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authorDave Airlie <[email protected]>2018-07-18 12:54:30 +1000
committerDave Airlie <[email protected]>2018-08-01 08:02:27 +1000
commit452eea140d909db6d10101914dff0e1274acc1e0 (patch)
tree9b63b79dd0851c2c9329285d669ddf0036e97cc2 /src/gallium
parentfaa29c0e2449e3d7521bc273d723012b537593df (diff)
virgl: add initial images support (v2)
v2: add max image samples support Reviwed-by: Gert Wollny <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/virgl/virgl_context.c44
-rw-r--r--src/gallium/drivers/virgl/virgl_context.h1
-rw-r--r--src/gallium/drivers/virgl/virgl_encode.c29
-rw-r--r--src/gallium/drivers/virgl/virgl_encode.h4
-rw-r--r--src/gallium/drivers/virgl/virgl_hw.h3
-rw-r--r--src/gallium/drivers/virgl/virgl_protocol.h12
-rw-r--r--src/gallium/drivers/virgl/virgl_screen.c11
-rw-r--r--src/gallium/drivers/virgl/virgl_winsys.h1
8 files changed, 105 insertions, 0 deletions
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index 74b232fe6cf..41ba853805b 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -182,6 +182,20 @@ static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
}
}
+static void virgl_attach_res_shader_images(struct virgl_context *vctx,
+ enum pipe_shader_type shader_type)
+{
+ struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
+ struct virgl_resource *res;
+ unsigned i;
+ for (i = 0; i < PIPE_MAX_SHADER_IMAGES; i++) {
+ res = virgl_resource(vctx->images[shader_type][i]);
+ if (res) {
+ vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+ }
+ }
+}
+
/*
* after flushing, the hw context still has a bunch of
* resources bound, so we need to rebind those here.
@@ -198,6 +212,7 @@ static void virgl_reemit_res(struct virgl_context *vctx)
virgl_attach_res_sampler_views(vctx, shader_type);
virgl_attach_res_uniform_buffers(vctx, shader_type);
virgl_attach_res_shader_buffers(vctx, shader_type);
+ virgl_attach_res_shader_images(vctx, shader_type);
}
virgl_attach_res_vertex_buffers(vctx);
virgl_attach_res_so_targets(vctx);
@@ -954,6 +969,34 @@ static void virgl_set_shader_buffers(struct pipe_context *ctx,
virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers);
}
+static void virgl_set_shader_images(struct pipe_context *ctx,
+ enum pipe_shader_type shader,
+ unsigned start_slot, unsigned count,
+ const struct pipe_image_view *images)
+{
+ struct virgl_context *vctx = virgl_context(ctx);
+ struct virgl_screen *rs = virgl_screen(ctx->screen);
+
+ for (unsigned i = 0; i < count; i++) {
+ unsigned idx = start_slot + i;
+
+ if (images) {
+ if (images[i].resource) {
+ pipe_resource_reference(&vctx->images[shader][idx], images[i].resource);
+ continue;
+ }
+ }
+ pipe_resource_reference(&vctx->images[shader][idx], NULL);
+ }
+
+ uint32_t max_shader_images = shader == PIPE_SHADER_FRAGMENT ?
+ rs->caps.caps.v2.max_shader_image_frag_compute :
+ rs->caps.caps.v2.max_shader_image_other_stages;
+ if (!max_shader_images)
+ return;
+ virgl_encode_set_shader_images(vctx, shader, start_slot, count, images);
+}
+
static void
virgl_context_destroy( struct pipe_context *ctx )
{
@@ -1092,6 +1135,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
vctx->base.blit = virgl_blit;
vctx->base.set_shader_buffers = virgl_set_shader_buffers;
+ vctx->base.set_shader_images = virgl_set_shader_images;
virgl_init_context_resource_functions(&vctx->base);
virgl_init_query_functions(vctx);
virgl_init_so_functions(vctx);
diff --git a/src/gallium/drivers/virgl/virgl_context.h b/src/gallium/drivers/virgl/virgl_context.h
index 5747654ea82..38d1f450e17 100644
--- a/src/gallium/drivers/virgl/virgl_context.h
+++ b/src/gallium/drivers/virgl/virgl_context.h
@@ -70,6 +70,7 @@ struct virgl_context {
struct pipe_resource *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
+ struct pipe_resource *images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
int num_transfers;
int num_draws;
struct list_head to_flush_bufs;
diff --git a/src/gallium/drivers/virgl/virgl_encode.c b/src/gallium/drivers/virgl/virgl_encode.c
index b09366dcee6..68ec5a1dc9d 100644
--- a/src/gallium/drivers/virgl/virgl_encode.c
+++ b/src/gallium/drivers/virgl/virgl_encode.c
@@ -943,3 +943,32 @@ int virgl_encode_set_shader_buffers(struct virgl_context *ctx,
}
return 0;
}
+
+int virgl_encode_set_shader_images(struct virgl_context *ctx,
+ enum pipe_shader_type shader,
+ unsigned start_slot, unsigned count,
+ const struct pipe_image_view *images)
+{
+ int i;
+ virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SHADER_IMAGES, 0, VIRGL_SET_SHADER_IMAGE_SIZE(count)));
+
+ virgl_encoder_write_dword(ctx->cbuf, shader);
+ virgl_encoder_write_dword(ctx->cbuf, start_slot);
+ for (i = 0; i < count; i++) {
+ if (images) {
+ struct virgl_resource *res = virgl_resource(images[i].resource);
+ virgl_encoder_write_dword(ctx->cbuf, images[i].format);
+ virgl_encoder_write_dword(ctx->cbuf, images[i].access);
+ virgl_encoder_write_dword(ctx->cbuf, images[i].u.buf.offset);
+ virgl_encoder_write_dword(ctx->cbuf, images[i].u.buf.size);
+ virgl_encoder_write_res(ctx, res);
+ } else {
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ virgl_encoder_write_dword(ctx->cbuf, 0);
+ }
+ }
+ return 0;
+}
diff --git a/src/gallium/drivers/virgl/virgl_encode.h b/src/gallium/drivers/virgl/virgl_encode.h
index 3221fcbcd0c..a45c0ac4c6b 100644
--- a/src/gallium/drivers/virgl/virgl_encode.h
+++ b/src/gallium/drivers/virgl/virgl_encode.h
@@ -263,4 +263,8 @@ int virgl_encode_set_shader_buffers(struct virgl_context *ctx,
enum pipe_shader_type shader,
unsigned start_slot, unsigned count,
const struct pipe_shader_buffer *buffers);
+int virgl_encode_set_shader_images(struct virgl_context *ctx,
+ enum pipe_shader_type shader,
+ unsigned start_slot, unsigned count,
+ const struct pipe_image_view *images);
#endif
diff --git a/src/gallium/drivers/virgl/virgl_hw.h b/src/gallium/drivers/virgl/virgl_hw.h
index 4469515dd12..aa6d8f8fe4b 100644
--- a/src/gallium/drivers/virgl/virgl_hw.h
+++ b/src/gallium/drivers/virgl/virgl_hw.h
@@ -307,6 +307,9 @@ struct virgl_caps_v2 {
uint32_t max_vertex_attrib_stride;
uint32_t max_shader_buffer_frag_compute;
uint32_t max_shader_buffer_other_stages;
+ uint32_t max_shader_image_frag_compute;
+ uint32_t max_shader_image_other_stages;
+ uint32_t max_image_samples;
};
union virgl_caps {
diff --git a/src/gallium/drivers/virgl/virgl_protocol.h b/src/gallium/drivers/virgl/virgl_protocol.h
index 51c350112ad..cdd534ff243 100644
--- a/src/gallium/drivers/virgl/virgl_protocol.h
+++ b/src/gallium/drivers/virgl/virgl_protocol.h
@@ -87,6 +87,7 @@ enum virgl_context_cmd {
VIRGL_CCMD_SET_TESS_STATE,
VIRGL_CCMD_SET_MIN_SAMPLES,
VIRGL_CCMD_SET_SHADER_BUFFERS,
+ VIRGL_CCMD_SET_SHADER_IMAGES,
};
/*
@@ -501,4 +502,15 @@ enum virgl_context_cmd {
#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
+/* set shader images */
+#define VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE 5
+#define VIRGL_SET_SHADER_IMAGE_SIZE(x) (VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE * (x)) + 2
+#define VIRGL_SET_SHADER_IMAGE_SHADER_TYPE 1
+#define VIRGL_SET_SHADER_IMAGE_START_SLOT 2
+#define VIRGL_SET_SHADER_IMAGE_FORMAT(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 3)
+#define VIRGL_SET_SHADER_IMAGE_ACCESS(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 4)
+#define VIRGL_SET_SHADER_IMAGE_LAYER_OFFSET(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 5)
+#define VIRGL_SET_SHADER_IMAGE_LEVEL_SIZE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 6)
+#define VIRGL_SET_SHADER_IMAGE_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_IMAGE_ELEMENT_SIZE + 7)
+
#endif
diff --git a/src/gallium/drivers/virgl/virgl_screen.c b/src/gallium/drivers/virgl/virgl_screen.c
index 18b636b869f..1c94603a2dc 100644
--- a/src/gallium/drivers/virgl/virgl_screen.c
+++ b/src/gallium/drivers/virgl/virgl_screen.c
@@ -375,6 +375,11 @@ virgl_get_shader_param(struct pipe_screen *screen,
return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
else
return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
+ case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
+ if (shader == PIPE_SHADER_FRAGMENT)
+ return vscreen->caps.caps.v2.max_shader_image_frag_compute;
+ else
+ return vscreen->caps.caps.v2.max_shader_image_other_stages;
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
@@ -494,6 +499,12 @@ virgl_is_format_supported( struct pipe_screen *screen,
if (sample_count > 1) {
if (!vscreen->caps.caps.v1.bset.texture_multisample)
return FALSE;
+
+ if (bind & PIPE_BIND_SHADER_IMAGE) {
+ if (sample_count > vscreen->caps.caps.v2.max_image_samples)
+ return FALSE;
+ }
+
if (sample_count > vscreen->caps.caps.v1.max_samples)
return FALSE;
}
diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h
index 6346c21fafc..315ca55f954 100644
--- a/src/gallium/drivers/virgl/virgl_winsys.h
+++ b/src/gallium/drivers/virgl/virgl_winsys.h
@@ -137,5 +137,6 @@ static inline void virgl_ws_fill_new_caps_defaults(struct virgl_drm_caps *caps)
caps->caps.v2.shader_buffer_offset_alignment = 32;
caps->caps.v2.capability_bits = 0;
caps->caps.v2.max_vertex_attrib_stride = 0;
+ caps->caps.v2.max_image_samples = 0;
}
#endif