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authorMarek Olšák <[email protected]>2013-09-24 19:28:27 +0200
committerMarek Olšák <[email protected]>2013-09-25 20:45:23 +0200
commit028b26e2efa7485fb7a5dd9be681074a36f9e442 (patch)
tree445cc461c796c4a24b771e23f72fda5a7a545dab /src/gallium
parent57f38e9f921bcfac0087765b4acb2c258604ea29 (diff)
radeon/llvm: fix shadow cube texturing for GL3.0
The fix is at the end (TGSI_TEXTURE_SHADOWCUBE handling), but I also restructured the code for it to be more readable. Fixes spec/!OpenGL 3.0/sampler-cube-shadow. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c38
1 files changed, 15 insertions, 23 deletions
diff --git a/src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c b/src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c
index 8ff9abd5ed9..dfc7a3f666b 100644
--- a/src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c
+++ b/src/gallium/drivers/radeon/radeon_setup_tgsi_llvm.c
@@ -633,31 +633,23 @@ void radeon_llvm_emit_prepare_cube_coords(
coords[1] = coords[0];
coords[0] = coords[3];
- /* all cases except simple cube map sampling require special handling
- * for coord vector */
- if (target != TGSI_TEXTURE_CUBE ||
- opcode != TGSI_OPCODE_TEX) {
-
+ if (target == TGSI_TEXTURE_CUBE_ARRAY ||
+ target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
/* for cube arrays coord.z = coord.w(array_index) * 8 + face */
- if (target == TGSI_TEXTURE_CUBE_ARRAY ||
- target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) {
-
- /* coords_arg.w component - array_index for cube arrays or
- * compare value for SHADOWCUBE */
- coords[2] = lp_build_emit_llvm_ternary(bld_base, TGSI_OPCODE_MAD,
- coords_arg[3], lp_build_const_float(gallivm, 8.0), coords[2]);
- }
+ /* coords_arg.w component - array_index for cube arrays */
+ coords[2] = lp_build_emit_llvm_ternary(bld_base, TGSI_OPCODE_MAD,
+ coords_arg[3], lp_build_const_float(gallivm, 8.0), coords[2]);
+ }
- /* for instructions that need additional src (compare/lod/bias),
- * put it in coord.w */
- if (opcode == TGSI_OPCODE_TEX2 ||
- opcode == TGSI_OPCODE_TXB2 ||
- opcode == TGSI_OPCODE_TXL2) {
- coords[3] = coords_arg[4];
- } else if (opcode == TGSI_OPCODE_TXB ||
- opcode == TGSI_OPCODE_TXL) {
- coords[3] = coords_arg[3];
- }
+ /* Preserve compare/lod/bias. Put it in coords.w. */
+ if (opcode == TGSI_OPCODE_TEX2 ||
+ opcode == TGSI_OPCODE_TXB2 ||
+ opcode == TGSI_OPCODE_TXL2) {
+ coords[3] = coords_arg[4];
+ } else if (opcode == TGSI_OPCODE_TXB ||
+ opcode == TGSI_OPCODE_TXL ||
+ target == TGSI_TEXTURE_SHADOWCUBE) {
+ coords[3] = coords_arg[3];
}
memcpy(coords_arg, coords, sizeof(coords));