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authorSamuel Pitoiset <[email protected]>2019-02-05 20:22:01 +0100
committerSamuel Pitoiset <[email protected]>2019-02-12 17:25:54 +0100
commitbd1186572f6924a15ea10cd72a95c6d451016bae (patch)
treeb2eb501b2d40295a63024c3c23fbd1eac9f938ae /src/gallium
parent8364ffe82349aee3aab79d0a62f1788752d1325c (diff)
radv: add support for push constants inlining when possible
This removes some scalar loads from shaders, but it increases the number of SET_SH_REG packets. This is currently basic but it could be improved if needed. Inlining dynamic offsets might also help. Original idea from Dave Airlie. 29077 shaders in 15096 tests Totals: SGPRS: 1321325 -> 1357101 (2.71 %) VGPRS: 936000 -> 932576 (-0.37 %) Spilled SGPRs: 24804 -> 24791 (-0.05 %) Code Size: 49827960 -> 49642232 (-0.37 %) bytes Max Waves: 242007 -> 242700 (0.29 %) Totals from affected shaders: SGPRS: 290989 -> 326765 (12.29 %) VGPRS: 244680 -> 241256 (-1.40 %) Spilled SGPRs: 1442 -> 1429 (-0.90 %) Code Size: 8126688 -> 7940960 (-2.29 %) bytes Max Waves: 80952 -> 81645 (0.86 %) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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