diff options
author | Marek Olšák <[email protected]> | 2010-02-14 23:57:46 +0100 |
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committer | Marek Olšák <[email protected]> | 2010-04-05 07:09:45 +0200 |
commit | e41a64591bf1a74465bf0adc7d35c991c4cfb4fe (patch) | |
tree | c12c0d1c717c4ed57c4ea8ae1c462b994a476cae /src/gallium | |
parent | 4e949271c25ccc5a06fbbbe912b0b43b75d1d169 (diff) |
r300/compiler: make the max number of fragment shader temporaries adjustable
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index e23fef8c9f7..116bb80007d 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -169,6 +169,7 @@ static void r300_translate_fragment_shader( compiler.code = &shader->code; compiler.state = shader->compare_state; compiler.is_r500 = r300_screen(r300->context.screen)->caps->is_r500; + compiler.max_temp_regs = compiler.is_r500 ? 128 : 32; compiler.AllocateHwInputs = &allocate_hardware_inputs; compiler.UserData = &fs->inputs; |