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authorJosé Fonseca <[email protected]>2008-03-23 19:38:11 +0000
committerJosé Fonseca <[email protected]>2008-03-23 19:38:11 +0000
commit38dc0f809d5f72b382676be6f72ea675a3929455 (patch)
treeba58bb0588cde9e53228100b5f7ede858c9110b5 /src/gallium
parent48ef11d308c395837c1685df6ab701a69507e8b9 (diff)
gallium: Fix memory leak.
pipe cso's were being destroyed, but the hash elements themselves not. proper fix is IMHO add a destructor callback to cso_hash.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/cso_cache/cso_cache.c41
1 files changed, 22 insertions, 19 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_cache.c b/src/gallium/auxiliary/cso_cache/cso_cache.c
index a2764b4265c..18acab09674 100644
--- a/src/gallium/auxiliary/cso_cache/cso_cache.c
+++ b/src/gallium/auxiliary/cso_cache/cso_cache.c
@@ -29,6 +29,7 @@
*/
#include "pipe/p_util.h"
+#include "pipe/p_debug.h"
#include "cso_cache.h"
#include "cso_hash.h"
@@ -131,75 +132,77 @@ static int _cso_size_for_type(enum cso_cache_type type)
static void delete_blend_state(void *state, void *data)
{
struct cso_blend *cso = (struct cso_blend *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_depth_stencil_state(void *state, void *data)
{
struct cso_depth_stencil_alpha *cso = (struct cso_depth_stencil_alpha *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_sampler_state(void *state, void *data)
{
struct cso_sampler *cso = (struct cso_sampler *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_rasterizer_state(void *state, void *data)
{
struct cso_rasterizer *cso = (struct cso_rasterizer *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_fs_state(void *state, void *data)
{
struct cso_fragment_shader *cso = (struct cso_fragment_shader *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static void delete_vs_state(void *state, void *data)
{
struct cso_vertex_shader *cso = (struct cso_vertex_shader *)state;
- if (cso->delete_state && cso->data != &cso->state)
+ if (cso->delete_state)
cso->delete_state(cso->context, cso->data);
+ FREE(state);
}
static INLINE void delete_cso(void *state, enum cso_cache_type type)
{
switch (type) {
- case CSO_BLEND: {
+ case CSO_BLEND:
delete_blend_state(state, 0);
- }
break;
- case CSO_SAMPLER: {
+ case CSO_SAMPLER:
delete_sampler_state(state, 0);
- }
break;
- case CSO_DEPTH_STENCIL_ALPHA: {
+ case CSO_DEPTH_STENCIL_ALPHA:
delete_depth_stencil_state(state, 0);
- }
break;
- case CSO_RASTERIZER: {
+ case CSO_RASTERIZER:
delete_rasterizer_state(state, 0);
- }
break;
- case CSO_FRAGMENT_SHADER: {
+ case CSO_FRAGMENT_SHADER:
delete_fs_state(state, 0);
- }
break;
- case CSO_VERTEX_SHADER: {
+ case CSO_VERTEX_SHADER:
delete_vs_state(state, 0);
- }
break;
+ default:
+ assert(0);
+ FREE(state);
}
- FREE(state);
}
static INLINE void sanitize_hash(struct cso_hash *hash, enum cso_cache_type type,