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authorTimur Kristóf <[email protected]>2019-09-25 16:40:07 +0200
committerConnor Abbott <[email protected]>2019-09-26 13:36:49 +0000
commita4fd8ba7e39f7571a2a08e3c602b4d08566f3a09 (patch)
tree0627933725101a699845fe99c554d325d3cbc14e /src/gallium
parent83eebdb5078872fbf0ff67cac6b08823d6a1293c (diff)
amd/common: Introduce ac_get_fs_input_vgpr_cnt.
Add a function called ac_get_fs_input_vgpr_cnt which will return the number of input VGPRs used by an AMD shader. Previously, radv and radeonsi had the same code duplicated, but this commit also allows them to share this code. Signed-off-by: Timur Kristóf <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c43
1 files changed, 3 insertions, 40 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 49532b4c28a..fc45691d8d5 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -7210,46 +7210,9 @@ int si_compile_tgsi_shader(struct si_screen *sscreen,
/* Calculate the number of fragment input VGPRs. */
if (ctx.type == PIPE_SHADER_FRAGMENT) {
- shader->info.num_input_vgprs = 0;
- shader->info.face_vgpr_index = -1;
- shader->info.ancillary_vgpr_index = -1;
-
- if (G_0286CC_PERSP_SAMPLE_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_PERSP_CENTER_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_PERSP_CENTROID_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_PERSP_PULL_MODEL_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 3;
- if (G_0286CC_LINEAR_SAMPLE_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_LINEAR_CENTER_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_LINEAR_CENTROID_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 2;
- if (G_0286CC_LINE_STIPPLE_TEX_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_X_FLOAT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_Y_FLOAT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_Z_FLOAT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_W_FLOAT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_FRONT_FACE_ENA(shader->config.spi_ps_input_addr)) {
- shader->info.face_vgpr_index = shader->info.num_input_vgprs;
- shader->info.num_input_vgprs += 1;
- }
- if (G_0286CC_ANCILLARY_ENA(shader->config.spi_ps_input_addr)) {
- shader->info.ancillary_vgpr_index = shader->info.num_input_vgprs;
- shader->info.num_input_vgprs += 1;
- }
- if (G_0286CC_SAMPLE_COVERAGE_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
- if (G_0286CC_POS_FIXED_PT_ENA(shader->config.spi_ps_input_addr))
- shader->info.num_input_vgprs += 1;
+ shader->info.num_input_vgprs = ac_get_fs_input_vgpr_cnt(&shader->config,
+ &shader->info.face_vgpr_index,
+ &shader->info.ancillary_vgpr_index);
}
si_calculate_max_simd_waves(shader);