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authorMarek Olšák <[email protected]>2013-02-01 00:32:55 +0100
committerMarek Olšák <[email protected]>2013-02-01 15:16:35 +0100
commita06f03d795153ce060d99aafb61d10c27a47efc1 (patch)
treef29418f5c331c330bf2ec880964f7fa8786a7709 /src/gallium
parent3b888f534cd42065b01ede8b9c646a2be0015509 (diff)
r300g: always put MSAA resources in VRAM
This along with the latest drm-fixes branch should help with bad performance of MSAA. Remember: Nx MSAA can't be more than N times slower (where N=2,4,6). Anyway, I recommend at least 512 MB of VRAM for Full HD 6x MSAA. NOTE: This is a candidate for the 9.1 branch.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r300/r300_texture.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c
index 6816fd01ab3..327dbac700b 100644
--- a/src/gallium/drivers/r300/r300_texture.c
+++ b/src/gallium/drivers/r300/r300_texture.c
@@ -978,9 +978,9 @@ r300_texture_create_object(struct r300_screen *rscreen,
tex->tex.microtile = microtile;
tex->tex.macrotile[0] = macrotile;
tex->tex.stride_in_bytes_override = stride_in_bytes_override;
- tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ?
- RADEON_DOMAIN_GTT :
- RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT;
+ tex->domain = base->flags & R300_RESOURCE_FLAG_TRANSFER ? RADEON_DOMAIN_GTT :
+ base->nr_samples > 1 ? RADEON_DOMAIN_VRAM :
+ RADEON_DOMAIN_VRAM | RADEON_DOMAIN_GTT;
tex->buf = buffer;
r300_texture_desc_init(rscreen, tex, base);