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authorEric Anholt <[email protected]>2018-05-08 13:22:57 -0700
committerEric Anholt <[email protected]>2018-05-17 15:09:12 +0100
commit9bbc3f8cf1f116aa17ebcd399c0d3a8fb07b5266 (patch)
tree9560cfcffc6e0abf031af757b55068a63a9b1af8 /src/gallium
parentedfb57c0a0adacad4ccb42a49c19c14314a09565 (diff)
v3d: Enable NaN propagation in the VS and CS as well.
Fixes piglit vs-isnan-*.shader_test at the expense of gl-1.0-spot-light.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/v3d/v3dx_draw.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c
index 28b35165c77..4d872b30ec3 100644
--- a/src/gallium/drivers/v3d/v3dx_draw.c
+++ b/src/gallium/drivers/v3d/v3dx_draw.c
@@ -183,7 +183,9 @@ v3d_emit_gl_shader_state(struct v3d_context *v3d,
shader.number_of_varyings_in_fragment_shader =
v3d->prog.fs->prog_data.base->num_inputs;
- shader.propagate_nans = true;
+ shader.coordinate_shader_propagate_nans = true;
+ shader.vertex_shader_propagate_nans = true;
+ shader.fragment_shader_propagate_nans = true;
shader.coordinate_shader_code_address =
cl_address(v3d->prog.cs->bo, 0);