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authorRoland Scheidegger <[email protected]>2015-12-19 06:12:27 +0100
committerRoland Scheidegger <[email protected]>2016-01-07 01:59:17 +0100
commit8e3a76791f208e67392b7b7a2e63eca32945ac7b (patch)
treed252643e736e669d891079ba3202f865445ec53f /src/gallium
parent2dbc20e45689e09766552517a74e2270e49817b5 (diff)
llvmpipe: use ints not unsigned for slots
They can't actually be 0 (as position is there) but should avoid confusion. This was supposed to have been done by af7ba989fb5a39925a0a1261ed281fe7f48a16cf but I accidentally pushed an older version of the patch in the end... Also prettify slightly. And make some notes about the confusing and useless fs input "map". Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.h12
-rw-r--r--src/gallium/drivers/llvmpipe/lp_setup_context.h8
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_derived.c73
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_fs.c35
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_setup.c4
-rw-r--r--src/gallium/drivers/llvmpipe/lp_state_setup.h8
6 files changed, 73 insertions, 67 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.h b/src/gallium/drivers/llvmpipe/lp_context.h
index b1cb10250bc..62d99bbaac8 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_context.h
@@ -108,22 +108,22 @@ struct llvmpipe_context {
struct vertex_info vertex_info;
/** Which vertex shader output slot contains color */
- uint8_t color_slot[2];
+ int8_t color_slot[2];
/** Which vertex shader output slot contains bcolor */
- uint8_t bcolor_slot[2];
+ int8_t bcolor_slot[2];
/** Which vertex shader output slot contains point size */
- uint8_t psize_slot;
+ int8_t psize_slot;
/** Which vertex shader output slot contains viewport index */
- uint8_t viewport_index_slot;
+ int8_t viewport_index_slot;
/** Which geometry shader output slot contains layer */
- uint8_t layer_slot;
+ int8_t layer_slot;
/** A fake frontface output for unfilled primitives */
- uint8_t face_slot;
+ int8_t face_slot;
/** Depth format and bias settings. */
boolean floating_point_depth;
diff --git a/src/gallium/drivers/llvmpipe/lp_setup_context.h b/src/gallium/drivers/llvmpipe/lp_setup_context.h
index 4451284c303..80acd74bddd 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_setup_context.h
@@ -105,10 +105,10 @@ struct lp_setup_context
float pixel_offset;
float line_width;
float point_size;
- uint8_t psize_slot;
- uint8_t viewport_index_slot;
- uint8_t layer_slot;
- uint8_t face_slot;
+ int8_t psize_slot;
+ int8_t viewport_index_slot;
+ int8_t layer_slot;
+ int8_t face_slot;
struct pipe_framebuffer_state fb;
struct u_rect framebuffer;
diff --git a/src/gallium/drivers/llvmpipe/lp_state_derived.c b/src/gallium/drivers/llvmpipe/lp_state_derived.c
index fbc2e185343..34961cbbac5 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_derived.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_derived.c
@@ -48,21 +48,26 @@
static void
compute_vertex_info(struct llvmpipe_context *llvmpipe)
{
- const struct lp_fragment_shader *lpfs = llvmpipe->fs;
+ const struct tgsi_shader_info *fsInfo = &llvmpipe->fs->info.base;
struct vertex_info *vinfo = &llvmpipe->vertex_info;
int vs_index;
uint i;
draw_prepare_shader_outputs(llvmpipe->draw);
- llvmpipe->color_slot[0] = 0;
- llvmpipe->color_slot[1] = 0;
- llvmpipe->bcolor_slot[0] = 0;
- llvmpipe->bcolor_slot[1] = 0;
- llvmpipe->viewport_index_slot = 0;
- llvmpipe->layer_slot = 0;
- llvmpipe->face_slot = 0;
- llvmpipe->psize_slot = 0;
+ /*
+ * Those can't actually be 0 (because pos is always at 0).
+ * But use ints anyway to avoid confusion (in vs outputs, they
+ * can very well be at pos 0).
+ */
+ llvmpipe->color_slot[0] = -1;
+ llvmpipe->color_slot[1] = -1;
+ llvmpipe->bcolor_slot[0] = -1;
+ llvmpipe->bcolor_slot[1] = -1;
+ llvmpipe->viewport_index_slot = -1;
+ llvmpipe->layer_slot = -1;
+ llvmpipe->face_slot = -1;
+ llvmpipe->psize_slot = -1;
/*
* Match FS inputs against VS outputs, emitting the necessary
@@ -73,30 +78,26 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
vinfo->num_attribs = 0;
vs_index = draw_find_shader_output(llvmpipe->draw,
- TGSI_SEMANTIC_POSITION,
- 0);
+ TGSI_SEMANTIC_POSITION, 0);
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
- for (i = 0; i < lpfs->info.base.num_inputs; i++) {
+ for (i = 0; i < fsInfo->num_inputs; i++) {
/*
* Search for each input in current vs output:
*/
-
vs_index = draw_find_shader_output(llvmpipe->draw,
- lpfs->info.base.input_semantic_name[i],
- lpfs->info.base.input_semantic_index[i]);
+ fsInfo->input_semantic_name[i],
+ fsInfo->input_semantic_index[i]);
- if (lpfs->info.base.input_semantic_name[i] == TGSI_SEMANTIC_COLOR &&
- lpfs->info.base.input_semantic_index[i] < 2) {
- int idx = lpfs->info.base.input_semantic_index[i];
- llvmpipe->color_slot[idx] = vinfo->num_attribs;
+ if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_COLOR &&
+ fsInfo->input_semantic_index[i] < 2) {
+ int idx = fsInfo->input_semantic_index[i];
+ llvmpipe->color_slot[idx] = (int)vinfo->num_attribs;
}
- if (lpfs->info.base.input_semantic_name[i] == TGSI_SEMANTIC_FACE) {
- llvmpipe->face_slot = vinfo->num_attribs;
- draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
- } else if (lpfs->info.base.input_semantic_name[i] == TGSI_SEMANTIC_PRIMID) {
+ if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_FACE) {
+ llvmpipe->face_slot = (int)vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
/*
* For vp index and layer, if the fs requires them but the vs doesn't
@@ -104,16 +105,20 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
* (This means in this case we'll also use those slots in setup, which
* isn't necessary but they'll contain the correct (0) value.)
*/
- } else if (lpfs->info.base.input_semantic_name[i] ==
+ } else if (fsInfo->input_semantic_name[i] ==
TGSI_SEMANTIC_VIEWPORT_INDEX) {
- llvmpipe->viewport_index_slot = vinfo->num_attribs;
+ llvmpipe->viewport_index_slot = (int)vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
- } else if (lpfs->info.base.input_semantic_name[i] == TGSI_SEMANTIC_LAYER) {
- llvmpipe->layer_slot = vinfo->num_attribs;
+ } else if (fsInfo->input_semantic_name[i] == TGSI_SEMANTIC_LAYER) {
+ llvmpipe->layer_slot = (int)vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
} else {
/*
- * Emit the requested fs attribute for all but position.
+ * Note that we'd actually want to skip position (as we won't use
+ * the attribute in the fs) but can't. The reason is that we don't
+ * actually have a input/output map for setup (even though it looks
+ * like we do...). Could adjust for this though even without a map
+ * (in llvmpipe_create_fs_state()).
*/
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
}
@@ -126,7 +131,7 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
TGSI_SEMANTIC_BCOLOR, i);
if (vs_index >= 0) {
- llvmpipe->bcolor_slot[i] = vinfo->num_attribs;
+ llvmpipe->bcolor_slot[i] = (int)vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
}
}
@@ -137,28 +142,28 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
TGSI_SEMANTIC_PSIZE, 0);
if (vs_index >= 0) {
- llvmpipe->psize_slot = vinfo->num_attribs;
+ llvmpipe->psize_slot = (int)vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
}
/* Figure out if we need viewport index (if it wasn't already in fs input) */
- if (llvmpipe->viewport_index_slot == 0) {
+ if (llvmpipe->viewport_index_slot < 0) {
vs_index = draw_find_shader_output(llvmpipe->draw,
TGSI_SEMANTIC_VIEWPORT_INDEX,
0);
if (vs_index >= 0) {
- llvmpipe->viewport_index_slot = vinfo->num_attribs;
+ llvmpipe->viewport_index_slot =(int)vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
}
}
/* Figure out if we need layer (if it wasn't already in fs input) */
- if (llvmpipe->layer_slot == 0) {
+ if (llvmpipe->layer_slot < 0) {
vs_index = draw_find_shader_output(llvmpipe->draw,
TGSI_SEMANTIC_LAYER,
0);
if (vs_index >= 0) {
- llvmpipe->layer_slot = vinfo->num_attribs;
+ llvmpipe->layer_slot = (int)vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, vs_index);
}
}
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index 079083e9601..83ff97659fb 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2695,34 +2695,35 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
switch (shader->info.base.input_interpolate[i]) {
case TGSI_INTERPOLATE_CONSTANT:
- shader->inputs[i].interp = LP_INTERP_CONSTANT;
- break;
+ shader->inputs[i].interp = LP_INTERP_CONSTANT;
+ break;
case TGSI_INTERPOLATE_LINEAR:
- shader->inputs[i].interp = LP_INTERP_LINEAR;
- break;
+ shader->inputs[i].interp = LP_INTERP_LINEAR;
+ break;
case TGSI_INTERPOLATE_PERSPECTIVE:
- shader->inputs[i].interp = LP_INTERP_PERSPECTIVE;
- break;
+ shader->inputs[i].interp = LP_INTERP_PERSPECTIVE;
+ break;
case TGSI_INTERPOLATE_COLOR:
- shader->inputs[i].interp = LP_INTERP_COLOR;
- break;
+ shader->inputs[i].interp = LP_INTERP_COLOR;
+ break;
default:
- assert(0);
- break;
+ assert(0);
+ break;
}
switch (shader->info.base.input_semantic_name[i]) {
case TGSI_SEMANTIC_FACE:
- shader->inputs[i].interp = LP_INTERP_FACING;
- break;
+ shader->inputs[i].interp = LP_INTERP_FACING;
+ break;
case TGSI_SEMANTIC_POSITION:
- /* Position was already emitted above
- */
- shader->inputs[i].interp = LP_INTERP_POSITION;
- shader->inputs[i].src_index = 0;
- continue;
+ /* Position was already emitted above
+ */
+ shader->inputs[i].interp = LP_INTERP_POSITION;
+ shader->inputs[i].src_index = 0;
+ continue;
}
+ /* XXX this is a completely pointless index map... */
shader->inputs[i].src_index = i+1;
}
diff --git a/src/gallium/drivers/llvmpipe/lp_state_setup.c b/src/gallium/drivers/llvmpipe/lp_state_setup.c
index 20e177f54fb..6a4fbbbf202 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_setup.c
@@ -372,9 +372,9 @@ load_attribute(struct gallivm_state *gallivm,
/* Potentially modify it according to twoside, etc:
*/
if (key->twoside) {
- if (vert_attr == key->color_slot && key->bcolor_slot > 0)
+ if (vert_attr == key->color_slot && key->bcolor_slot >= 0)
lp_twoside(gallivm, args, key, key->bcolor_slot, attribv);
- else if (vert_attr == key->spec_slot && key->bspec_slot > 0)
+ else if (vert_attr == key->spec_slot && key->bspec_slot >= 0)
lp_twoside(gallivm, args, key, key->bspec_slot, attribv);
}
}
diff --git a/src/gallium/drivers/llvmpipe/lp_state_setup.h b/src/gallium/drivers/llvmpipe/lp_state_setup.h
index 6cee6fe5eb5..9ad244482de 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_setup.h
+++ b/src/gallium/drivers/llvmpipe/lp_state_setup.h
@@ -17,10 +17,10 @@ struct lp_setup_variant_list_item
struct lp_setup_variant_key {
unsigned size:16;
unsigned num_inputs:8;
- unsigned color_slot:8;
- unsigned bcolor_slot:8;
- unsigned spec_slot:8;
- unsigned bspec_slot:8;
+ int color_slot:8;
+ int bcolor_slot:8;
+ int spec_slot:8;
+ int bspec_slot:8;
unsigned flatshade_first:1;
unsigned pixel_center_half:1;
unsigned twoside:1;