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authorAxel Davy <[email protected]>2015-12-12 19:20:28 +0100
committerAxel Davy <[email protected]>2016-02-04 22:12:17 +0100
commit04e22a04a61e0388ccc5d8c65f79bc3cfa5ac3bc (patch)
tree628ffbe241e5713140407ee008a3689cec7844d8 /src/gallium
parent15ce2778fb7a530ab000f453b2a18c1edbaee59c (diff)
st/nine: Introduce STREAMFREQ state
Previous vertex elements code update was protected by 'if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) || state->changed.stream_freq & ~1)' itself protected by 'if (group & (NINE_STATE_COMMON | NINE_STATE_VS))' If no state is changed except the stream frequency, no update would happen. This patch solves the problem by adding a new NINE_STATE_STREAMFREQ state. Another way would be to add state->changed.stream_freq & ~1 check to the main test. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: Patrick Rudolph <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/state_trackers/nine/device9.c4
-rw-r--r--src/gallium/state_trackers/nine/nine_state.c6
-rw-r--r--src/gallium/state_trackers/nine/nine_state.h35
3 files changed, 24 insertions, 21 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c
index 760b8e84010..496a6c96e5b 100644
--- a/src/gallium/state_trackers/nine/device9.c
+++ b/src/gallium/state_trackers/nine/device9.c
@@ -3565,7 +3565,9 @@ NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
else
state->stream_instancedata_mask &= ~(1 << StreamNumber);
- state->changed.stream_freq |= 1 << StreamNumber;
+ state->changed.stream_freq |= 1 << StreamNumber; /* Used for stateblocks */
+ if (StreamNumber != 0)
+ state->changed.group |= NINE_STATE_STREAMFREQ;
return D3D_OK;
}
diff --git a/src/gallium/state_trackers/nine/nine_state.c b/src/gallium/state_trackers/nine/nine_state.c
index f994ba98410..7a8231ae7e3 100644
--- a/src/gallium/state_trackers/nine/nine_state.c
+++ b/src/gallium/state_trackers/nine/nine_state.c
@@ -913,7 +913,8 @@ commit_ps(struct NineDevice9 *device)
NINE_STATE_DSA | \
NINE_STATE_VIEWPORT | \
NINE_STATE_VDECL | \
- NINE_STATE_IDXBUF)
+ NINE_STATE_IDXBUF | \
+ NINE_STATE_STREAMFREQ)
#define NINE_STATE_RARE \
(NINE_STATE_SCISSOR | \
@@ -984,8 +985,7 @@ nine_update_state(struct NineDevice9 *device)
prepare_dsa(device);
if (group & NINE_STATE_VIEWPORT)
update_viewport(device);
- if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) ||
- state->changed.stream_freq & ~1)
+ if (group & (NINE_STATE_VDECL | NINE_STATE_VS | NINE_STATE_STREAMFREQ))
update_vertex_elements(device);
if (group & NINE_STATE_IDXBUF)
commit_index_buffer(device);
diff --git a/src/gallium/state_trackers/nine/nine_state.h b/src/gallium/state_trackers/nine/nine_state.h
index 88e5665c8c2..19bf02b0419 100644
--- a/src/gallium/state_trackers/nine/nine_state.h
+++ b/src/gallium/state_trackers/nine/nine_state.h
@@ -61,23 +61,24 @@
#define NINE_STATE_SAMPLER (1 << 11)
#define NINE_STATE_VDECL (1 << 12)
#define NINE_STATE_IDXBUF (1 << 13)
-#define NINE_STATE_PRIM (1 << 14)
-#define NINE_STATE_MATERIAL (1 << 15)
-#define NINE_STATE_BLEND_COLOR (1 << 16)
-#define NINE_STATE_STENCIL_REF (1 << 17)
-#define NINE_STATE_SAMPLE_MASK (1 << 18)
-#define NINE_STATE_FF (0x1f << 19)
-#define NINE_STATE_FF_VS (0x17 << 19)
-#define NINE_STATE_FF_PS (0x18 << 19)
-#define NINE_STATE_FF_LIGHTING (1 << 19)
-#define NINE_STATE_FF_MATERIAL (1 << 20)
-#define NINE_STATE_FF_VSTRANSF (1 << 21)
-#define NINE_STATE_FF_PSSTAGES (1 << 22)
-#define NINE_STATE_FF_OTHER (1 << 23)
-#define NINE_STATE_FOG_SHADER (1 << 24)
-#define NINE_STATE_PS1X_SHADER (1 << 25)
-#define NINE_STATE_ALL 0x3ffffff
-#define NINE_STATE_UNHANDLED (1 << 26)
+#define NINE_STATE_STREAMFREQ (1 << 14)
+#define NINE_STATE_PRIM (1 << 15)
+#define NINE_STATE_MATERIAL (1 << 16)
+#define NINE_STATE_BLEND_COLOR (1 << 17)
+#define NINE_STATE_STENCIL_REF (1 << 18)
+#define NINE_STATE_SAMPLE_MASK (1 << 19)
+#define NINE_STATE_FF (0x1f << 20)
+#define NINE_STATE_FF_VS (0x17 << 20)
+#define NINE_STATE_FF_PS (0x18 << 20)
+#define NINE_STATE_FF_LIGHTING (1 << 20)
+#define NINE_STATE_FF_MATERIAL (1 << 21)
+#define NINE_STATE_FF_VSTRANSF (1 << 22)
+#define NINE_STATE_FF_PSSTAGES (1 << 23)
+#define NINE_STATE_FF_OTHER (1 << 24)
+#define NINE_STATE_FOG_SHADER (1 << 25)
+#define NINE_STATE_PS1X_SHADER (1 << 26)
+#define NINE_STATE_ALL 0x7ffffff
+#define NINE_STATE_UNHANDLED (1 << 27)
#define NINE_STATE_COMMIT_DSA (1 << 0)
#define NINE_STATE_COMMIT_RASTERIZER (1 << 1)