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authorJosé Fonseca <[email protected]>2012-11-15 14:20:35 +0000
committerJosé Fonseca <[email protected]>2012-12-04 19:35:18 +0000
commitb636204ae82768f561f8b7f3e6e70eb982bbac1f (patch)
treeba8e592e4d9285fc0970cc7ee70c20d942537cdb /src/gallium
parentc0e4ee9b27ad70cb5adb41158516c6951ed4ba36 (diff)
tgsi: Allow TXF from buffers.
There is more work necessary to properly support buffers in shaders, but this gets things a bit further along. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_exec.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c
index 1b7150be680..9f226c4ec7d 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_exec.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c
@@ -2061,6 +2061,7 @@ exec_txf(struct tgsi_exec_machine *mach,
case TGSI_TEXTURE_1D_ARRAY:
IFETCH(&r[1], 0, TGSI_CHAN_Y);
/* fallthrough */
+ case TGSI_TEXTURE_BUFFER:
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_SHADOW1D:
IFETCH(&r[0], 0, TGSI_CHAN_X);