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authorZack Rusin <[email protected]>2010-04-08 10:53:21 -0400
committerZack Rusin <[email protected]>2010-04-08 10:53:21 -0400
commit074084d5639dc0eba93d3497a5618e018b8b7433 (patch)
treec834f7755dd3dd61e52e07adab20b4f881bfcce9 /src/gallium
parent3ceafcf143d2e0cf73ecf116a2391e540873ca18 (diff)
draw llvm: hook up the generated function into the draw elts path
we were only using the jited function in the linear case, now drawelts correctly uses the same path. it results in a significant gain in real world apps (openarena went from 23fps to 29fps)
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c40
1 files changed, 7 insertions, 33 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
index 42dcc0886f3..f71271bd915 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
@@ -314,8 +314,6 @@ llvm_middle_end_linear_run_elts( struct draw_pt_middle_end *middle,
{
struct llvm_middle_end *fpme = (struct llvm_middle_end *)middle;
struct draw_context *draw = fpme->draw;
- struct draw_vertex_shader *shader = draw->vs.vertex_shader;
- struct draw_geometry_shader *geometry_shader = draw->gs.geometry_shader;
unsigned opt = fpme->opt;
unsigned alloc_count = align( count, 4 );
@@ -325,37 +323,13 @@ llvm_middle_end_linear_run_elts( struct draw_pt_middle_end *middle,
if (!pipeline_verts)
return FALSE;
- /* Fetch into our vertex buffer
- */
- draw_pt_fetch_run_linear( fpme->fetch,
- start,
- count,
- (char *)pipeline_verts );
-
- /* Run the shader, note that this overwrites the data[] parts of
- * the pipeline verts. If there is no shader, ie if
- * bypass_vs_clip_and_viewport, then the inputs == outputs, and are
- * already in the correct place.
- */
- if (opt & PT_SHADE)
- {
- shader->run_linear(shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.vs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
-
- if (geometry_shader)
- draw_geometry_shader_run(geometry_shader,
- (const float (*)[4])pipeline_verts->data,
- ( float (*)[4])pipeline_verts->data,
- draw->pt.user.gs_constants,
- count,
- fpme->vertex_size,
- fpme->vertex_size);
- }
+ fpme->current_variant->jit_func( &fpme->llvm->jit_context,
+ pipeline_verts,
+ (const char **)draw->pt.user.vbuffer,
+ start,
+ count,
+ fpme->vertex_size,
+ draw->pt.vertex_buffer );
if (draw_pt_post_vs_run( fpme->post_vs,
pipeline_verts,