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authorBrian Paul <[email protected]>2012-01-11 19:52:23 +0100
committerBrian Paul <[email protected]>2012-01-11 13:10:43 -0700
commitdce4c368b5536716770e5cabef0321db8537a6d9 (patch)
tree5453eb4cefb94522697811fb4972d6cbd1a55c59 /src/gallium
parent35cdd7b6dbc763fe57bf466def0a4257ca09beb8 (diff)
svga: don't reference count svga_sampler_view's texture
svga_sampler_view contains a pointer to a pipe_resource (base class of svga_texture) and svga_texture contains a pointer to an svga_sampler_view. This circular dependency prevented the objects from ever being freed when they pointed to each other. Make the svga_sampler_view::texture pointer a "weak reference" (no reference counting) to break the dependency. This is safe to do because the pipe_resource/texture always has a longer lifespan than the sampler view so when svga_sampler_view stops referencing the texture, the texture's refcount never hits zero. Fixes a memory leak seen with google earth and other apps. Reviewed-by: Jakob Bornecrantz <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/svga/svga_sampler_view.c14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/gallium/drivers/svga/svga_sampler_view.c b/src/gallium/drivers/svga/svga_sampler_view.c
index b756b07b4f6..e8234d624c1 100644
--- a/src/gallium/drivers/svga/svga_sampler_view.c
+++ b/src/gallium/drivers/svga/svga_sampler_view.c
@@ -105,7 +105,12 @@ svga_get_tex_sampler_view(struct pipe_context *pipe,
sv = CALLOC_STRUCT(svga_sampler_view);
pipe_reference_init(&sv->reference, 1);
- pipe_resource_reference(&sv->texture, pt);
+
+ /* Note: we're not refcounting the texture resource here to avoid
+ * a circular dependency.
+ */
+ sv->texture = pt;
+
sv->min_lod = min_lod;
sv->max_lod = max_lod;
@@ -206,6 +211,11 @@ svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
svga_screen_surface_destroy(ss, &v->key, &v->handle);
}
- pipe_resource_reference(&v->texture, NULL);
+
+ /* Note: we're not refcounting the texture resource here to avoid
+ * a circular dependency.
+ */
+ v->texture = NULL;
+
FREE(v);
}