc279db54f96a7eaf2fe /src/gallium | |
parent | 35ddd2cc5d1b25d9ca7f2473f4523791e37ed385 (diff) |
svga: rename shader_result -> variant
To be more consisten with other parts of gallium. Plus, update/add
various comments.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 15 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_fs.c | 18 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_vs.c | 18 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_constants.c | 24 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_fs.c | 83 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_vs.c | 86 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi.c | 34 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_tgsi.h | 22 |
8 files changed, 158 insertions, 142 deletions
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index dee0cec6460..f75fac5a1cc 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -50,7 +50,7 @@ struct draw_vertex_shader; struct draw_fragment_shader; -struct svga_shader_result; +struct svga_shader_variant; struct SVGACmdMemory; struct util_bitmask; @@ -61,11 +61,13 @@ struct svga_shader struct tgsi_shader_info info; - struct svga_shader_result *results; + /** Head of linked list of variants */ + struct svga_shader_variant *variants; unsigned id; /**< for debugging only */ }; + struct svga_fragment_shader { struct svga_shader base; @@ -78,6 +80,7 @@ struct svga_fragment_shader int8_t generic_remap_table[MAX_GENERIC_VARYING]; }; + struct svga_vertex_shader { struct svga_shader base; @@ -282,8 +285,8 @@ struct svga_hw_draw_state unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX]; float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4]; - struct svga_shader_result *fs; - struct svga_shader_result *vs; + struct svga_shader_variant *fs; + struct svga_shader_variant *vs; struct svga_hw_view_state views[PIPE_MAX_SAMPLERS]; unsigned num_views; @@ -405,8 +408,8 @@ struct svga_context #define SVGA_NEW_NEED_PIPELINE 0x100000 #define SVGA_NEW_NEED_SWVFETCH 0x200000 #define SVGA_NEW_NEED_SWTNL 0x400000 -#define SVGA_NEW_FS_RESULT 0x800000 -#define SVGA_NEW_VS_RESULT 0x1000000 +#define SVGA_NEW_FS_VARIANT 0x800000 +#define SVGA_NEW_VS_VARIANT 0x1000000 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000 #define SVGA_NEW_STENCIL_REF 0x8000000 diff --git a/src/gallium/drivers/svga/svga_pipe_fs.c b/src/gallium/drivers/svga/svga_pipe_fs.c index 4c04ea0ebdc..7bdcd8eb4bb 100644 --- a/src/gallium/drivers/svga/svga_pipe_fs.c +++ b/src/gallium/drivers/svga/svga_pipe_fs.c @@ -88,33 +88,33 @@ svga_delete_fs_state(struct pipe_context *pipe, void *shader) { struct svga_context *svga = svga_context(pipe); struct svga_fragment_shader *fs = (struct svga_fragment_shader *) shader; - struct svga_shader_result *result, *tmp; + struct svga_shader_variant *variant, *tmp; enum pipe_error ret; svga_hwtnl_flush_retry(svga); draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); - for (result = fs->base.results; result; result = tmp) { - tmp = result->next; + for (variant = fs->base.variants; variant; variant = tmp) { + tmp = variant->next; - ret = SVGA3D_DestroyShader(svga->swc, result->id, SVGA3D_SHADERTYPE_PS); + ret = SVGA3D_DestroyShader(svga->swc, variant->id, SVGA3D_SHADERTYPE_PS); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); - ret = SVGA3D_DestroyShader(svga->swc, result->id, + ret = SVGA3D_DestroyShader(svga->swc, variant->id, SVGA3D_SHADERTYPE_PS); assert(ret == PIPE_OK); } - util_bitmask_clear(svga->fs_bm, result->id); + util_bitmask_clear(svga->fs_bm, variant->id); - svga_destroy_shader_result(result); + svga_destroy_shader_variant(variant); /* - * Remove stale references to this result to ensure a new result on the + * Remove stale references to this variant to ensure a new variant on the * same address will be detected as a change. */ - if (result == svga->state.hw_draw.fs) + if (variant == svga->state.hw_draw.fs) svga->state.hw_draw.fs = NULL; } diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c index 72e2fc1a290..fd132ebf280 100644 --- a/src/gallium/drivers/svga/svga_pipe_vs.c +++ b/src/gallium/drivers/svga/svga_pipe_vs.c @@ -148,33 +148,33 @@ svga_delete_vs_state(struct pipe_context *pipe, void *shader) { struct svga_context *svga = svga_context(pipe); struct svga_vertex_shader *vs = (struct svga_vertex_shader *)shader; - struct svga_shader_result *result, *tmp; + struct svga_shader_variant *variant, *tmp; enum pipe_error ret; svga_hwtnl_flush_retry(svga); draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); - for (result = vs->base.results; result; result = tmp) { - tmp = result->next; + for (variant = vs->base.variants; variant; variant = tmp) { + tmp = variant->next; - ret = SVGA3D_DestroyShader(svga->swc, result->id, SVGA3D_SHADERTYPE_VS); + ret = SVGA3D_DestroyShader(svga->swc, variant->id, SVGA3D_SHADERTYPE_VS); if (ret != PIPE_OK) { svga_context_flush(svga, NULL); - ret = SVGA3D_DestroyShader(svga->swc, result->id, + ret = SVGA3D_DestroyShader(svga->swc, variant->id, SVGA3D_SHADERTYPE_VS); assert(ret == PIPE_OK); } - util_bitmask_clear(svga->vs_bm, result->id); + util_bitmask_clear(svga->vs_bm, variant->id); - svga_destroy_shader_result(result); + svga_destroy_shader_variant(variant); /* - * Remove stale references to this result to ensure a new result on the + * Remove stale references to this variant to ensure a new variant on the * same address will be detected as a change. */ - if (result == svga->state.hw_draw.vs) + if (variant == svga->state.hw_draw.vs) svga->state.hw_draw.vs = NULL; } diff --git a/src/gallium/drivers/svga/svga_state_constants.c b/src/gallium/drivers/svga/svga_state_constants.c index 1c0edb40510..d4682981279 100644 --- a/src/gallium/drivers/svga/svga_state_constants.c +++ b/src/gallium/drivers/svga/svga_state_constants.c @@ -266,7 +266,7 @@ done: static enum pipe_error emit_fs_consts(struct svga_context *svga, unsigned dirty) { - const struct svga_shader_result *result = svga->state.hw_draw.fs; + const struct svga_shader_variant *variant = svga->state.hw_draw.fs; enum pipe_error ret = PIPE_OK; ret = emit_consts( svga, PIPE_SHADER_FRAGMENT ); @@ -274,14 +274,14 @@ emit_fs_consts(struct svga_context *svga, unsigned dirty) return ret; /* The internally generated fragment shader for xor blending - * doesn't have a 'result' struct. It should be fixed to avoid + * doesn't have a 'variant' struct. It should be fixed to avoid * this special case, but work around it with a NULL check: */ - if (result) { - const struct svga_fs_compile_key *key = &result->key.fkey; + if (variant) { + const struct svga_fs_compile_key *key = &variant->key.fkey; if (key->num_unnormalized_coords) { const unsigned offset = - result->shader->info.file_max[TGSI_FILE_CONSTANT] + 1; + variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1; unsigned i; for (i = 0; i < key->num_textures; i++) { @@ -314,7 +314,7 @@ struct svga_tracked_state svga_hw_fs_constants = { "hw fs params", (SVGA_NEW_FS_CONST_BUFFER | - SVGA_NEW_FS_RESULT | + SVGA_NEW_FS_VARIANT | SVGA_NEW_TEXTURE_BINDING), emit_fs_consts }; @@ -324,17 +324,17 @@ struct svga_tracked_state svga_hw_fs_constants = static enum pipe_error emit_vs_consts(struct svga_context *svga, unsigned dirty) { - const struct svga_shader_result *result = svga->state.hw_draw.vs; + const struct svga_shader_variant *variant = svga->state.hw_draw.vs; const struct svga_vs_compile_key *key; enum pipe_error ret = PIPE_OK; unsigned offset; - /* SVGA_NEW_VS_RESULT + /* SVGA_NEW_VS_VARIANT */ - if (result == NULL) + if (variant == NULL) return PIPE_OK; - key = &result->key.vkey; + key = &variant->key.vkey; /* SVGA_NEW_VS_CONST_BUFFER */ @@ -343,7 +343,7 @@ emit_vs_consts(struct svga_context *svga, unsigned dirty) return ret; /* offset = number of constants in the VS const buffer */ - offset = result->shader->info.file_max[TGSI_FILE_CONSTANT] + 1; + offset = variant->shader->info.file_max[TGSI_FILE_CONSTANT] + 1; /* SVGA_NEW_VS_PRESCALE * Put the viewport pre-scale/translate values into the const buffer. @@ -369,6 +369,6 @@ struct svga_tracked_state svga_hw_vs_constants = "hw vs params", (SVGA_NEW_PRESCALE | SVGA_NEW_VS_CONST_BUFFER | - SVGA_NEW_VS_RESULT), + SVGA_NEW_VS_VARIANT), emit_vs_consts }; diff --git a/src/gallium/drivers/svga/svga_state_fs.c b/src/gallium/drivers/svga/svga_state_fs.c index 1e9fb43f868..36f2cd55ed7 100644 --- a/src/gallium/drivers/svga/svga_state_fs.c +++ b/src/gallium/drivers/svga/svga_state_fs.c @@ -40,8 +40,9 @@ -static INLINE int compare_fs_keys( const struct svga_fs_compile_key *a, - const struct svga_fs_compile_key *b ) +static INLINE int +compare_fs_keys(const struct svga_fs_compile_key *a, + const struct svga_fs_compile_key *b) { unsigned keysize_a = svga_fs_key_size( a ); unsigned keysize_b = svga_fs_key_size( b ); @@ -53,16 +54,18 @@ static INLINE int compare_fs_keys( const struct svga_fs_compile_key *a, } -static struct svga_shader_result *search_fs_key( struct svga_fragment_shader *fs, - const struct svga_fs_compile_key *key ) +/** Search for a fragment shader variant */ +static struct svga_shader_variant * +search_fs_key(const struct svga_fragment_shader *fs, + const struct svga_fs_compile_key *key) { - struct svga_shader_result *result = fs->base.results; + struct svga_shader_variant *variant = fs->base.variants; assert(key); - for ( ; result; result = result->next) { - if (compare_fs_keys( key, &result->key.fkey ) == 0) - return result; + for ( ; variant; variant = variant->next) { + if (compare_fs_keys( key, &variant->key.fkey ) == 0) + return variant; } return NULL; @@ -101,16 +104,20 @@ get_dummy_fragment_shader(void) } -static enum pipe_error compile_fs( struct svga_context *svga, - struct svga_fragment_shader *fs, - const struct svga_fs_compile_key *key, - struct svga_shader_result **out_result ) +/** + * Translate TGSI shader into an svga shader variant. + */ +static enum pipe_error +compile_fs(struct svga_context *svga, + struct svga_fragment_shader *fs, + const struct svga_fs_compile_key *key, + struct svga_shader_variant **out_variant) { - struct svga_shader_result *result; + struct svga_shader_variant *variant; enum pipe_error ret = PIPE_ERROR; - result = svga_translate_fragment_program( fs, key ); - if (result == NULL) { + variant = svga_translate_fragment_program( fs, key ); + if (variant == NULL) { /* some problem during translation, try the dummy shader */ const struct tgsi_token *dummy = get_dummy_fragment_shader(); if (!dummy) { @@ -120,37 +127,37 @@ static enum pipe_error compile_fs( struct svga_context *svga, debug_printf("Failed to compile fragment shader, using dummy shader instead.\n"); FREE((void *) fs->base.tokens); fs->base.tokens = dummy; - result = svga_translate_fragment_program(fs, key); - if (result == NULL) { + variant = svga_translate_fragment_program(fs, key); + if (variant == NULL) { ret = PIPE_ERROR; goto fail; } } - result->id = util_bitmask_add(svga->fs_bm); - if(result->id == UTIL_BITMASK_INVALID_INDEX) { + variant->id = util_bitmask_add(svga->fs_bm); + if(variant->id == UTIL_BITMASK_INVALID_INDEX) { ret = PIPE_ERROR_OUT_OF_MEMORY; goto fail; } ret = SVGA3D_DefineShader(svga->swc, - result->id, + variant->id, SVGA3D_SHADERTYPE_PS, - result->tokens, - result->nr_tokens * sizeof result->tokens[0]); + variant->tokens, + variant->nr_tokens * sizeof variant->tokens[0]); if (ret != PIPE_OK) goto fail; - *out_result = result; - result->next = fs->base.results; - fs->base.results = result; + *out_variant = variant; + variant->next = fs->base.variants; + fs->base.variants = variant; return PIPE_OK; fail: - if (result) { - if (result->id != UTIL_BITMASK_INVALID_INDEX) - util_bitmask_clear( svga->fs_bm, result->id ); - svga_destroy_shader_result( result ); + if (variant) { + if (variant->id != UTIL_BITMASK_INVALID_INDEX) + util_bitmask_clear( svga->fs_bm, variant->id ); + svga_destroy_shader_variant( variant ); } return ret; } @@ -290,7 +297,7 @@ make_fs_key(const struct svga_context *svga, static enum pipe_error emit_hw_fs(struct svga_context *svga, unsigned dirty) { - struct svga_shader_result *result = NULL; + struct svga_shader_variant *variant = NULL; unsigned id = SVGA3D_INVALID_ID; enum pipe_error ret = PIPE_OK; @@ -308,27 +315,27 @@ emit_hw_fs(struct svga_context *svga, unsigned dirty) if (ret != PIPE_OK) return ret; - result = search_fs_key( fs, &key ); - if (!result) { - ret = compile_fs( svga, fs, &key, &result ); + variant = search_fs_key( fs, &key ); + if (!variant) { + ret = compile_fs( svga, fs, &key, &variant ); if (ret != PIPE_OK) return ret; } - assert (result); - id = result->id; + assert (variant); + id = variant->id; assert(id != SVGA3D_INVALID_ID); - if (result != svga->state.hw_draw.fs) { + if (variant != svga->state.hw_draw.fs) { ret = SVGA3D_SetShader(svga->swc, SVGA3D_SHADERTYPE_PS, id ); if (ret != PIPE_OK) return ret; - svga->dirty |= SVGA_NEW_FS_RESULT; - svga->state.hw_draw.fs = result; + svga->dirty |= SVGA_NEW_FS_VARIANT; + svga->state.hw_draw.fs = variant; } return PIPE_OK; diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c index efa7c150bf9..208bdd3626a 100644 --- a/src/gallium/drivers/svga/svga_state_vs.c +++ b/src/gallium/drivers/svga/svga_state_vs.c @@ -39,28 +39,28 @@ #include "svga_hw_reg.h" -/*********************************************************************** - */ - -static INLINE int compare_vs_keys( const struct svga_vs_compile_key *a, - const struct svga_vs_compile_key *b ) +static INLINE int +compare_vs_keys(const struct svga_vs_compile_key *a, + const struct svga_vs_compile_key *b) { unsigned keysize = svga_vs_key_size( a ); return memcmp( a, b, keysize ); } -static struct svga_shader_result *search_vs_key( struct svga_vertex_shader *vs, - const struct svga_vs_compile_key *key ) +/** Search for a vertex shader variant */ +static struct svga_shader_variant * +search_vs_key(const struct svga_vertex_shader *vs, + const struct svga_vs_compile_key *key) { - struct svga_shader_result *result = vs->base.results; + struct svga_shader_variant *variant = vs->base.variants; assert(key); - for ( ; result; result = result->next) { - if (compare_vs_keys( key, &result->key.vkey ) == 0) - return result; + for ( ; variant; variant = variant->next) { + if (compare_vs_keys( key, &variant->key.vkey ) == 0) + return variant; } return NULL; @@ -98,16 +98,20 @@ get_dummy_vertex_shader(void) } -static enum pipe_error compile_vs( struct svga_context *svga, - struct svga_vertex_shader *vs, - const struct svga_vs_compile_key *key, - struct svga_shader_result **out_result ) +/** + * Translate TGSI shader into an svga shader variant. + */ +static enum pipe_error +compile_vs(struct svga_context *svga, + struct svga_vertex_shader *vs, + const struct svga_vs_compile_key *key, + struct svga_shader_variant **out_variant) { - struct svga_shader_result *result; + struct svga_shader_variant *variant; enum pipe_error ret = PIPE_ERROR; - result = svga_translate_vertex_program( vs, key ); - if (result == NULL) { + variant = svga_translate_vertex_program( vs, key ); + if (variant == NULL) { /* some problem during translation, try the dummy shader */ const struct tgsi_token *dummy = get_dummy_vertex_shader(); if (!dummy) { @@ -117,37 +121,37 @@ static enum pipe_error compile_vs( struct svga_context *svga, debug_printf("Failed to compile vertex shader, using dummy shader instead.\n"); FREE((void *) vs->base.tokens); vs->base.tokens = dummy; - result = svga_translate_vertex_program(vs, key); - if (result == NULL) { + variant = svga_translate_vertex_program(vs, key); + if (variant == NULL) { ret = PIPE_ERROR; goto fail; } } - result->id = util_bitmask_add(svga->vs_bm); - if(result->id == UTIL_BITMASK_INVALID_INDEX) { + variant->id = util_bitmask_add(svga->vs_bm); + if(variant->id == UTIL_BITMASK_INVALID_INDEX) { ret = PIPE_ERROR_OUT_OF_MEMORY; goto fail; } ret = SVGA3D_DefineShader(svga->swc, - result->id, + variant->id, SVGA3D_SHADERTYPE_VS, - result->tokens, - result->nr_tokens * sizeof result->tokens[0]); + variant->tokens, + variant->nr_tokens * sizeof variant->tokens[0]); if (ret != PIPE_OK) goto fail; - *out_result = result; - result->next = vs->base.results; - vs->base.results = result; + *out_variant = variant; + variant->next = vs->base.variants; + vs->base.variants = variant; return PIPE_OK; fail: - if (result) { - if (result->id != UTIL_BITMASK_INVALID_INDEX) - util_bitmask_clear( svga->vs_bm, result->id ); - svga_destroy_shader_result( result ); + if (variant) { + if (variant->id != UTIL_BITMASK_INVALID_INDEX) + util_bitmask_clear( svga->vs_bm, variant->id ); + svga_destroy_shader_variant( variant ); } return ret; } @@ -170,7 +174,7 @@ make_vs_key(struct svga_context *svga, struct svga_vs_compile_key *key) static enum pipe_error emit_hw_vs(struct svga_context *svga, unsigned dirty) { - struct svga_shader_result *result = NULL; + struct svga_shader_variant *variant = NULL; unsigned id = SVGA3D_INVALID_ID; enum pipe_error ret = PIPE_OK; @@ -181,26 +185,26 @@ emit_hw_vs(struct svga_context *svga, unsigned dirty) make_vs_key( svga, &key ); - result = search_vs_key( vs, &key ); - if (!result) { - ret = compile_vs( svga, vs, &key, &result ); + variant = search_vs_key( vs, &key ); + if (!variant) { + ret = compile_vs( svga, vs, &key, &variant ); if (ret != PIPE_OK) return ret; } - assert (result); - id = result->id; + assert (variant); + id = variant->id; } - if (result != svga->state.hw_draw.vs) { + if (variant != svga->state.hw_draw.vs) { ret = SVGA3D_SetShader(svga->swc, SVGA3D_SHADERTYPE_VS, id ); if (ret != PIPE_OK) return ret; - svga->dirty |= SVGA_NEW_VS_RESULT; - svga->state.hw_draw.vs = result; + svga->dirty |= SVGA_NEW_VS_VARIANT; + svga->state.hw_draw.vs = variant; } return PIPE_OK; diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c index 29fbe847e3d..368f131c6b2 100644 --- a/src/gallium/drivers/svga/svga_tgsi.c +++ b/src/gallium/drivers/svga/svga_tgsi.c @@ -264,11 +264,11 @@ svga_remap_generic_index(int8_t remap_table[MAX_GENERIC_VARYING], * can be dynamically grown. Once we've finished and know how large * it is, it will be copied to a hardware buffer for upload. */ -static struct svga_shader_result * +static struct svga_shader_variant * svga_tgsi_translate(const struct svga_shader *shader, const struct svga_compile_key *key, unsigned unit) { - struct svga_shader_result *result = NULL; + struct svga_shader_variant *variant = NULL; struct svga_shader_emitter emit; memset(&emit, 0, sizeof(emit)); @@ -317,15 +317,15 @@ svga_tgsi_translate(const struct svga_shader *shader, goto fail; } - result = CALLOC_STRUCT(svga_shader_result); - if (result == NULL) + variant = CALLOC_STRUCT(svga_shader_variant); + if (variant == NULL) goto fail; - result->shader = shader; - result->tokens = (const unsigned *) emit.buf; - result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned); - memcpy(&result->key, key, sizeof(*key)); - result->id = UTIL_BITMASK_INVALID_INDEX; + variant->shader = shader; + variant->tokens = (const unsigned *) emit.buf; + variant->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned); + memcpy(&variant->key, key, sizeof(*key)); + variant->id = UTIL_BITMASK_INVALID_INDEX; if (SVGA_DEBUG & DEBUG_TGSI) { debug_printf("#####################################\n"); @@ -333,21 +333,21 @@ svga_tgsi_translate(const struct svga_shader *shader, tgsi_dump(shader->tokens, 0); if (SVGA_DEBUG & DEBUG_TGSI) { debug_printf("Shader %u compiled below\n", shader->id); - svga_shader_dump(result->tokens, result->nr_tokens, FALSE); + svga_shader_dump(variant->tokens, variant->nr_tokens, FALSE); } debug_printf("#####################################\n"); } - return result; + return variant; fail: - FREE(result); + FREE(variant); FREE(emit.buf); return NULL; } -struct svga_shader_result * +struct svga_shader_variant * svga_translate_fragment_program(const struct svga_fragment_shader *fs, const struct svga_fs_compile_key *fkey) { @@ -364,7 +364,7 @@ svga_translate_fragment_program(const struct svga_fragment_shader *fs, } -struct svga_shader_result * +struct svga_shader_variant * svga_translate_vertex_program(const struct svga_vertex_shader *vs, const struct svga_vs_compile_key *vkey) { @@ -384,8 +384,8 @@ svga_translate_vertex_program(const struct svga_vertex_shader *vs, void -svga_destroy_shader_result(struct svga_shader_result *result) +svga_destroy_shader_variant(struct svga_shader_variant *variant) { - FREE((unsigned *) result->tokens); - FREE(result); + FREE((unsigned *) variant->tokens); + FREE(variant); } diff --git a/src/gallium/drivers/svga/svga_tgsi.h b/src/gallium/drivers/svga/svga_tgsi.h index 591dd6a3917..b32b7081e9a 100644 --- a/src/gallium/drivers/svga/svga_tgsi.h +++ b/src/gallium/drivers/svga/svga_tgsi.h @@ -74,6 +74,9 @@ struct svga_fs_compile_key } tex[PIPE_MAX_SAMPLERS]; }; +/** + * Key/index for identifying shader variants. + */ struct svga_compile_key { struct svga_vs_compile_key vkey; struct svga_fs_compile_key fkey; @@ -84,14 +87,13 @@ struct svga_compile_key { /** * A single TGSI shader may be compiled into different variants of * SVGA3D shaders depending on the compile key. Each user shader - * will have a linked list of these results. + * will have a linked list of these variants. */ -struct svga_shader_result +struct svga_shader_variant { const struct svga_shader *shader; - /* Parameters used to generate this compilation result: - */ + /** Parameters used to generate this variant */ struct svga_compile_key key; /* Compiled shader tokens: @@ -104,9 +106,8 @@ struct svga_shader_result */ unsigned id; - /* Next compilation result: - */ - struct svga_shader_result *next; + /** Next variant */ + struct svga_shader_variant *next; }; @@ -144,16 +145,17 @@ static INLINE unsigned svga_fs_key_size( const struct svga_fs_compile_key *key ) return (const char *)&key->tex[key->num_textures] - (const char *)key; } -struct svga_shader_result * +struct svga_shader_variant * svga_translate_fragment_program( const struct svga_fragment_shader *fs, const struct svga_fs_compile_key *fkey ); -struct svga_shader_result * +struct svga_shader_variant * svga_translate_vertex_program( const struct svga_vertex_shader *fs, const struct svga_vs_compile_key *vkey ); -void svga_destroy_shader_result( struct svga_shader_result *result ); +void +svga_destroy_shader_variant(struct svga_shader_variant *variant); unsigned svga_get_generic_inputs_mask(const struct tgsi_shader_info *info); |