diff options
author | Patrick Rudolph <[email protected]> | 2015-05-19 20:18:29 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2015-08-21 22:21:46 +0200 |
commit | bc6c80e54714e939e4bc116374f410680e7a3632 (patch) | |
tree | 5cc53a7fddaaafcd8fa2d55e45001b22c74a3404 /src/gallium | |
parent | d0a4374e1a04ba16f36ea91fdb390633fe941978 (diff) |
st/nine: Return correct error codes in NineDevice9_Reset
Allow more than two errors, and return D3DERR_INVALIDCALL
for failed display resolution changes.
Reviewed-by: Axel Davy <[email protected]>
Signed-off-by: Patrick Rudolph <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 4 | ||||
-rw-r--r-- | src/gallium/state_trackers/nine/swapchain9.c | 4 |
2 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index f84364e516b..96d27e185b2 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -769,8 +769,8 @@ NineDevice9_Reset( struct NineDevice9 *This, for (i = 0; i < This->nswapchains; ++i) { D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i]; hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL); - if (FAILED(hr)) - return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST; + if (hr != D3D_OK) + return hr; } nine_pipe_context_clear(This); diff --git a/src/gallium/state_trackers/nine/swapchain9.c b/src/gallium/state_trackers/nine/swapchain9.c index b6bc9c81f87..bb40960779c 100644 --- a/src/gallium/state_trackers/nine/swapchain9.c +++ b/src/gallium/state_trackers/nine/swapchain9.c @@ -184,7 +184,9 @@ NineSwapChain9_Resize( struct NineSwapChain9 *This, /* Note: It is the role of the backend to fill if necessary * BackBufferWidth and BackBufferHeight */ - ID3DPresent_SetPresentParameters(This->present, pParams, This->mode); + hr = ID3DPresent_SetPresentParameters(This->present, pParams, This->mode); + if (hr != D3D_OK) + return hr; /* When we have flip behaviour, d3d9 expects we get back the screen buffer when we flip. * Here we don't get back the initial content of the screen. To emulate the behaviour |