diff options
author | Tom Stellard <[email protected]> | 2010-12-13 09:11:25 -0800 |
---|---|---|
committer | Tom Stellard <[email protected]> | 2011-01-23 17:47:48 -0800 |
commit | c40ec20c273104198f7b3c52af2cd2328833b72b (patch) | |
tree | 153ec8dc8cb6a90e9ddda30d49efe7d740da3973 /src/gallium | |
parent | 1bf3c75825da5da84e74b1603f6a58ee17b496c4 (diff) |
r300g: Increase fragment shader limits for r400 cards
r400 fragment shaders now support up to 64 temporary registers,
512 ALU instructions, and 512 TEX instructions.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 111 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_reg.h | 9 | ||||
-rw-r--r-- | src/gallium/drivers/r300/r300_screen.c | 7 |
3 files changed, 88 insertions, 39 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 84773ab386c..b2c02bec86c 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -298,44 +298,98 @@ static void r300_emit_fs_code_to_buffer( } } else { /* r300 */ struct r300_fragment_program_code *code = &generic_code->code.r300; - - shader->cb_code_size = 19 + - (r300->screen->caps.is_r400 ? 2 : 0) + - code->alu.length * 4 + - (code->tex.length ? (1 + code->tex.length) : 0) + - imm_count * 5; + unsigned int alu_length = code->alu.length; + unsigned int alu_iterations = ((alu_length - 1) / 64) + 1; + unsigned int tex_length = code->tex.length; + unsigned int tex_iterations = + tex_length > 0 ? ((tex_length - 1) / 32) + 1 : 0; + unsigned int iterations = + alu_iterations > tex_iterations ? alu_iterations : tex_iterations; + unsigned int bank = 0; + + shader->cb_code_size = 15 + + /* R400_US_CODE_BANK */ + (r300->screen->caps.is_r400 ? 2 * (iterations + 1): 0) + + /* R400_US_CODE_EXT */ + (r300->screen->caps.is_r400 ? 2 : 0) + + /* R300_US_ALU_{RGB,ALPHA}_{INST,ADDR}_0, R400_US_ALU_EXT_ADDR_0 */ + (code->r390_mode ? (5 * alu_iterations) : 4) + + /* R400_US_ALU_EXT_ADDR_[0-63] */ + (code->r390_mode ? (code->alu.length) : 0) + + /* R300_US_ALU_{RGB,ALPHA}_{INST,ADDR}_0 */ + code->alu.length * 4 + + /* R300_US_TEX_INST_0, R300_US_TEX_INST_[0-31] */ + (code->tex.length > 0 ? code->tex.length + tex_iterations : 0) + + imm_count * 5; NEW_CB(shader->cb_code, shader->cb_code_size); - if (r300->screen->caps.is_r400) - OUT_CB_REG(R400_US_CODE_BANK, 0); - OUT_CB_REG(R300_US_CONFIG, code->config); OUT_CB_REG(R300_US_PIXSIZE, code->pixsize); OUT_CB_REG(R300_US_CODE_OFFSET, code->code_offset); + if (code->r390_mode) { + OUT_CB_REG(R400_US_CODE_EXT, code->r400_code_offset_ext); + } else if (r300->screen->caps.is_r400) { + /* This register appears to affect shaders even if r390_mode is + * disabled, so it needs to be set to 0 for shaders that + * don't use r390_mode. */ + OUT_CB_REG(R400_US_CODE_EXT, 0); + } + OUT_CB_REG_SEQ(R300_US_CODE_ADDR_0, 4); OUT_CB_TABLE(code->code_addr, 4); - OUT_CB_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length); - for (i = 0; i < code->alu.length; i++) - OUT_CB(code->alu.inst[i].rgb_inst); + do { + unsigned int bank_alu_length = (alu_length < 64 ? alu_length : 64); + unsigned int bank_alu_offset = bank * 64; + unsigned int bank_tex_length = (tex_length < 32 ? tex_length : 32); + unsigned int bank_tex_offset = bank * 32; + + if (r300->screen->caps.is_r400) { + OUT_CB_REG(R400_US_CODE_BANK, code->r390_mode ? + (bank << R400_BANK_SHIFT) | R400_R390_MODE_ENABLE : 0);//2 + } + + if (bank_alu_length > 0) { + OUT_CB_REG_SEQ(R300_US_ALU_RGB_INST_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].rgb_inst); + + OUT_CB_REG_SEQ(R300_US_ALU_RGB_ADDR_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].rgb_addr); - OUT_CB_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length); - for (i = 0; i < code->alu.length; i++) - OUT_CB(code->alu.inst[i].rgb_addr); + OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_INST_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].alpha_inst); - OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length); - for (i = 0; i < code->alu.length; i++) - OUT_CB(code->alu.inst[i].alpha_inst); + OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].alpha_addr); + + if (code->r390_mode) { + OUT_CB_REG_SEQ(R400_US_ALU_EXT_ADDR_0, bank_alu_length); + for (i = 0; i < bank_alu_length; i++) + OUT_CB(code->alu.inst[i + bank_alu_offset].r400_ext_addr); + } + } + + if (bank_tex_length > 0) { + OUT_CB_REG_SEQ(R300_US_TEX_INST_0, bank_tex_length); + OUT_CB_TABLE(code->tex.inst + bank_tex_offset, bank_tex_length); + } - OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length); - for (i = 0; i < code->alu.length; i++) - OUT_CB(code->alu.inst[i].alpha_addr); + alu_length -= bank_alu_length; + tex_length -= bank_tex_length; + bank++; + } while(code->r390_mode && (alu_length > 0 || tex_length > 0)); - if (code->tex.length) { - OUT_CB_REG_SEQ(R300_US_TEX_INST_0, code->tex.length); - OUT_CB_TABLE(code->tex.inst, code->tex.length); + /* R400_US_CODE_BANK needs to be reset to 0, otherwise some shaders + * will be rendered incorrectly. */ + if (r300->screen->caps.is_r400) { + OUT_CB_REG(R400_US_CODE_BANK, + code->r390_mode ? R400_R390_MODE_ENABLE : 0); } /* Emit immediates. */ @@ -384,12 +438,17 @@ static void r300_translate_fragment_shader( compiler.code = &shader->code; compiler.state = shader->compare_state; compiler.Base.is_r500 = r300->screen->caps.is_r500; + compiler.Base.is_r400 = r300->screen->caps.is_r400; compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT); compiler.Base.has_half_swizzles = TRUE; compiler.Base.has_presub = TRUE; - compiler.Base.max_temp_regs = compiler.Base.is_r500 ? 128 : 32; + compiler.Base.max_temp_regs = + compiler.Base.is_r500 ? 128 : (compiler.Base.is_r400 ? 64 : 32); compiler.Base.max_constants = compiler.Base.is_r500 ? 256 : 32; - compiler.Base.max_alu_insts = compiler.Base.is_r500 ? 512 : 64; + compiler.Base.max_alu_insts = + (compiler.Base.is_r500 || compiler.Base.is_r400) ? 512 : 64; + compiler.Base.max_tex_insts = + (compiler.Base.is_r500 || compiler.Base.is_r400) ? 512 : 32; compiler.AllocateHwInputs = &allocate_hardware_inputs; compiler.UserData = &shader->inputs; diff --git a/src/gallium/drivers/r300/r300_reg.h b/src/gallium/drivers/r300/r300_reg.h index d1154dee40a..1d93dab2ca2 100644 --- a/src/gallium/drivers/r300/r300_reg.h +++ b/src/gallium/drivers/r300/r300_reg.h @@ -2162,14 +2162,11 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. /* R4xx extended fragment shader registers. */ #define R400_US_ALU_EXT_ADDR_0 0x4ac0 /* up to 63 (0x4bbc) */ -# define R400_ADDR0_EXT_RGB_MSB_BIT 0x01 -# define R400_ADDR1_EXT_RGB_MSB_BIT 0x02 -# define R400_ADDR2_EXT_RGB_MSB_BIT 0x04 +# define R400_ADDR_EXT_RGB_MSB_BIT(x) (1 << (x)) # define R400_ADDRD_EXT_RGB_MSB_BIT 0x08 -# define R400_ADDR0_EXT_A_MSB_BIT 0x10 -# define R400_ADDR1_EXT_A_MSB_BIT 0x20 -# define R400_ADDR2_EXT_A_MSB_BIT 0x40 +# define R400_ADDR_EXT_A_MSB_BIT(x) (1 << ((x) + 4)) # define R400_ADDRD_EXT_A_MSB_BIT 0x80 + #define R400_US_CODE_BANK 0x46b8 # define R400_BANK_SHIFT 0 # define R400_BANK_MASK 0xf diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c index c75aeaa10a7..178ad63954e 100644 --- a/src/gallium/drivers/r300/r300_screen.c +++ b/src/gallium/drivers/r300/r300_screen.c @@ -87,12 +87,8 @@ static const char* r300_get_name(struct pipe_screen* pscreen) static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param) { struct r300_screen* r300screen = r300_screen(pscreen); - boolean is_r400 = r300screen->caps.is_r400; boolean is_r500 = r300screen->caps.is_r500; - /* XXX extended shader capabilities of r400 unimplemented */ - is_r400 = FALSE; - switch (param) { /* Supported features (boolean caps). */ case PIPE_CAP_NPOT_TEXTURES: @@ -175,9 +171,6 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e boolean is_r400 = r300screen->caps.is_r400; boolean is_r500 = r300screen->caps.is_r500; - /* XXX extended shader capabilities of r400 unimplemented */ - is_r400 = FALSE; - switch (shader) { case PIPE_SHADER_FRAGMENT: |