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authorMarek Olšák <[email protected]>2017-03-05 01:14:51 +0100
committerMarek Olšák <[email protected]>2017-03-17 18:30:21 +0100
commit03127bb6d5454002b3d9c3a542f3ff1a5f1e91d9 (patch)
treecd7177731a08a131b7de3b9b0b065242a8b98c27 /src/gallium
parente9c6953ddb6baa68ef4704104744934e194c089d (diff)
radeonsi: compile all TGSI compute shaders asynchronously
required by threaded gallium Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeonsi/si_compute.c125
1 files changed, 81 insertions, 44 deletions
diff --git a/src/gallium/drivers/radeonsi/si_compute.c b/src/gallium/drivers/radeonsi/si_compute.c
index 5097c81780e..ed02f4930f8 100644
--- a/src/gallium/drivers/radeonsi/si_compute.c
+++ b/src/gallium/drivers/radeonsi/si_compute.c
@@ -34,6 +34,11 @@
#define MAX_GLOBAL_BUFFERS 22
struct si_compute {
+ struct si_screen *screen;
+ struct tgsi_token *tokens;
+ struct util_queue_fence ready;
+ struct si_compiler_ctx_state compiler_ctx_state;
+
unsigned ir_type;
unsigned local_size;
unsigned private_size;
@@ -88,6 +93,60 @@ static void code_object_to_config(const amd_kernel_code_t *code_object,
align(code_object->workitem_private_segment_byte_size * 64, 1024);
}
+/* Asynchronous compute shader compilation. */
+static void si_create_compute_state_async(void *job, int thread_index)
+{
+ struct si_compute *program = (struct si_compute *)job;
+ struct si_shader *shader = &program->shader;
+ struct si_shader_selector sel;
+ LLVMTargetMachineRef tm;
+ struct pipe_debug_callback *debug = &program->compiler_ctx_state.debug;
+
+ if (thread_index >= 0) {
+ assert(thread_index < ARRAY_SIZE(program->screen->tm));
+ tm = program->screen->tm[thread_index];
+ if (!debug->async)
+ debug = NULL;
+ } else {
+ tm = program->compiler_ctx_state.tm;
+ }
+
+ memset(&sel, 0, sizeof(sel));
+
+ tgsi_scan_shader(program->tokens, &sel.info);
+ sel.tokens = program->tokens;
+ sel.type = PIPE_SHADER_COMPUTE;
+ sel.local_size = program->local_size;
+
+ program->shader.selector = &sel;
+ program->shader.is_monolithic = true;
+
+ if (si_shader_create(program->screen, tm, &program->shader, debug)) {
+ program->shader.compilation_failed = true;
+ } else {
+ bool scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
+
+ shader->config.rsrc1 =
+ S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
+ S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
+ S_00B848_DX10_CLAMP(1) |
+ S_00B848_FLOAT_MODE(shader->config.float_mode);
+
+ shader->config.rsrc2 =
+ S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) |
+ S_00B84C_SCRATCH_EN(scratch_enabled) |
+ S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
+ S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
+ S_00B84C_LDS_SIZE(shader->config.lds_size);
+
+ program->variable_group_size =
+ sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
+ }
+
+ FREE(program->tokens);
+ program->shader.selector = NULL;
+}
+
static void *si_create_compute_state(
struct pipe_context *ctx,
const struct pipe_compute_state *cso)
@@ -95,9 +154,8 @@ static void *si_create_compute_state(
struct si_context *sctx = (struct si_context *)ctx;
struct si_screen *sscreen = (struct si_screen *)ctx->screen;
struct si_compute *program = CALLOC_STRUCT(si_compute);
- struct si_shader *shader = &program->shader;
-
+ program->screen = (struct si_screen *)ctx->screen;
program->ir_type = cso->ir_type;
program->local_size = cso->req_local_mem;
program->private_size = cso->req_private_mem;
@@ -105,54 +163,27 @@ static void *si_create_compute_state(
program->use_code_object_v2 = HAVE_LLVM >= 0x0400 &&
cso->ir_type == PIPE_SHADER_IR_NATIVE;
-
if (cso->ir_type == PIPE_SHADER_IR_TGSI) {
- struct si_shader_selector sel;
- bool scratch_enabled;
-
- memset(&sel, 0, sizeof(sel));
-
- sel.tokens = tgsi_dup_tokens(cso->prog);
- if (!sel.tokens) {
+ program->tokens = tgsi_dup_tokens(cso->prog);
+ if (!program->tokens) {
FREE(program);
return NULL;
}
- tgsi_scan_shader(cso->prog, &sel.info);
- sel.type = PIPE_SHADER_COMPUTE;
- sel.local_size = cso->req_local_mem;
-
+ program->compiler_ctx_state.tm = sctx->tm;
+ program->compiler_ctx_state.debug = sctx->b.debug;
+ program->compiler_ctx_state.is_debug_context = sctx->is_debug;
p_atomic_inc(&sscreen->b.num_shaders_created);
-
- program->shader.selector = &sel;
- program->shader.is_monolithic = true;
-
- if (si_shader_create(sscreen, sctx->tm, &program->shader,
- &sctx->b.debug)) {
- FREE(sel.tokens);
- FREE(program);
- return NULL;
- }
-
- scratch_enabled = shader->config.scratch_bytes_per_wave > 0;
-
- shader->config.rsrc1 =
- S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) |
- S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) |
- S_00B848_DX10_CLAMP(1) |
- S_00B848_FLOAT_MODE(shader->config.float_mode);
-
- shader->config.rsrc2 = S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) |
- S_00B84C_SCRATCH_EN(scratch_enabled) |
- S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) |
- S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) |
- S_00B84C_LDS_SIZE(shader->config.lds_size);
-
- program->variable_group_size =
- sel.info.properties[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH] == 0;
-
- FREE(sel.tokens);
- program->shader.selector = NULL;
+ util_queue_fence_init(&program->ready);
+
+ if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
+ sctx->is_debug ||
+ r600_can_dump_shader(&sscreen->b, PIPE_SHADER_COMPUTE))
+ si_create_compute_state_async(program, -1);
+ else
+ util_queue_add_job(&sscreen->shader_compiler_queue,
+ program, &program->ready,
+ si_create_compute_state_async, NULL);
} else {
const struct pipe_llvm_program_header *header;
const char *code;
@@ -715,6 +746,7 @@ static void si_launch_grid(
sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
SI_CONTEXT_CS_PARTIAL_FLUSH;
+ util_queue_fence_wait(&program->ready);
si_decompress_compute_textures(sctx);
/* Add buffer sizes for memory checking in need_cs_space. */
@@ -794,6 +826,11 @@ static void si_delete_compute_state(struct pipe_context *ctx, void* state){
return;
}
+ if (program->ir_type == PIPE_SHADER_IR_TGSI) {
+ util_queue_fence_wait(&program->ready);
+ util_queue_fence_destroy(&program->ready);
+ }
+
if (program == sctx->cs_shader_state.program)
sctx->cs_shader_state.program = NULL;