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authorMarek Olšák <[email protected]>2013-04-10 21:42:51 +0200
committerMarek Olšák <[email protected]>2013-04-16 13:56:47 +0200
commit332af88c391924c70bbcbeb4c131caea796534f6 (patch)
tree3ea7ee2b728de8498de278cb5f1eb9f7a1543ebe /src/gallium
parent010811461982b6a32329e7666120be27f134a66c (diff)
gallium/hud: increase vertex buffer size for background black rectangles
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/hud/hud_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/hud/hud_context.c b/src/gallium/auxiliary/hud/hud_context.c
index 7919bdea529..5ba80a15ac3 100644
--- a/src/gallium/auxiliary/hud/hud_context.c
+++ b/src/gallium/auxiliary/hud/hud_context.c
@@ -463,7 +463,7 @@ hud_draw(struct hud_context *hud, struct pipe_resource *tex)
cso_set_constant_buffer(cso, PIPE_SHADER_VERTEX, 0, &hud->constbuf);
/* prepare vertex buffers */
- hud_alloc_vertices(hud, &hud->bg, 4 * 64, 2 * sizeof(float));
+ hud_alloc_vertices(hud, &hud->bg, 4 * 128, 2 * sizeof(float));
hud_alloc_vertices(hud, &hud->whitelines, 4 * 256, 2 * sizeof(float));
hud_alloc_vertices(hud, &hud->text, 4 * 512, 4 * sizeof(float));