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authorCharmaine Lee <[email protected]>2016-08-17 16:50:23 -0700
committerBrian Paul <[email protected]>2016-08-26 06:19:52 -0600
commit2781d603753148771c1a706150b7a9a54592befe (patch)
tree9f366e0788e3c73e97a453c8b4bd948d65d32230 /src/gallium
parent5313b294e68f6b03e6b26930c68fbb30ae16e7c4 (diff)
svga: avoid emitting redundant SetShaderResource command
Tested with Lightsmark2008, Heaven, MTT piglit, glretrace, viewperf, conform. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/svga/svga_context.c2
-rw-r--r--src/gallium/drivers/svga/svga_context.h5
-rw-r--r--src/gallium/drivers/svga/svga_pipe_sampler.c11
-rw-r--r--src/gallium/drivers/svga/svga_state_sampler.c79
4 files changed, 63 insertions, 34 deletions
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c
index 475b2b53f5e..ffecef59eb9 100644
--- a/src/gallium/drivers/svga/svga_context.c
+++ b/src/gallium/drivers/svga/svga_context.c
@@ -226,6 +226,8 @@ struct pipe_context *svga_context_create(struct pipe_screen *screen,
sizeof(svga->state.hw_draw.num_samplers));
memset(&svga->state.hw_draw.num_sampler_views, 0,
sizeof(svga->state.hw_draw.num_sampler_views));
+ memset(svga->state.hw_draw.sampler_views, 0,
+ sizeof(svga->state.hw_draw.sampler_views));
svga->state.hw_draw.num_views = 0;
/* Initialize the shader pointers */
diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h
index a5ec78c9093..a635ef1fc95 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -377,12 +377,15 @@ struct svga_hw_draw_state
unsigned num_samplers[PIPE_SHADER_TYPES];
SVGA3dSamplerId samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+ unsigned num_sampler_views[PIPE_SHADER_TYPES];
+ struct pipe_sampler_view
+ *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
+
unsigned num_rendertargets;
struct pipe_surface *rtv[SVGA3D_MAX_RENDER_TARGETS];
struct pipe_surface *dsv;
/* used for rebinding */
- unsigned num_sampler_views[PIPE_SHADER_TYPES];
unsigned default_constbuf_size[PIPE_SHADER_TYPES];
};
diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c
index ae19b7ee0a6..59609b84e20 100644
--- a/src/gallium/drivers/svga/svga_pipe_sampler.c
+++ b/src/gallium/drivers/svga/svga_pipe_sampler.c
@@ -544,9 +544,20 @@ done:
void
svga_cleanup_sampler_state(struct svga_context *svga)
{
+ unsigned shader;
+
if (!svga_have_vgpu10(svga))
return;
+ for (shader = 0; shader <= PIPE_SHADER_GEOMETRY; shader++) {
+ unsigned i;
+
+ for (i = 0; i < svga->state.hw_draw.num_sampler_views[shader]; i++) {
+ pipe_sampler_view_release(&svga->pipe,
+ &svga->state.hw_draw.sampler_views[shader][i]);
+ }
+ }
+
/* free polygon stipple state */
if (svga->polygon_stipple.sampler) {
svga->pipe.delete_sampler_state(&svga->pipe, svga->polygon_stipple.sampler);
diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c
index 216ab8180fb..420a5667efb 100644
--- a/src/gallium/drivers/svga/svga_state_sampler.c
+++ b/src/gallium/drivers/svga/svga_state_sampler.c
@@ -205,6 +205,7 @@ update_sampler_resources(struct svga_context *svga, unsigned dirty)
for (shader = PIPE_SHADER_VERTEX; shader <= PIPE_SHADER_GEOMETRY; shader++) {
SVGA3dShaderResourceViewId ids[PIPE_MAX_SAMPLERS];
struct svga_winsys_surface *surfaces[PIPE_MAX_SAMPLERS];
+ struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
unsigned count;
unsigned nviews;
unsigned i;
@@ -213,10 +214,9 @@ update_sampler_resources(struct svga_context *svga, unsigned dirty)
for (i = 0; i < count; i++) {
struct svga_pipe_sampler_view *sv =
svga_pipe_sampler_view(svga->curr.sampler_views[shader][i]);
- struct svga_winsys_surface *surface;
if (sv) {
- surface = svga_resource_handle(sv->base.texture);
+ surfaces[i] = svga_resource_handle(sv->base.texture);
ret = svga_validate_pipe_sampler_view(svga, sv);
if (ret != PIPE_OK)
@@ -224,39 +224,19 @@ update_sampler_resources(struct svga_context *svga, unsigned dirty)
assert(sv->id != SVGA3D_INVALID_ID);
ids[i] = sv->id;
+ sampler_views[i] = &sv->base;
}
else {
- surface = NULL;
+ surfaces[i] = NULL;
ids[i] = SVGA3D_INVALID_ID;
+ sampler_views[i] = NULL;
}
- surfaces[i] = surface;
}
- for (; i < ARRAY_SIZE(ids); i++) {
+ for (; i < svga->state.hw_draw.num_sampler_views[shader]; i++) {
ids[i] = SVGA3D_INVALID_ID;
surfaces[i] = NULL;
- }
-
- if (shader == PIPE_SHADER_FRAGMENT) {
- /* Handle polygon stipple sampler view */
- if (svga->curr.rast->templ.poly_stipple_enable) {
- const unsigned unit = svga->state.hw_draw.fs->pstipple_sampler_unit;
- struct svga_pipe_sampler_view *sv =
- svga->polygon_stipple.sampler_view;
-
- assert(sv);
- if (!sv) {
- return PIPE_OK; /* probably out of memory */
- }
-
- ret = svga_validate_pipe_sampler_view(svga, sv);
- if (ret != PIPE_OK)
- return ret;
-
- ids[unit] = sv->id;
- surfaces[unit] = svga_resource_handle(sv->base.texture);
- count = MAX2(count, unit+1);
- }
+ sampler_views[i] = NULL;
}
/* Number of ShaderResources that need to be modified. This includes
@@ -264,20 +244,53 @@ update_sampler_resources(struct svga_context *svga, unsigned dirty)
*/
nviews = MAX2(svga->state.hw_draw.num_sampler_views[shader], count);
if (nviews > 0) {
- ret = SVGA3D_vgpu10_SetShaderResources(svga->swc,
+ if (count != svga->state.hw_draw.num_sampler_views[shader] ||
+ memcmp(sampler_views, svga->state.hw_draw.sampler_views[shader],
+ count * sizeof(sampler_views[0])) != 0) {
+ ret = SVGA3D_vgpu10_SetShaderResources(svga->swc,
svga_shader_type(shader),
0, /* startView */
nviews,
ids,
surfaces);
- if (ret != PIPE_OK)
- return ret;
- }
+ if (ret != PIPE_OK)
+ return ret;
- /* Number of sampler views enabled in the device */
- svga->state.hw_draw.num_sampler_views[shader] = count;
+ /* Save referenced sampler views in the hw draw state. */
+ svga->state.hw_draw.num_sampler_views[shader] = count;
+ for (i = 0; i < nviews; i++) {
+ pipe_sampler_view_reference(
+ &svga->state.hw_draw.sampler_views[shader][i],
+ sampler_views[i]);
+ }
+ }
+ }
}
+ /* Handle polygon stipple sampler view */
+ if (svga->curr.rast->templ.poly_stipple_enable) {
+ const unsigned unit = svga->state.hw_draw.fs->pstipple_sampler_unit;
+ struct svga_pipe_sampler_view *sv = svga->polygon_stipple.sampler_view;
+ struct svga_winsys_surface *surface;
+
+ assert(sv);
+ if (!sv) {
+ return PIPE_OK; /* probably out of memory */
+ }
+
+ ret = svga_validate_pipe_sampler_view(svga, sv);
+ if (ret != PIPE_OK)
+ return ret;
+
+ surface = svga_resource_handle(sv->base.texture);
+ ret = SVGA3D_vgpu10_SetShaderResources(
+ svga->swc,
+ svga_shader_type(PIPE_SHADER_FRAGMENT),
+ unit, /* startView */
+ 1,
+ &sv->id,
+ &surface);
+ }
return ret;
}