diff options
author | Eric Anholt <[email protected]> | 2018-07-30 11:41:15 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-07-30 14:29:01 -0700 |
commit | 89ac6fa4036da815b5cf4985f438cec73df67480 (patch) | |
tree | 28f33d348e354b1e42c1b7fb77e9ee2e140cc5e8 /src/gallium | |
parent | e146e3a795ecd070679b8dfd1ad7f370e9ec5665 (diff) |
v3d: Add pack header support for f187 values.
V3D only has one of these (the top 16 bits of a float32) left in its CLs,
but VC4 had many more. This gets us proper pretty-printing of the values
instead of a large uint.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_emit.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_state.c | 18 |
2 files changed, 5 insertions, 15 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_emit.c b/src/gallium/drivers/v3d/v3dx_emit.c index ee4849a296f..c371a53a199 100644 --- a/src/gallium/drivers/v3d/v3dx_emit.c +++ b/src/gallium/drivers/v3d/v3dx_emit.c @@ -787,7 +787,7 @@ v3dX(emit_state)(struct pipe_context *pctx) /* Note: SampleCoverage was handled at the * state_tracker level by converting to sample_mask. */ - state.coverage = fui(1.0) >> 16; + state.coverage = 1.0; state.mask = job->msaa ? v3d->sample_mask : 0xf; } } diff --git a/src/gallium/drivers/v3d/v3dx_state.c b/src/gallium/drivers/v3d/v3dx_state.c index 6ee4a2a835f..b7d60846d4a 100644 --- a/src/gallium/drivers/v3d/v3dx_state.c +++ b/src/gallium/drivers/v3d/v3dx_state.c @@ -81,12 +81,6 @@ v3d_set_sample_mask(struct pipe_context *pctx, unsigned sample_mask) v3d->dirty |= VC5_DIRTY_SAMPLE_STATE; } -static uint16_t -float_to_187_half(float f) -{ - return fui(f) >> 16; -} - static void * v3d_create_rasterizer_state(struct pipe_context *pctx, const struct pipe_rasterizer_state *cso) @@ -107,20 +101,16 @@ v3d_create_rasterizer_state(struct pipe_context *pctx, STATIC_ASSERT(sizeof(so->depth_offset) >= cl_packet_length(DEPTH_OFFSET)); v3dx_pack(&so->depth_offset, DEPTH_OFFSET, depth) { - depth.depth_offset_factor = - float_to_187_half(cso->offset_scale); - depth.depth_offset_units = - float_to_187_half(cso->offset_units); + depth.depth_offset_factor = cso->offset_scale; + depth.depth_offset_units = cso->offset_units; } /* The HW treats polygon offset units based on a Z24 buffer, so we * need to scale up offset_units if we're only Z16. */ v3dx_pack(&so->depth_offset_z16, DEPTH_OFFSET, depth) { - depth.depth_offset_factor = - float_to_187_half(cso->offset_scale); - depth.depth_offset_units = - float_to_187_half(cso->offset_units * 256.0); + depth.depth_offset_factor = cso->offset_scale; + depth.depth_offset_units = cso->offset_units * 256.0; } return so; |